|503||Pineapple Apocalypse RPG v1.3||03/11/12 à 13:28:08||Jeux||33||5315|
Télécharger Pineapple Apocalypse RPG v1.3Les fichiers avec l'extension 7z se décompressent avec winrar ou 7zip.
Pineapple Apocalypse RPG
est un RPG 2D avec un style graphique rétro. Vous incarnez un robot, et il semblerai que des ananas mutants (
) se soit glissés parmi d'autre ennemis que vous rencontrez. Il n'y a pas réellement d'étapes, ou de progression de l'histoire, juste un monde ouvert dans lequel vous pouvez évoluer librement, et augmentez votre niveau.Contrôles :
: Se Déplacer
: Quitter vers le loader
A new home menu. I rewrote a lot of it and added and changed a lot in the process.
The network browser thing has a built in on screen keyboard (just like the one in Wii Chatter). So now you can use it to post things on people’s user pages and in the future you will be able to send private messages and even register an account without needing to actually visit the site.
There is also a little news window next to the main home menu. So you will be able to find out if you are using an outdated version or if something cool has happened without needing to go to the network section of the home menu.
The new sprite sheet / texture it uses is half the size it was previously (which was already smaller than it was not too long ago) so that’s good for technical reasons. The buttons and things are designed in a way that allows me to put them closer together and thus fit more on screen. I’ve even got it setup so I can use different colors of text. I’m not crazy about the way it all actually looks though. I’ll probably change the color pallet later and maybe make it customizable.
The background music (Aeroplanes by Nanodrone) now plays at the correct speed and I’ve fixed it so that trying to load a game save when there is none will start a new game.
The frame rate is twice what it was (it now runs at a smooth 60 frames per second). You can now optionally play the game using a classic controller. I fixed the bug that caused the game to freak out whenever a non mutated pineapple attacked you. I fixed two tiles on that map that where not being rendered. The text boxes have been repositioned slightly away from the top and bottom of the screen to ensure that they are fully visible. I added a text box to remind you which button was to save and which is to load (I always got them confused). I added background music (Aeroplanes by Nanodrone). The game also now has a home menu just like all my more recent games.
The home menu is actually slightly improved from how it was in my last few games. You can now bring it up using a classic controller and even move the cursor and click any of the buttons using a classic controller and I got it working without it interfering when you want to use the cursor with the wiimote ir sensor. The background blur has been slightly tweaked and now the image even gets a bit brightened and dulled. With the PC version the filtering effect smoothly transitions but I’m still not happy with how smoothly it works on Wii (the frame rate dips a bit) so on Wii the effect is still simply either on or off. I doubt its noticeable but the frame rate has been improved for the home menu, as well. It was in the 50s and its now at the intended 60 frames per second.
Site officiel : http://thatotherdev.wordpress.com/category/my-games/pineapple-apocalypse/