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Posté par Attila le le 19/09/18 à 13:48:38
578 affichages, 0 commentaires
 
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Tantric, avec l'aide de Emu_Kidid, a diffusé un nouveau portage de Visual Boy Advance, un émulateur GameBoy (simple, couleur, et GBA) pour la Nintendo Wii. Front SD, Wiimote, USB etc supportés.
Mettez vos roms dans SD:/vbagx/roms ou USB:/vbagx/roms.

Version 2.3.7
Allow loader to pass two arguments instead of three (libertyernie)
don't reset settings when going back to an older version
Fix a few potential crashes caused by the GUI
Other minor fixes/improvements
Compiled with latest libOGC/devkitPPC

Version 2.3.6
Restored Wiiflow mode plugin by fix94
Restored fix filebrowser window overlapping
Change all files End Of Line to windows mode
Remove update check for updates
Restore: don't reset settings when going back to an older version
Fixed mode to display more options to GB Hardware type

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télécharger Télécharger Emulateur GBA: Visual Boy Advance GX 2.3.7

Posté par Attila le le 01/09/18 à 22:51:09
905 affichages, 0 commentaires
 
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RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.

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Version 1.7.4
– ANDROID: Add sustained performance mode, can be turned on/off in Power Management settings menu.
– ANDROID: Powerstate/battery level support.
– CHEEVOS: Fix crash when scrolling Achievement List while Unofficial Achievements enabled (#6732).
– CHEEVOS: Added hitcounts support for PauseIf/ResetIf (#6817).
– COMMON: Automatically hide “Configuration Override options” in Quick Menu.
– COMMON: Small Bugfix to not trigger savestate code when pressing Reset.
– COMMON: Added libsixel video driver.
– EMSCRIPTEN: Fix Game Focus Toggle.
– HID/OSX: Fix to set hid device registration deterministic (#6497), to address issue #6640 re-adding dynamic device registration.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Portuguese / Brazilian translation.
– LOCALIZATION: Update Russian translation.
– LOCALIZATION: Update Spanish translation.
– MIDI: Add MIDI support to the libretro API. Dosbox is the first proof of concept core implementing libretro MIDI.
– MIDI: Add a Windows driver for MIDI, based on winmm.
– MENU/QT/WIMP: Qt QSlider styling for Dark Theme.
– MENU/QT/WIMP: Remove button ghostly inside highlighting.
– MENU/QT/WIMP: Initial grid view.
– MENU/QT/WIMP: Drag&drop to add new playlist items, add option to add/edit/delete playlists.
– MENU/QT/WIMP: Add menu option to update RetroArch (Windows only for now).
– MENU/QT/WIMP: Add menu option to manage shaders.
– MENU/QT/WIMP: Add menu option to manage core options.
– MENU/XMB: Add new icons for the settings
– MENU/XMB: Add an option to show the desktop ui
– METAL: Initial work-in-progress video driver for Metal. macOS-only right now, and currently requires macOS 10.13.
– METAL: Supports XMB/MaterialUI, has a menu display driver. Has a font rendering driver.
– METAL/SLANG: Slang shaders should be compatible with Metal video driver.
– NETWORK: Enable SSL/TLS support by default for desktop platforms.
– QNX: Fix Game Focus Toggle.
– PS3: Add audio mixer support for FLAC and MP3.
– PSP: Use proper button labels, fix inverted R-Stick Y axis.
– REMAPS: Fix the way offsets are calculated for keyboard remapping.
– RUNAHEAD: Fix full-screen mode change breaking Secondary Core’s environment variables.
– RUNAHEAD: Deterministic input for RunAhead, guaranteed to match the last polled.
– VITA: Use proper button labels, fix inverted R-Stick Y axis.
– VITA: Add imc0: mount.
– VITA: Use sceCtrlIsMultiControllerSupported to detect.
– VULKAN: Fix two validation errors.
– VULKAN: Try to avoid creating swapchains redundantly. Should fix black screen and having to alt tab out of window again to get display working on Nvidia GPUs (Windows).
– VULKAN/OSX: Initial MoltenVK support. Not enabled yet, several MoltenVK bugs should be fixed first before we can have it fully working.
– WINDOWS/DINPUT: Add rumble support.
– WINDOWS/DINPUT: Fix Game Focus Toggle.
– WINDOWS/RAWINPUT: Fix Game Focus Toggle.
– X11: Fix Game Focus Toggle.
– WII: Change deflicker setting to work in 480p or higher, and always enables vfilter so that the user can easily change brightness.
– WIIU: Fix out-of-bounds rendering bug
– WIIU: Implement UDP broadcast network logging on Wii U.
– WIIU: Audio should no longer clip.

Version 1.7.3
AUDIO: Audio mixer supports FLAC/MP3 file types now!
COMMON: Fixed bug ‘crashing in cores that don’t range check retro_set_controller_type’. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don’t check the number of ports, in VBAM’s case it was overflowing and crashing. QuickNES was crashing too.
COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
COMMON: (QuickMenu) Added Configuration Override submenu.
HID: Merge new HID subsystem.
HID: Fix WaveBird support for the Wii U GCA.
HID/OSX: Fix regression with IODHIDManager – gamepads which are connected later would not be autoconfigured.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese translation.
MENU: New WIMP Qt GUI!
MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting ‘Enable menu audio’ for this to work.
REMAPPING/OVERLAYS: Fix regression – overlays could no longer be remapped.
SCANNER: Add Wii Backup File WBFS support.
X11: CRT SwitchRes support for X11/Linux.


télécharger Télécharger RetroArch v1.7.4 : Emulateur Multi Plates formes

Posté par Attila le le 27/08/18 à 18:23:20
924 affichages, 0 commentaires
 
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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).




Version 5.460
Major Changes

Skip USB drives that don't have a valid MBR or UStealth MBR signature. This usually happens on Wii U setups where the user has both a Wii U drive and a FAT32 drive for Wii and GameCube. This allows the user to keep both drives connected when running Nintendont.
Support for injected Wii VC on Wii U. This allows use of the Wii U GamePad as Player 1 in addition to storing GameCube disc images on Wii U storage.
New option to skip the GameCube IPL.
Support for Wii Remote rumble when using Classic Controller.
New "Game Info" screen that shows information about the selected disc image.

Other Changes

More patches for various games, including timing and video mode fixes.
Fix BMX XXX 480p mode, again. (Broken since v4.428, commit e6e1c6a)
Datel AGP fixes.
The Game List now shows the filename of the selected game. This is useful for distinguishing between e.g. different revisions of the same game.



télécharger Télécharger Nintendont sd/usb v5.485 : Backups GameCube sur SD/USB

Posté par Attila le le 27/08/18 à 18:14:48
720 affichages, 0 commentaires
 
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Snes9X GX est le meilleur émulateur Super NES du marché, par Tantric.

Version 4.3.9
Revert core completely back to Snes9x 1.52
Rewritten audio handling
Fix tinny audio issue when going from the game to the menu and back
Fixed random in-game crashes
Fixed sound issues from turbo mode

Version 4.3.8
Partially update core to 1.56 (with less accurate but faster Blargg audio core)
Improved audio synchronization with dynamic rate control - fixes audio crackles
Memory optimizations to free up more MEM1 for Snes9x
Disable multi pixel format support for a speed boost
Add MSU1 support (thanks qwertymodo!)
Add BPS soft-patching support (thanks qwertymodo!)
Allow loader to pass two arguments instead of three (libertyernie)
Backport some MSU1 fixes from snes9x
Fix a few potential crashes caused by the GUI
Compiled with latest libOGC/devkitPPC
Remove update check completely.
Compatibility fixes for newer devkitppc.
Compile fixes for Gamecube
Compile fixes for Linux

Version 4.3.7
Hide saving dialog that pops up briefly when returning from a game

Version 4.3.6
This is release for version 4.3.6, it gets a lot of Zopenko's features, other additions and fixes, we just pick them and join them.

Fonctionnalités:
- Basé sur Snes9x 1.51 (Meilleure compatibilité ROMS)
- Chargement/sauvegarde automatique des "freeze states" et SRAM
- Configuration des contrôleurs
- Support de la Wiimote, Nunchuk, contrôleurs Classic, et GameCube
- Détection automatique PAL/NTSC
- Support des rom zipées (en mode Inflate)
- Open source
- Noms de fichiers longs FAT32
- Charge les rom de la carte SD

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télécharger Télécharger Emulateur Super Nes: Snes9xGx v4.3.9

Posté par Attila le le 27/08/18 à 18:10:45
680 affichages, 0 commentaires
 
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Voici un émulateur NES/Famicom par askot.altair, dsbomb, dborth et Tantric.

Version 3.4.0
Updated to the latest FCEUX core
Updated color palettes (thanks Tanooki16!)
Allow loader to pass two arguments instead of three (libertyernie)
Added PocketNES interoperability (load ROMs and read/write SRAM)
Fixed audio pop when returning to a game from the menu
Added option to not append " Auto" on saves
Added soft and sharp video filtering options
Removed update check completely
Compilation fixes for DevkitPPC


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télécharger Télécharger Emulateur NES: FCE Ultra GX 3.4.0

Posté par Attila le le 04/06/18 à 11:51:45
2141 affichages, 0 commentaires
 
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Owen nous livre Newo Asteroids, un jeu du style "Asteroids". Vous devez détruire des astéroides du système solaire pour ramener la paix dans la galaxie.

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Version 2.98 - May 2018
Random colours by default
Fixed leaderboard
Added debug menu
Down sampled all the sound effects
graphics updates, bug fixes, stability

Version 2.97 - Nov 2015
bug fixes, stability

télécharger Télécharger Newo Asteroids v2.98: Shoot spatial

Posté par Attila le le 06/04/18 à 19:31:03
2853 affichages, 0 commentaires
 
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mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii. Voici la dernière mise à jour en date.



Version 0.6.2
Bugfixes:

Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
3DS: Fix opening files in directory names with trailing slashes
LR35902: Fix watchpoints not reporting new value
GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
GBA: Fix SharkPort saves for EEPROM games
GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
GBA BIOS: Fix incorrect exit condition in LZ77
GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
GBA Cheats: Fix slide codes not initializing properly
GBA DMA: ROM reads are forced to increment
GBA Hardware: RTC accuracy improvements
GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
GBA Memory: Fix copy-on-write memory leak
GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
GBA Savedata: Fix crash when resizing flash
GBA Video: Force align 256-color tiles
GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
PSP2: Fix issues causing poor audio
Python: Fix package directory
Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
Wii: Fix screen tear when unpausing
Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)

Misc:

3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
GB MBC: Remove erroneous bank 0 wrapping
GBA: Improve multiboot image detection
PSP2: Use system enter key by default


télécharger Télécharger mGBA v0.6.2: Emulateur GBA

Posté par Attila le le 22/02/18 à 12:00:20
3517 affichages, 1 commentaires
 
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RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.

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Version 1.7.1
– 3DS: Now correctly reports amount of CPU cores.
– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
– 3DS: Initial networking support, HTTP requests won’t work yet.
– 3DS: Now reports memory and battery state.
– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
– CHEEVOS: Fix unofficial achievements not being loaded.
– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
– CHEEVOS: Support Neo Geo Pocket.
– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
– COMMON: Fix bug ‘Last item in a Playlist is ignored’.
– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
– D3D9: Add menu support for MaterialUI/XMB.
– D3D10: Initial video driver implementation.
– D3D11: Initial video driver implementation.
– D3D11: SPIRV-Cross/slang shader support for D3D11.
– D3D12: Initial video driver implementation.
– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
– INPUT: show friendly names when available under input binds and system information
– INPUT: show the config name when available under system information
– GUI: Allow changing menu font color.
– GUI: Menu visibility options for RGUI and MaterialUI.
– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
– GUI/XMB: Add Monochrome Inverted icon theme.
– GUI/XMB: Allow changing menu scale to 200%.
– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
– HAIKU: Restored port.
– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
– GL: ignore hard gpu sync when fast-forwarding
– IOS10/11: Handle hardware keyboards and iCade controllers
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Spanish translation.
– NETPLAY: Add menu option to select different MITM (relay) server locations.
– OSX: Modify HID buttons detection algorithm.
– QB: Added –datarootdir.
– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
– QB: Added –docdir.
– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
– SOLARIS: Initial port.
– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
– PS3: Enable Cheevos.
– PSP: Enable threading support through pthreads.
– SHADERS: SPIRV-Cross/slang shader support for D3D11.
– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
– SUBSYSTEM: Subsystem saves now respect the save directory
– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
– WIIU: Overlay support.
– WIIU: Transparency support in menu + overlays.
– WIIU: Increased stability during core switching.
– WIIU: Shader support.
– WIIU: Menu shader effects added (shaders).
– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
– XBOX OG: Restored port.

télécharger Télécharger RetroArch v1.7.1 : Emulateur Multi Plates formes

Posté par Attila le le 27/01/18 à 23:32:08
3472 affichages, 0 commentaires
 
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WoxelCraft est un petit jeu de Voxels 3D, un peu comme Minecraft.

Version 0.0.7
Infinite world
Savegame using SD Card
Various engine changes

Version 0.0.6
Fixed broken sprites

Version 0.0.5
New stone blocks and trees

Version 0.0.4
Texture binding optimization
Implemented usage of mipmaps for TPL files

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télécharger Télécharger WoxelCraft 0.0.7

Posté par Attila le le 19/01/18 à 13:58:54
3646 affichages, 1 commentaires
 
Le homebrew channel à l'envers, ou qui n'aime pas quand vous installer cIOSCorp, qui vous dit de ne pas modifier le hbc, ça vous rappelle des choses ?
Marcan vient de publier sur twitter la liste complète et détaillée de toutes les protections en place dans l'installateur ou dans homebrew channel, qui le protège contre la modification.
On y trouve de l'exploitation de bug dans le matériel (bug qui n'est pas présent dans dolphin, ce qui fait que ça plante sous dolphin), des adresses mémoire camouflées, ou bien des vérifications de timing, mais bien d'autre, comme l'ajout volontaire d'un bug qui fait planter bien plus tard.

Si vous êtes curieux, je vous invite à lire le post complet sur twitter ici https://twitter.com/marcan42/status/954258060230279168

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Le HBC à l'envers, c'est ce code


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