Tout le Hack pour votre Wii

 
 Posté par Attila il y a 2 jours (le 07/12/16 à 20:52:19)
497 affichages, 0 commentaire

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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

Voici la version reprise avec le code source de Crediar. Vous pouvez donc lancer d'autres jeux que Zelda.
Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB.



Version 4.430
[kernel] DI.c: Fix an off-by-one in the 2disc code.

This prevented *.iso from being used with 2disc mode. (*.gcm worked fine.)

This bug was reported by Zonta85 on GBAtemp.

This fixes a regression from commit 7671f98.
([kernel] DI.c: Fix disc swapping if Disc 2 is started initially.)

télécharger Télécharger Nintendont sd/usb v4.430 : Backups GameCube sur SD/USB
LOLTube.fr - Humour image
 Posté par Attila le 23/11/16 à 13:03:45
1717 affichages, 1 commentaire

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Le homebrew channel, le point d'entrée du hack Wii, que vous avez tous utilisé si vous avez hacké votre console vient de passer en Open Source. Vous pouvez donc voir le code source de la chaine.

C'est pour fêter les 10 ans de la Wii que l'équipe fail0verflow a décidé de partager le code source, permettant ainsi de faire votre propre homebrew channel.
Attention, le code ne contient pas l'installateur, ni leur code qui protège leur application contre les modifications d'arnaqueurs désirant revendre le hack Wii.
Le code n'a été testé que sur Dolphin cependant. En bonus, ça contient le fix pour l'aspect ratio sur la vWii (de Wii U), et le title ID est différent du vrai hbc.

https://github.com/fail0verflow/hbc Site officiel : https://github.com/fail0verflow/hbc

 Posté par Attila le 18/10/16 à 01:47:13
4359 affichages, 3 commentaires

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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).



Version 4.425
-forgot to update segaboot ambb checksum in tri arcade mode

Version 4.424
-added a new option called "TRI Arcade Mode", enabling this will remove all timer patches and the free play patch from triforce games giving it a more original feel, to insert coins in this mode just move the c-stick into any direction
-fixed a bug which made nintendont crash on startup with no FAT device found, now it will properly exit

Version 4.423
-when launching games through another loader nintendont will now boot silently so it will just stay on a black screen until the game comes up or an error occurs

Version 4.422
-allow pal60 flag again, but only when actually forcing a video mode other than pal50


télécharger Télécharger Nintendont sd/usb v4.425 : Backups GameCube sur SD/USB

 Posté par Attila le 08/10/16 à 13:56:23
4443 affichages, 0 commentaire

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WoxelCraft est un petit jeu de Voxels 3D, un peu comme Minecraft.

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télécharger Télécharger WoxelCraft 0.0.2

 Posté par Attila le 06/10/16 à 17:02:10
4569 affichages, 0 commentaire

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mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.



Version 0.5.1
Bugfixes:

Core: Fix importing save games as read-only
FFmpeg: Fix encoding AAC
GB: Fix invalid STOP behavior on Game Boy Color
GB: Initialize audio properly
GB: Properly clear KEY1 bit 0 when switching speeds
GB: Properly unload save files when unloading a ROM
GB, GBA: Fix emulator hardlocking when halting with IRQs off
GB MBC: Fix MBC7 when size is incorrectly specified
GB MBC: Fix RTC access when no save file is loaded
GB SIO: Don’t auto-clock external shift clock
GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
GB Video: Fix video frames getting missed when LCDC is off
GB Video: Clear screen when LCDC is off
GBA Cheats: Fix holding onto pointers that may get invalidated
GBA Cheats: Fix key-activated CodeBreaker cheats
GBA Cheats: Fix uninitialized memory getting freed when saving
GBA Hardware: Improve Game Boy Player rumble behavior
GBA Memory: Fix several unused I/O register read values
GBA Savedata: Fix loading savestates with 512Mb Flash saves
LR35902: Fix events running with the wrong cycle active
Qt: Fix “close” button on Overrides view
Qt: Fix saving overrides
Qt: Fix directory set unloading when replacing the ROM
Qt: Fix patch loading
Qt: Fix crash when saving an override if a game isn’t loaded
Qt: Fix showing default display driver as OpenGL (force 1.x)
SDL: Attach rumble in SDL frontend
Util: Fix PNG identification on files too small to be a PNG

Misc:

All: Only update version info if needed
All: Split out install locations for Libretro and OpenEmu
FFmpeg: Encoding cleanup
GB: Reset active region when reloading ROM
GB Memory: Initialize RAM pattern for GBC
GB Video: Improved video timings
Qt: Manage window sizes slightly better
Qt: Remember scale option independent of core dimensions


télécharger Télécharger mGBA v0.5.1: Emulateur GBA

 Posté par Attila le 20/09/16 à 12:30:08
5640 affichages, 0 commentaire

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mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.



Version 0.5.0
Features:
Game Boy support
Support for encrypted CodeBreaker GBA cheats
Emulation of Vast Fame protected GBA carts (taizou)
Tile viewer
Threaded rendering mode
Libretro: Memory map and achievement support (leiradel)
GUI: Add UI control remapping
GUI: Add fast-forward
Wii: 240p support
3DS: Adjustable screen darkening
Ability to temporarily load a savegame
Load specific files out of archives
Automatic BIOS detection

Bugfixes:
ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
Debugger: Fix GDB breakpoints
GBA: Fix losing IRQs when CPSR I bit isn’t cleared
GBA: Fix filehandle leak with savegames
GBA: Timer 0 cannot be count up
GBA: Count up timers should not count themselves
GBA Memory: Fix mirror on non-overdumped Classic NES games
GBA Memory: Fix ldm {pc}
GBA Savedata: Fix savedata sync timer
GBA Savedata: Only unmap savedata if present
GBA Serialize: Savestates now properly store prefetch
GBA Video: WIN0/1 take priority over OBJWIN
GBA Video: Fix out-of-order OBJWIN
PSP2: Fix GPU crash while exiting
PSP2: Fix VSync
PSP2: Fix accelerometer range
PSP2: Actually load screen mode setting
PSP2: Fix gyroscope direction
PSP2: Delete threads after they return
PSP2: Fix mapping/unmapping from not at 0
Qt: Fix bug in software renderer scaling
Qt: Fix hanging key press after disabling autofire
Qt: Fix being unable to pause manually when using auto-pausing
SDL: Fix axes being mapped wrong
Util: Fix realloc semantics in utf16to8
Util: Fix inserting too many items into a hash table
VFS: Fix uninitialized varaible reading from 7z
VFS: Fix reading multiple files from a 7z archive
Wii: Fix framelimiting after a slowdown
Wii: Fix garbage flash at startup

Misc:
3DS: Use blip_add_delta_fast for a small speed improvement
3DS: Allow UTF-16 filenames
3DS: Port to using citro3D
3DS: Use system font for menus
3DS: Attempt to use Core 2 for threads
3DS: Adjustable filering
3DS: 3D banner
All: Add QUIET parameter to silence CMake
All: Faster memory read/write
ARM7: Support forcing Thumb mode via MSR
ARM7: Flush prefetch cache when loading CPSR via MSR
ARM7: Clean up instruction decoding for future expandability
Debugger: Support register and memory writes via GDB stub
Debugger: Add software breakpoint support to gdb
FFmpeg: Full support for libavcodec 56+
GBA: Better debug logging if event processing breaks
GBA Audio: Force audio DMAs to not increment destination
GBA BIOS: Use custom ArcTan, not relying on OS
GBA Hardware: Clean up dead code in GBP
GBA Memory: Optimize stalling behavior
GBA Memory: Optimize Load-/StoreMultiple
GBA Savedata: Add realistic timing for EEPROM
GBA Serialize: Savestates now store if CPU was halted
GBA Video: Remove old slow path fallback
GBA Video: Optimize sprite drawing
GBA Video: Optimize mode 0 rendering
GBA Video: Optimize compositing cases slightly
GUI: Screenshot dimensions are now passed through
GUI: Add back logging
GUI: Only reload config if manually saved
GUI: Increase scrolling speed
OpenGL: Log shader compilation failure
OpenGL: Add texSize uniform
Qt: Make -g flag work in Qt build
Qt: Simplify OpenGL context creation
Qt: Thread startup improvements
Qt: Make audio channel/video layer options shortcut mappable
Qt: Remove some C99isms from C++ code
Qt: Remove default autofire mappings
Qt: Make reseting when pasued frame-accurate
Qt: Rearchitect game closing codepath
PSP2: Use system font for menus
PSP2: Add rumble for PS TV
PSP2: Add fit-to-height screen mode
PSP2: Sync files per descriptor
PSP2: Allow UTF-8 filenames
PSP2: Screenshots are now saved into the Photo Gallery
PSP2: Stop underclocking when menuing
SDL: Increase default audio buffer size to 1024 samples
SDL: More responsive rumble
Util: Add Vector GetConstPointer
Util: Add rtrim
Util: Add endswith
VFS: Improve zip file detection
Wii: Add pixelated resample filter
Windows: Add native VDir support
Util: Add PRIz macro for libc versions that don’t support %z


Quote :
mGBA is a new Game Boy Advance emulator written in C.

The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.

mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub.


télécharger Télécharger mGBA v0.5.0: Emulateur GBA
Choisir un Film : La meilleure solution quand on ne sait pas quel film regarder
 Posté par Attila le 19/09/16 à 22:17:34
5628 affichages, 0 commentaire

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EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.
Version 0.5.0
- Beaucoup de changements comprenant une interface audio toute nouvelle, et des performances améliorées. Je vous invite à lire les changements complets ici.

télécharger Télécharger EasyRPG Player 0.5.0 : Emulateur RPG Maker 2000/2003

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