Tout le Hack pour votre Wii

 
 Posté par Attila le 19/07/17 à 01:38:01
396 affichages, 0 commentaire

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mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.



Version 0.6.0
En court :
A library view has been added
Translations to Italian, Spanish and German have been added for QT GUI ports (computer ports)
Various debugging features
Last directory loaded is now saved on the PSVita, Wii and 3DS. That means that if you opened a ROM from ux0:data/mGBA/GBA ROMs. you’ll be in that directory again when you re-open the emulator
Various bug fixes to give you a better experience

En long :
Features

Library view
Sprite viewer
Debugging console
Improved memory viewer
Memory search
Command line ability to override configuration values
Add option to allow preloading the entire ROM before running
Add option for whether rewinding restores save games
Savestates now contain any RTC override data
Add option to lock video to integer scaling
LR35902: Watchpoints
LR35902/GB-Z80 disassembler
GB: Tile viewer
GB: Video/audio channel enabling/disabling
GB: Symbol table support
GB MBC: Add MBC1 multicart support
GBA: Support printing debug strings from inside a game
GBA: Better cheat type autodetection
Implement keypad interrupts
Configuration of gamepad hats
Video log recording for testing and bug reporting
Debugger: Segment/bank support
Debugger: Execution tracing
Partial Python scripting support
Qt: German translation (by Lothar Serra Mari)
Qt: Spanish translation (by Kevin López)
Qt: Italian translation (by theheroGAC)

Bugfixes

ARM7: Fix MLA/MULL/MLAL timing
Core: Fix crash with rewind if savestates shrink
Core: Fix interrupting a thread while on the thread (fixes #692)
Core: Fix directory sets crashing on close if base isn’t properly detached
FFmpeg: Fix overflow and general issues with audio encoding
GB: Fix flickering when screen is strobed quickly
GB: Fix STAT blocking
GB MBC: Fix ROM bank overflows getting set to bank 0
GB MBC: Fix swapping carts not detect new MBC
GB Timer: Improve DIV reset behavior
GB Timer: Fix DIV batching if TAC changes
GB Video: Reset renderer when loading state
GBA: Fix multiboot ROM loading
GBA: Fix multiboot loading resulting in too small WRAM
GBA BIOS: Implement BitUnPack
GBA BIOS: Fix ArcTan sign in HLE BIOS
GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689)
GBA BIOS: Fix INT_MIN/-1 crash
GBA Hardware: Fix crash if a savestate lies about game hardware
GBA I/O: Handle audio registers specially when deserializing
GBA Memory: Improve initial skipped BIOS state
GBA Savedata: Fix savedata unmasking (fixes #441)
GBA Savedata: Update and fix Sharkport importing (fixes #658)
GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
GBA Video: Don’t update background scanline params in mode 0 (fixes #377)
Libretro: Fix saving in GB games (fixes #486)
LR35902: Fix core never exiting with certain event patterns
LR35902: Fix pc overflowing current region off-by-one
LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735)
OpenGL: Fix some shaders causing offset graphics
GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
Qt: Fix timing issues on high refresh rate monitors
Qt: Fix linking after some windows have been closed
Qt: Fix crash when changing audio settings after a game is closed
Qt: Ensure CLI backend is attached when submitting commands (fixes #662)
Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes #107)
Qt: Fix game unpausing after frame advancing and refocusing
SDL: Fix game crash check
SDL: Fix race condition with audio thread when starting
SDL: Fix showing version number
Test: Fix crash when loading invalid file
Test: Fix crash when fuzzing fails to load a file
Test: Don’t rely on core for frames elapsed
Test: Fix crash when loading invalid file
Test: Fix crash when fuzzing fails to load a file
Tools: Fix recurring multiple times over the same library
Util: Fix overflow when loading invalid UPS patches
Util: Fix highest-fd socket not being returned by SocketAccept
Windows: Fix VDir.rewind

Miscellaneous

All: Add C++ header guards
All: Move time.h include to common.h
3DS, PSP2, Wii: Last directory loaded is saved
CMake: Add ability to just print version string
Core: New, faster event timing subsystem
Core: Clean up some thread state checks
Core: Add generic checksum function
Core: Cores can now have multiple sets of callbacks
Core: Restore sleep callback
Core: Move rewind diffing to its own thread
Core: Ability to enumerate and modify video and audio channels
Core: List memory segments in the core
Core: Move savestate creation time to extdata
Core: Config values can now be hexadecimal
Core: Improved threading interrupted detection
Debugger: Modularize CLI debugger
Debugger: Make building with debugging aspects optional
Debugger: Add functions for read- or write-only watchpoints
Debugger: Make attaching a backend idempotent
Debugger: Add mDebuggerRunFrame convenience function
Feature: Move game database from flatfile to SQLite3
Feature: Support ImageMagick 7
Feature: Make -l option explicit
FFmpeg: Return false if a file fails to open
FFmpeg: Force MP4 files to YUV420P
GB: Trust ROM header for number of SRAM banks (fixes #726)
GB: Reset with initial state of DIV register
GB MBC: New MBC7 implementation
GB Audio: Simplify envelope code
GB Audio: Improve initial envelope samples
GB Audio: Start implementing “zombie” audio (fixes #389)
GB Video: Improved video timings
GBA: Ignore invalid opcodes used by the Wii U VC emulator
GBA, GB: ROM is now unloaded if a patch is applied
GBA DMA: Refactor DMA out of memory.c
GBA DMA: Move DMAs to using absolute timing
GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
GBA Memory: Support reading/writing POSTFLG
GBA Memory: Remove unused prefetch cruft
GBA Timer: Improve accuracy of timers
GBA Video: Clean up unused timers
GBA Video: Allow multiple handles into the same tile cache
GBA Video, GB Video: Colors are now fully scaled
GBA Video: Optimize when BLD* registers are written frequently
OpenGL: Add xBR-lv2 shader
Qt: Move last directory setting from qt.ini to config.ini
Qt: Improved HiDPI support
Qt: Expose configuration directory
Qt: Merge “Save” and “OK” buttons in shader options
Qt: Automatically load controller profile when plugged in
Qt: Rename “Resample video” option to “Bilinear filtering”
Qt: Remove audio thread
Qt: Remove audio buffer sizing in AudioProcessorQt
Qt: Re-enable QtMultimedia on Windows
Qt: Make “Mute” able to be bound to a key
Qt: Add .gb/.gbc files to the extension list in Info.plist
Qt: Relax hard dependency on OpenGL
Qt: Better highlight active key in control binding
SDL: Remove scancode key input
SDL: Automatically map controllers when plugged in
Test: Add a basic test suite
Util: Add size counting to Table
Util: Add 8-bit PNG write support
Util: Tune patch-fast extent sizes
VFS: Call msync when syncing mapped data
VFS: Allow truncating memory chunk VFiles
VFS: Fix some minor VFile issues with FILEs
VFS: Optimize expanding in-memory files
VFS: Add VFileFIFO for operating on circle buffers

télécharger Télécharger mGBA v0.6.0: Emulateur GBA
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
 Posté par Attila le 28/06/17 à 12:19:30
658 affichages, 1 commentaire

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EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.
Version 0.5.2
- Encore plein de changements dont des correctifs critiques, voir ici.


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télécharger Télécharger EasyRPG Player 0.5.2 : Emulateur RPG Maker 2000/2003

 Posté par Attila le 05/06/17 à 22:03:42
1185 affichages, 0 commentaire

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RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.

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Version 1.6.0
– AUTOSAVE/SRAM – Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829)
– ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.
– NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)
– ANDROID: Runtime permission checking
– ANDROID: Improve autoconf fallback
– ANDROID: Improve shield portable/gamepad device grouping workaround
– ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled
– LOCALIZATION: Update/finish French translation
– LOCALIZATION: Update German translation
– LOCALIZATION: Update Japanese translation
– LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font
– MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)
– OSX/MACOS: Fixes serious memory leak
– WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode.
– WINDOWS: Added RawInput input driver for low-latency, low-level input.
– WINDOWS: Core mouse input should be relative again in cores
– MISC: Various frontend optimizations.
– VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.
– WII: Fix crashing issues which could occur with the dummy core
– WIIU: HID Controller support
– WIIU: XMB/MaterialUI menu driver support
– WIIU: Initial network/netplay support
– LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand)
– LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client
– LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only)
– LOBBIES: unify both netplay menus
– THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database
– VITA: Fix slow I/O
– VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)
– VITA: Fix frame throttle
– VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc.
– VULKAN: Fix some crashes on loading some thumbnails
– AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.

télécharger Télécharger RetroArch v1.6.0 : Emulateur Multi Plates formes

 Posté par Attila le 22/05/17 à 01:16:12
1694 affichages, 0 commentaire

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FBZX est un émulateur ZX Spectrum pour FrameBuffer, écrit par Sergio Costas (http://www.rastersoft.com/fbzx.html) et porté sur Wii par Oibaf.

Ce portage utilise SDL Wii.

Fonctionnalités :
- Émulation précise du 48Kspectrum Original, du classic 128K, du Amstrad Plus 2, du Amstrad Plus 2A et du Spanish 128K. Ceci inclut l'écran, le clavier et le son (à la fois haut parleur et puce AY-3-8912).
- Émulation d'écran extrêmement précise, donc il peut émuler les effets de bord mais aussi d'autres effets.
- Support des captures d'écran Z80, à la fois chargement et sauvegarde, et chargement des captures d'écran .SNA.
- Support des fichiers de cassettes TAP (lecture et écriture) et TZX (lecture uniquement), supportant le chargement à vitesse normale et chargement rapide.
- Émulation jusqu'à 2 joysticks: kempston, curseur et sinclair1 et sinclair2.
- Tous les boutons des contrôleurs wiimote, nunchuck et classic controller sont complètement paramétrable.
- Support d'un clavier virtuel.
- Émulation des Interface I et Microdrive.
- Émulation du ULAPlus.
- Basé sur un nouvel, et complètement gratuit, émulateur Z80 (Zd80Free).

Utilisation :
- Placez les fichiers .z80 et .sna dans /fbzx-wii/snapshots ou les fichiers .tap .tzx dans /fbzx-wii/tapes sur votre carte SD.
- Les rom sont dans /fbzx-wii/spectrum-roms.

Version 15.0
Added WIIU PRO controller support
Added Gamecube controller support
Fast up and down menu scrolling with the second joystick
Fixed bug in D-Right conf

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télécharger Télécharger FBZX Wii v14.0 : émulateur ZX Spectrum

 Posté par Attila le 18/05/17 à 04:34:55
2157 affichages, 14 commentaires

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Tout petite news pour signaler que wii info a tout juste 10 ans !
En effet, quand je regarde la date d'inscription de mon compte :
Date de création : 28/04/07 à 20:13:11 (Il y a 10 ans et 19 jours)


Bon anniversaire tout le monde !

 Posté par Attila le 19/04/17 à 00:24:38
3632 affichages, 0 commentaire

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GCMM (GameCube/Wii Memory Manager) par suloku permet de gérer vos sauvegarde GameCube.

Spécifications


- Sauvegarde et restaure les sauvegardes au format GCI
- Supprime les sauvegardes du slot mémoire B
- Support de la Wiimote et controlleur GameCube
- Support du bouton power
- Support du port sd de façade et du SDGecko (gc)
- Jolie interface
- Open source

Version 1.4f
dragonbane0 made a mod of version 1.4c with folder selection and alphabetical sorting. Zephiles pointed this out and the changes have been merged with some little extra tweaks. Thanks you both!

télécharger Télécharger gcmm (memory card manager) 1.4f
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
 Posté par Attila le 19/04/17 à 00:21:27
3668 affichages, 0 commentaire

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Périphériques :
Wiimote Wii Classic Controller Charge les fichiers du SLOT SD en façade Charge les fichiers du SLOT SD en façade, SDHC supporté USB mass storage device

EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.

Version 0.5.1
Encore plein de changements, a lire ici

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télécharger Télécharger EasyRPG Player 0.5.1 : Emulateur RPG Maker 2000/2003

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