Tout le Hack pour votre Wii

 Posté par Attila le 03/10/14 à 12:20:47
425 affichages, 2 commentaires


Owen nous propose Newo Escape. Votre planète a été détruite et vous êtes poursuivi par un chasseur de prime. Le but du jeu est de s'échapper en évitant différents obstacles, sachant que vous n'avez ni frein, ni arme. Plus vous passerez près des astéroïdes et plus vos points seront élevés. Le jeu dispose d'un classement en ligne.


Version 1.6 - Sept 30, 2014
Bug fix

Version 1.5 - April 30, 2014
Bug fixes Site officiel : Source :
télécharger Télécharger Newo Escape v1.6 - Humour image
 Posté par orwel le 28/09/14 à 12:30:20
1868 affichages, 23 commentaires


Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

De nombreuses améliorations ont été apportées depuis la dernière mise à jour de la version disponible sur wii-info. Je vous laisse parcourir le changelog si dessous pour la description exhaustive. Le point le plus notable est le support du bluetooth ! Vous pourrez ainsi utiliser vos manettes wiiu pro, classic et classic pro avec Nintendon't !! Pour fonctionner, il faudra bien entendu les synchroniser dans le system menu avant de les utiliser dans l'homebrew.

[MàJ2] Nintendon't dispose désormais d'une fonction de mise à jour depuis l'homebrew. Un autre changement est la mise en place d'une base de données avec les titres de jeux. Pour l'utiliser, il faut placer le fichier titles.txt sur votre SD, dans le répertoire de nintendont (présent dans l'archive).

Version 2.188
-Added support for special (Triforce) games in database, which were previously identified incorrectly
-Removed some duplicates from titles.txt (you don't need to update your local copy)
-Updated the meta.xml file just so the online version has correct credits

Note: Thanks to Xenith and sonictopfan for testing

Version 2.187
-only apply Patch31A0 if the entry point is below that, fixes 007 from russia with love
-if PADInit cant be found use SIInit instead to start reading pad inputs, fixes alien hominid controls

Version 2.186
-Woops, forgot to remove a sleep command

Version 2.185
-Added database support for those unsightly game names. Copy the included titles.txt to your Nintendont directory
-The loader now updates the meta.xml file prior to checking for AHB access, so you don't have to fix the meta.xml file manually.

Note: To save space, the database doesn't care about region.

Version 2.184
-searching much more detailed for PADInit so we dont miss it
-reworked Patch31A0 to work with negative offsets too, fixes for example namco museum and midway arcade treasures 2

Version 2.183
-heavly changed the way games will get patched, this file will dynamically replace the game entry point to a custom loader instead of patching the game while reading it, this way games like the 007 series will no longer crash because of changing file locations
-wait for PADInit to be called before reporting data in PADRead, fixes games like ghost recon

Version 2.182
-making sure to clear the current stream position after the audio stream ends, fixes xg3 stream looping

Version 2.181
-added 8 new patch patterns for the debug sdk
-dynamically calulating the location of SIInterruptHandler instead of using patch patterns using SIInit, this should reduce false positive detections
-added a way for the FIFO patch to apply to the debug sdk functions and also fixed a bug in it
-added a hack for batman vengeance to skip old debugger code, this should fix it

Version 2.180
-Nintenont updater now shows what revision is being downloaded, and makes sure you don't already have the latest version
-Additional minor changes to the updater

Version 2.179
-added safety check for GCAMIdentify patch, fixes mario kart gp1
-other tiny optimizations

Version 2.178
-fixed tiny mistake in f-zero ax pad read function, messed up the dpad, also slighly reduced its pad updating to save some time

Version 2.177
-added a small patch security check to make sure we actually patch a game loader and not some random data, should fix games like resident evil
-added a few more hacks from quadforce for f-zero ax to make it bootable (thanks crediar)
-added pad read function patches for f-zero ax to make it controllable

Version 2.176
-moved resident evil 4 and sonic gems collection into the paper mario arstartdma exception list to fix their sound issues
-added yet another timer check, this time for the cpu speed, might help out more games

Version 2.175
-added a very general game timer patcher which should cover up most games which run too fast

Version 2.174
-Added in-app updater, accessible through Settings menu

Version 2.173
-added micro machines to the ARStartDMA exception list to help it stabilize
-assume on ELF loading that the header is already loaded in the buffer, fixes sonic cd

Version 2.172
-made the FIFO patching much more dynamic by actually using the pointer set by the game to find usage instead of hardcoded patterns
-general patching cleanup, especially the debug messages are easier to look through now
-split the triforce patches from the regular game patches since they will never be found in normal games anyways

Version 2.171
-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk
-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patches

Version 2.170
-added a security check for the EXIDMA callback value, this fixes billy hatcher memcard emulation waiting forever because of a wrong value
-did some small memcard emu patch cleanup
-added memcard patch for the japanese version of pokemon colosseum

Version 2.169
-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and load

Version 2.168
-added a bit of code to actually allow usage of a real memory card on wii when memory card emulation is turned off
-added a small compiler option in global.h, PATCHSI, if you comment out this option and recompile nintendont it will use the original gamecube pad ports
instead of emulating them, allowing accessories like gba and bongos but will remove things like hid, bluetooth and return to loader

Version 2.167
-added new PI_FIFO_WP patch pattern for pokemon xd and changed up ARStartDMA reading, this makes xd fully work for the first time
-moved atv quad power racing 2 and pn03 into the paper mario ARStartDMA exception list to get them stable

Version 2.166
-added a new ARStartDMA patch which hooks itself into the original nintendo code instead of completely replacing it, this patch will be used by burnout 2, viewtiful joe, animal crossing and megaman x command mission

Version 2.165
-greatly increased controller read updates for interrupt read based games, this should help people with slow controls
-changed up patching system a bit, made the debug prints more unified and added a safety check for EXIUnlock to make sure we write to the right function, this fixes music in both collectors edition menu and twilight princess
-added a small debugging option which makes it possible to compile nintendont with a very small amount of patches, note that this will only help developers to understand certain problems better

Version 2.164
-moved most audio streaming and interrupt relevant info into unused hardware registers
-skipping SIGetType patch for sonic adventure dx to fix its double presses
-started adding more patterns and patches for games using the debug sdk, none of them work yet though, alot needs to be done still

Version 2.163
-Fixed HID controller analog triggers being broken since v2.158

Version 2.162
-sending interrupt messages through unused EXI device 2 hardware registers
instead of main memory, saves some time and space
-added starfox assault ntsc save exception and commented out baten kaitos save
-made all gc relevant patches static, this might fix a bunch of games

Version 2.161
-Fixed Bluetooth TR remotes requiring an expansion controller needing to be
disconnected and then reconnected to sync.
-updated Thrustmaster Dual Analog 4 controller.ini to support ZL button (Thanks

Version 2.160
-added libwupc, now you can use the wiiu pro controller in the loader and not
just ingame

Version 2.159
-Fixed wii classic controller analog triggers getting stuck slightly in when
connecting using bluetooth

Version 2.158
-Added new controller.ini button LZ
it adds the same functionality the bluetooth controllers have when DigitalLR=1
for half pressed AnalogR and AnalogR triggers when L or R are pressed at the
same time as the LZ button.
-Changed game selection menu Dpad Left and Right buttons to advance a screen at
a time
-Updated Logitech Thrustmaster Firestorm Dual Analog 2 controller.ini to support
the LZ button

Version 2.157
-calibrating the bluetooth controller analog sticks now when you sync the
controller, the first value it reads will be taken as the analog stick middle,
to recalibrate just reconnect the controller
-if you press "-" on your wiimote it will enable/disable rumble
-if you press "-" on your classic controller/wiiu pro controller, it will change
the control scheme to be rotated a quarter clockwise or to the original control
-if you hold "L" on your classic controller/wiiu pro controller, your inputs on
ZL/ZR will be used as half pressed L and R buttons ingame

Version 2.156
-Enhanced Internal game menu to default to the most recently selected game
-Increased internal game menus ability to handle up to 500 games
-Added new boot status messages for what controllers are enabled
-Enhanced to allow gamecube and hid controllers to be turned off at the same
-Fixed Multiplayer using MultiIn=2 again. (bluetooth changes keep breaking it)

Version 2.155
-changed up interrupt message reading a bit, fixes startup of luigis mansion
-changed SI error message when no controller is connected, fixes burnout 2 and
pandora tomorrow
-added army men and cel damage to the multidol exception list, cel damage still
doesnt work though, state of that game is unknown
-increased rumble of the wiiu pro controller
-improved the calculation accuracy of the wiiu pro controller analog sticks

Version 2.154
-Added shutdown combination (B,Z,R,PAD_BUTTON_DOWN) to bluetooth controllers
-Fixed Multi controller adapters using MultiIn=2 working in conjunction with
blutooth controllers
-Added Hori Real Arcade Pro 3 SA controller.ini (Thanks galneon)

Version 2.153
-added bluetooth support, so far you can use the wiiu pro controller, classic
controller and classic controller pro, the controllers need to be synced with
the system menu to work just like it is with other homebrew applications,
credits to the original author of lwBT, the people behind the libogc port, the
creators of the wiimote wiki entry on and to TeHaxor69 for the wiiu
pro controller documentation
-added raw rumble data support to controller.ini files, so far
controller_ps2.ini and controller_Genreic_USB_Gamepad_PID=0079_VID=0006.ini have
rumble support
IMPORTANT: The bluetooth code is very long so it is highly possible that they
are new bugs coming with this version, dont be surprised when you encounter new

Version 2.152
-Fixed auto boot from some loaders when maxpads is set to 0
-Fixed PS4 controller.ini digital triggers
-Fixed JPN and non JPN saves trying to use the same multi save file. If you were
saving JPN saves in a multi save file you need to rename ninmem.raw to
ninmemj.raw when upgrading to this version.

Version 2.151
-Added Multi player support for the following usb adapters (Thanks Coreyw)
Mayflash CCPro USB Adapter - PC045
MayFlash Wii CC USB Adapter - PC052
Mayflash WiiU Pro Controller Adapter - W009
To enable it in the controller.ini change MultiIn=1 to MultiIn=2
It wont work for anything that doesn't use the MultiIn command.
Special notes when using it on a wii
It is incompatible with a wavebird being plugged in.
If you have gamecube controllers plugged in once you have an empty gamecube
connector the next port must also be empty for the cc and cc pro adapters. the
wiiu pro adapter can not have any gamecube ports used after the first empty one.
some users reported setting maxpads to the number of actual gamecube
controllers plugged in gave better results
-Added Support for Microsoft Sidewinder Force Feedback 2 Joystick
=Fixed joystick sensitivity in the controller.ini for Mayflash CCPro USB Adapter
- PC045

Version 2.150
-fixed a small problem with audio streaming, this should remove most clicks and
pops in the decoded audio
-small asm and multidol loader changes, nothing really worth pointing out
-added a patch for PADControlAllMotors, this should get rumble working for most
games which didnt have rumble yet
-changed up the patching system to have critical patches always loaded up at the
same place, this should fix bootup of the 007 games
-heavly modified the video patching system to now work without complete video
modes, this should allow games to be patched which were not changeable before
-added a new FIFO and a new __CARDStat patch, didnt have any effect though on
pokemon xd, the problem of this game is still unknown
-added a timer fix for the japanese majoras mask version

Version 2.149
-Added support for Mayflash Classic controller Pro USB Adapter - PC045 This
requires updating nintendont and the controller.ini (THANKS CoreyW)
-Fixed Dpad=1 not allowing the dpad and some other control to be used at the
same time (Thanks CoreyW)
-Fixed MayFlash Wii CC USB Adapter - PC052 controller.ini triggers Site officiel :
télécharger Télécharger Nintendont sd/usb v2.188 : Backups GameCube sur SD/USB

 Posté par Attila le 15/09/14 à 13:39:44
836 affichages, 0 commentaire


Voici le célèbre émulateur multi plate formes ScummVM dans sa version pour Wii.


Version 1.8.0 beta git
Voir les changements ici :

Version 1.7.0 (2014-07-21)
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.

- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new

- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.

- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)

Broken Sword 1:
- Added back support for MPEG-2 videos.

Broken Sword 2:
- Added back support for MPEG-2 videos.

- Added an option to enable "Color Blind Mode" to the ScummVM GUI.

- Improved video quality in Urban Runner.

- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.

- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.

- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more

- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.

- Savegames in Tony Tough now work on big-endian systems.

- Discworld 1 and 2 no longer crash on big-endian systems.

Android port:
- Added experimental support for the OUYA console.

PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.

Tizen port:
- The BADA port has been merged/updated into Tizen. Site officiel :
télécharger Télécharger ScummVM 1.8.0 git 743-gb6a0f77

 Posté par Attila le 27/08/14 à 13:58:51
793 affichages, 0 commentaire


Abbaye des Morts est adapté sur Wii. Il s'agit d'un jeu de plate formes 2D au look old schrool sorti originalement sur PC en 2010 avec un style proche du ZX Spectrum. Site officiel : Source :
télécharger Télécharger Abbaye des Morts 1.13-1

 Posté par richardjouir le 23/08/14 à 14:52:53
2789 affichages, 1 commentaire


USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux.
Cet USB Loader est originalement basé sur l'USB Loader 1.1 par Waninkoko. Les backups sur carte SD ne sont pas supportés.

Tous les changements :

* Updated default Gamecube Banner URL.
* Added an URL auto-updater for users with the old GameCube banner URL.

Devolution :
* Added forced video mode to PAL60Hz 480i when playing
NTSC games on a PAL console.
* Added Crop Overscan and Disc Delay settings from Devolution r234
- For PlayLog setting, use USBLoaderGX Playlog setting.
- "MemCard emulation on NAND" feature will not be added.

Nintendont :
* Added support for Nintendont v1.135+
* Added MemCard Emu "Multi" support, named "Enabled" like with Devolution (OFF > Individual > Enabled) (v1.135+)
* Added MemCard Blocks size option (v1.135+)
* Added specific game settings (Metal gear Solid)
* Changed to use Argsboot method only if AutoBoot is set.

* Added auto network initialization if needed when updating Nintendont from features menu.
* Added a backup of existing boot.dol when updating Nintendont, restored if update failed.
* Added Nintendont missing settings (MaxPads, LED, Log and OSReport).
* Added a per game "Nintendont Loader Path" setting (Requested)
* Changed Nintendont MCEmu setting to ON by default on new USBLoaderGX installation.



Télécharger différents thèmes Changement : Site officiel : Site officiel : Source :
télécharger Télécharger USB Loader GX v3.0 rev 1231

 Posté par richardjouir le 23/08/14 à 14:18:12
1612 affichages, 13 commentaires


Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

Cherchez vous un (gros) café pour lire la liste des changements :
Version 1.148
-if language is set to auto, actually set the language according to the system config (fixes games like batman begins)

Version 1.147
-Fixed ps3 controller in Super Mario Sunshine, Luigi's Mansion and any other games that use a combination of analog triggers and digital trigger buttons. (REQUIRES booth boot.dol and controller.ini be upgraded)
-Added a new controller.ini setting to DigitalLR
DigitalLR=2 for controllers that have analog triggers with no button to indicate when they are fully pressed. Set
L=<offset>,<trigger value>
R=<offset>,<trigger value>
<offset> is the location of the analog trigger
<trigger value> is set so that when the value pointed at by <offset> are >=
<trigger value> the digital trigger button is considered pressed

Version 1.146
-slightly optimized the asm behind audio streaming, also added updater for the current offset, games like crazy taxi will always play the same song otherwise
-added audio streaming support for FST games
-crash bandicoot timer fix

Version 1.145
-added audio streaming, works well in most games, updated nintendonts major version to v2
-fixed xg3 running too fast
-general patcher optimizations

Version 1.144
-Fixed when reading a version 2 nincfg.bin the version number is updated as well otherwise any changes to the config result in an unusable file on subsequent boots

Version 1.143
-Added Support for Thrustmaster Dual Analog 4 (Thanks nastysdsi)
-Fixed reading old version 2 of nincfg.bin so loaders that havent been upgraded will still work.

Version 1.142
-added new patches to emulate the wii reset button by pressing the buttons R+Z+Start on your controller

Version 1.141
-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies
-slighly changed the code behind the patching system, shouldnt make any difference
-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumble

Version 1.140
-added hardcoded timer patch for majoras mask pal and ntscu

Version 1.139
-removed disc read limit
-pre-reading data when no cache is specified and the game wants to load something with the same data size, this highly reduces the time of animal crossing bootup for example
-added a proper patch for RADTimerRead, with the help of this patch games using Bink Video will play back videos properly (for example megaman collection and scaler)
-removed some unneeded code for the SI interrupt
-using a general ISO reading function which makes sure we dont seek unneeded, this increases general reading for slow HDDs
-slightly increased the sectors you can read from the HDD at once, this helps further to increase reading speed from HDD

Version 1.138
Undo unnecessary complicated memorycard memory processing and just avoid overwriting kernel memory.

Version 1.137
Move the DI_Buffer back to 0x11200000.
-Seems to cause crashes if not located here.
-This is in the middle of Memcard memory. This makes memory card processing much more complicated.

Version 1.135
Add support for multiple saves in a single memory card file.
Add support for selecting memcard size.
Prevent disc reads beyond the end of the buffer.
Check for controller.ini.ini if can't find correct file.

Version 1.133
-32-bit aligning the addresses of ARStartDMA, this will fix the background music in megaman collection
-added a hardcoded fix for the too fast videos in megaman collection
-cleaned up FakeInterrupt

Version 1.132
-added 16 missing patches for billy hatcher, now it at least boots, you need to disable memory card emulation though for it to actually get into gameplay
-added avatar and P.N.03 onto the ARStartDMA exception list
-further optimized the emulated dk bongo values to be more precise

Version 1.131
-added a new function patch, "PADIsBarrel", this function is used to determine if bongos in donkey konga are connected
-heavly modified the pad read function in order to try to emulate the bongos if they are connected, this is not accurate and only works if you start the game and then reconnect the bongos
-slighly optimized some assembly functions

Version 1.130
Add SIInterruptHandler C. Thanks sabykos.
-Fixes The Simpsons Road Rage and Peach's castle Tech demo. Site officiel :
télécharger Télécharger Nintendont sd/usb v2.148: Backups GameCube sur SD/USB
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
 Posté par richardjouir le 23/08/14 à 13:52:02
1221 affichages, 2 commentaires


Devolution par tueidj est un loader de jeux GameCube sur Wii/Wii Slim/WiiU via SD/USB.
Vous pourrez utilise une Wiimote, Classic controller,WiiU Pro Controller ou une manette PS3 en plus d'une manette GameCube.

Devolution requiert que vous insériez l'original du jeu que vous voulez lancer. Cette manipulation est à faire une seule fois pour chaque backup

- Alternative controllers (Wiimote with classic controller, WiiU Pro Controller, PS3 controller, OUYA controller, USB/BT keyboards)
- Alternative mediums as memory cards (SD / USB / NAND)
- Screenshot captures
- Playtime recording on the system menu's daily log
- Horizontal stretching to accomodate underscan areas on newer TVs.

Spoiler : Tutoriel pour lire vos jeux GameCube sur WiiU et Wii Slim : Source : Site officiel :
télécharger Télécharger Devolution r234 : SD/USB Loader GameCube

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