Tout le Hack pour votre Wii

 
 Posté par Attila il y a 3 jours (le 26/03/15 à 02:25:24)
358 affichages, 0 commentaire

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Tantric, avec l'aide de Emu_Kidid, a diffusé un nouveau portage de Visual Boy Advance, un émulateur GameBoy (simple, couleur, et GBA) pour la Nintendo Wii. Front SD, Wiimote, USB etc supportés.
Mettez vos roms dans SD:/vbagx/roms ou USB:/vbagx/roms.

Version 2.3.2
* Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9
aspect ratio, except while playing a game with fixed pixel mode turned on
* There are now three options for border in the emulation settings menu (see
"Super Game Boy borders" section for details)
* PNG borders now supported for GBA games
* Video mode "PAL (50Hz)" renamed to "PAL (576i)"
* Video mode "PAL (60Hz)" renamed to "European RGB (480i)"
* 240p support added (NTSC and European RGB modes)
* All video modes now use a width of 704 for the best pixel aspect ratio

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http://code.google.com/p/vba-wii/ Site officiel : http://code.google.com/p/vba-wii/
https://github.com/libertyernie/vba-wii Site officiel (fork) : https://github.com/libertyernie/vba-wii
http://www.nintendomax.com/portal.php Source : http://www.nintendomax.com/portal.php
télécharger Télécharger Emulateur GBA: Visual Boy Advance GX 2.3.2
iPhone info, tout le hack, jailbreak, désimlock iPhone iPad iPod
 Posté par Attila il y a 3 jours (le 26/03/15 à 02:20:50)
359 affichages, 0 commentaire

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Après Quake, c'est au tour de Doom de passer sur la Wii, en utilisant le moteur open source PrBoom.
C'est à lnuxguy que l'on doit ce portage, suivis par Arikado et Jendave.

Version 0.5.0 (non officiel / fork)
Neither the original game or the Wii port were my original work, but I have updated controls, introduced new control schemes, improved interfaces, and fixed long-standing bugs.

Controls

Now supports the following input methods:

Wii Remote with Nunchuck
Gamecube controller
USB Keyboard
USB Mouse
Classic controller

Music

Music can be played, but an SD card is required to do so. (External hard drives will not work due to seek time causing massive slowdown in game). In order to do so, extract the contents of this folder to your SD card
http://www.mediafire.com/download/wqv9y ... ndPatch.7z

(These were created by the FreePats Project: http://freepats.zenvoid.org/)

Savegames

Differing IWADS have seperate folders for save games now; for example DOOM2 savegames will be in savegames/doom2. This is done to prevent loading savegames of the wrong game. If you want to copy over saves from an older version, just stick them in the proper folder.

Wii U

UStealth is supported for external FAT32 drives. Wii U Pro Controller support is planned but not currently implemented.




http://code.google.com/p/wiidoom/ Site officiel : http://code.google.com/p/wiidoom/
https://github.com/smitnich/WiiDoom-Fork Code source (fork) : https://github.com/smitnich/WiiDoom-Fork
http://www.nintendomax.com/portal.php Source : http://www.nintendomax.com/portal.php
télécharger Télécharger WiiDoom 0.5.0 (non officiel)

 Posté par orwel le 21/02/15 à 10:38:46
2914 affichages, 11 commentaires

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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.



Depuis la dernière mise à jour de l'homebrew sur wii-info (v2.284), de très nombreux changements ont été fait, pour rendre nintendon't encore plus stable et compatible avec les jeux GC. Retrouvez la liste des changements ci dessous :

Version 2.319
-removed f-zero ax initial overscan so the menus dont look weird when pressing start before title screen
-better anti-crash hack for f-zero ax which doesnt require constant value overwriting

Version 2.318
-added ReadROM patch when emu memcard is used, fixes issues with multiple reads in games such as mr driller drill land

Version 2.317
-fixed a tiny mistake in the read speed code
-added the resident evil 4 demo to the arstartdma exception list to fix it

Version 2.316
-further worked on the disc read speed emulation, now it (more or less) emulates the disc drive caching which quite alot of games were dependent on, those should now run at a more proper speed again

Version 2.315
-added a patch for GXLoadTlut, fixes "rainbow sky" in burnout and possibly more

Version 2.314
-some adjustments to the patching system in order to further increase stability

Version 2.313
-limited the amount of fake interrupt checks to 120 times a second, this should still give a rather quick overall loading speed and should prevent certain games from creating a read overflow and freezing itself with that

Version 2.312
-relocated interrupt and audio streaming registers into mem2 to avoid problems with real memory cards in certain games

Version 2.311
-wrote a special arstartdma exception for the last 2 broken games, ghost recon 2 and rainbow six 3, now both should run just fine

Version 2.310
-added wait patch for sonic riders so on loading screens the game doesnt try to copy non-loaded files, should fix the game crashing at random file loads

Version 2.309
-added a code fix for certain crashes in x-men legends 2
-excluded sonic fighers from the arstartdma list

Version 2.308
-added a small disc read delay which should make sure that the read speed is somewhat equal to the original disc drive, this should fix some weird game issues such as suddenly stopping music in kururin squash
-added the japanese wind waker demo to the __gxsetvat list
-added sonic mega collection and moved sonic gems collection arstartdma exception

Version 2.307
-worked more on the code from the previous version to get it more stable overall

Version 2.306
-fixed some broken pad rumble code and added a missing pattern
-changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb
-added widescreen patch for super monkey ball

Version 2.305
-if no extension is plugged into your wiimote it will disconnect automatically after 20 seconds
-in the triforce games you now need to hold the test button for 2 seconds in order to enter the test menu

Version 2.304
-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work
-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage
-updated the internal nintendont version to v3 because of all the recent changes

Version 2.303
-updated the nintendont kernel to support all the characters in the filenames that the loader supports, this way you cant get sudden error messages about nonexistant files anymore

Version 2.302
-fixed some drastic thread bugs in the kernel, this should fix various freezes and startup problems for alot of people
-added code to disable WiiConnect24 before running a game, some games got interrupted by it and froze that way, now even with WiiConnect24 enabled the game should run fine
-cleaned up and corrected various IOS module usages in the loader so now things should work properly again as they used to in 296 and older
-added a small 10 seconds timeout for USB so even slow devices should now be picked up
-fixed burned discs on old wiis werent working anymore

Version 2.301
-updated the pso patches to now work with all pso1&2 and pso3 pal and ntsc versions even when compressed

Version 2.300
-heavy cleanup in the usb code, its now really small compared to before but should still do the same

Version 2.299
-silly change in usbstorage.c

Version 2.298
-added missing h files
-modified HID code the same way USB was modified so it should work again
-updated fatfs to the latest v0.11
-made various usb sync changes to hopefully work more stable

Version 2.297
-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit
-set the usb refresh rate to 2 minutes and 30 seconds
-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore
-added sources for the custom libfat version

Version 2.296
-added some security checks for triforce CARD and settings writing
-added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in use

Version 2.295
-somehow managed to write 2 different numbers for the exact same thing, whoops

Version 2.294
-wrote up hacks to allow exiting the test menu in the 4 triforce games
-fixed a bug in SIInit which always lead to the test menu booting up twice because of a not cleaned up status
-wrote up hacks for ax and vs4 which will allow the game settings you set in the test menu to actually be used ingame, it will even write a file so on the next boot it will remember these settings
-set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down
-moved the Mario Superstar Baseball arstartdma exception

Version 2.293
-activated CARD support in f-zero ax, please note that on saving and loading the screen will be frozen until its finished but you can hear on the audio the game still runs
-slighly slimmed down the triforce game data being constantly sent to nintendont to make it more smooth
-added a "Free Play" patch to SegaBoot so started triforce games will now use that

Version 2.292
-removed the timer patch for virtua striker 4 again cause it seems to produce crashes and instead set the menu timer to about 51 days which seems to work fine and should get rid of crashing

Version 2.291
-removed some menu timers in virtua striker 4
-added a proper widescreen patch to virtua striker 4
-reworked the controls code for the 4 triforce games, now the controls are going properly through the devices they should go through which should overall run really well now
-slightly modified the anti-crash code for gp1 and gp2, now its possible to enter the test menu of them, please note they both have the same problem as vs4 and ax which makes it impossible to exit the test menu for unknown reasons

Version 2.290
-removed menu timers from f-zero ax, thanks dj_skual
-removed the rest of the menu timers in gp2 and made them invisible
-changed the item and cancel button reading to a non-hacked version in both gp1 and gp2 so button presses wont happen multiple times in a row anymore

Version 2.289
-added proper widescreen patches to mario kart gp1 as well as gp2
-removed a few menu timers in mario kart gp1
-fixed the killer7 pal version running too fast

Version 2.288
-added widescreen patches to 1080, pikmin and pikmin 2
-patched a few more menu timers in gp2 and also made a few invisible

Version 2.287
-added unlimited card uses patch to gp2

Version 2.286
-fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls
-enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendont

Version 2.285
-if memcard emu is disabled skip the gc bios for now because it doesnt work -added a missing EXI call, fixes f-zero ax starting via segaboot if OSReport is disabled
-made it possible to press service and test button in triforce games, the test button is Z and the service button is X, please note that as of now there is no way to exit the test menu


https://code.google.com/p/nintendon-t/ Site officiel : https://code.google.com/p/nintendon-t/
télécharger Télécharger Nintendont sd/usb v3.319 : Backups GameCube sur SD/USB

 Posté par richardjouir le 15/02/15 à 15:47:24
3859 affichages, 1 commentaire

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USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux. Avec cette nouvelle version, Cyan améliore le support de nintendon't par le loader. Il apporte également un meilleur support de la WiiU.

r1241
Changed partition detection for DIOS MIOS to allow logical partition located before primary partition. (Thanks RCJayce)
* Changed partition detection for Nintendont to allow logical and primary partitions before the first FAT32 partition. (ex. NTFS primary+FAT32 primary)
* Moved IsWiiU() function to sys.c

* Fixed French language file

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http://wiidatabase.de/usb-loader-gx-v3-0-r1241/ Source : http://wiidatabase.de/usb-loader-gx-v3-0-r1241/
http://code.google.com/p/usbloader-gui/ Site officiel : http://code.google.com/p/usbloader-gui/
télécharger Télécharger USB Loader GX v3.0 rev 1241

 Posté par richardjouir le 15/02/15 à 15:34:10
2586 affichages, 0 commentaire

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Wiimms ISO Tools et Wiimms WBFS Tool est un ensemble d'utilitaires réalisé par Wiimm. Ils vous permet de manipuler les Images ISO de jeu Wii et les containers WBFS. Les deux utilitaires principaux sont nommés wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool, le WBFS manager). Il s'agit de la solution la plus complète à l'heure actuelle en terme de manipulation d'ISO. Tous les formats sont supporté (de fichier comme de format de partition), il est possible de faire des transferts par lot, de réparer des partitions ou des fichiers WBFS, etc, etc...

wit v2.31a r6005 - 2015-02-08

- Some minor text edits.
- Title database updated.
- Windows only: Cygwin update to v1.7.34-6 2015-02-04.

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(Image de qtwitgui)


http://wit.wiimm.de/ Site officiel : http://wit.wiimm.de/
http://gbatemp.net/t182236-wwt-wit-wiimms-wbfs-iso-tools Site officiel : http://gbatemp.net/t182236-wwt-wit-wiimms-wbfs-iso-tools
télécharger Télécharger WIT: Wiimms ISO & WBFS Tools v2.31a r6005

 Posté par richardjouir le 15/02/15 à 15:27:22
2385 affichages, 0 commentaire

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Wiimms, auteur des outils de manipulation de fichier image de jeu WIT/WWT, propose une nouvelle mise à jour de cet outil.

szs v1.37a r6010 - 2015-02-08

- New color management.
- Object database updated.
- New wstrt options --vs=ch & --bt=ch: Replace the second letter of versus/battle identification ('vs','bt') to a new character.
- Windows only: Cygwin update to v1.7.34-6 2015-02-04.

http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools Site officiel : http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools
http://szs.wiimm.de Site officiel : http://szs.wiimm.de
télécharger Télécharger Wiimms SZS Tools v1.37a r6010
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
 Posté par Attila le 31/01/15 à 15:28:23
3223 affichages, 0 commentaire

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EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.

Utilisation :

Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).

Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!

Version 0.2.2
Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)
Bitmaps: Fixed sprite flashing (Regression) (#300)
Pictures: Fixed bitmap rotation (position and initial angle) (#310)
Inn: Implemented rest (fade out and fade in) in the inn (#313)
Font: Added full Hangul support (#336)
Font: Added 125 Traditional Chinese characters (#359)
Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)
Maps: Improved tile animation speed (#306)
Maps: Regenerate autotiles cache after a new chipset is setup (#313)
Messages: Fixed message flags clearing (#313)
Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)
Messages: Implemented closing windows animation (#313)
Messages: Fixed face not cleared after the event execution ends (#340)
Messages: Fixed font color when changing game system graphics (#345)
Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)
Battle: Fixed the acquisition of battle backgrounds (#304)
Events: Improve animation speed (#235)
Events: Fix hero facing when triggered (#235)
Events: Use the prelock direction for spinning animation like in RPGM (#235)
Events: Use middle frame pattern when changing a character's graphic (#235)
Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)
Events: Update interpreter after each autostarting event is set up (#280)
Events: Stop event processing during transitions (#313)
Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)
Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)
Events: Use the through-bool only for Through mode in movement events (#321)
Events: Implement "Transparent" flag for Events (#302)
Events: Implement bush depth for character sprites and fix screen center (#326, #361)
Menus: Fixed segfault when item ID > max ID in Equip menu (#337)
Menus: Don't play menu sound on cancel if menu access is not allowed (#289)
Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)
Input: Add Keypad 0 as Cancel button (#301)
Audio: MIDI support in OpenAL backend (#308)
Performance: Avoid recursive folder mapping when not needed (#326)
Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)
Building: Add code documentation generation option (Doxygen) to Autotools build (#323)


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http://www.nintendomax.com/viewtopic.php?t=15485&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=15485&f=54
https://easy-rpg.org/ Site officiel : https://easy-rpg.org/
télécharger Télécharger EasyRPG Player 0.2.2 : Emulateur RPG Maker 2000/2003

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