Tout le Hack pour votre Wii

 Posté par orwel le 21/02/15 à 10:38:46
1071 affichages, 1 commentaire


Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.

Depuis la dernière mise à jour de l'homebrew sur wii-info (v2.284), de très nombreux changements ont été fait, pour rendre nintendon't encore plus stable et compatible avec les jeux GC. Retrouvez la liste des changements ci dessous :

Version 2.302
-fixed some drastic thread bugs in the kernel, this should fix various freezes and startup problems for alot of people
-added code to disable WiiConnect24 before running a game, some games got interrupted by it and froze that way, now even with WiiConnect24 enabled the game should run fine
-cleaned up and corrected various IOS module usages in the loader so now things should work properly again as they used to in 296 and older
-added a small 10 seconds timeout for USB so even slow devices should now be picked up
-fixed burned discs on old wiis werent working anymore

Version 2.301
-updated the pso patches to now work with all pso1&2 and pso3 pal and ntsc versions even when compressed

Version 2.300
-heavy cleanup in the usb code, its now really small compared to before but should still do the same

Version 2.299
-silly change in usbstorage.c

Version 2.298
-added missing h files
-modified HID code the same way USB was modified so it should work again
-updated fatfs to the latest v0.11
-made various usb sync changes to hopefully work more stable

Version 2.297
-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit
-set the usb refresh rate to 2 minutes and 30 seconds
-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore
-added sources for the custom libfat version

Version 2.296
-added some security checks for triforce CARD and settings writing
-added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in use

Version 2.295
-somehow managed to write 2 different numbers for the exact same thing, whoops

Version 2.294
-wrote up hacks to allow exiting the test menu in the 4 triforce games
-fixed a bug in SIInit which always lead to the test menu booting up twice because of a not cleaned up status
-wrote up hacks for ax and vs4 which will allow the game settings you set in the test menu to actually be used ingame, it will even write a file so on the next boot it will remember these settings
-set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down
-moved the Mario Superstar Baseball arstartdma exception

Version 2.293
-activated CARD support in f-zero ax, please note that on saving and loading the screen will be frozen until its finished but you can hear on the audio the game still runs
-slighly slimmed down the triforce game data being constantly sent to nintendont to make it more smooth
-added a "Free Play" patch to SegaBoot so started triforce games will now use that

Version 2.292
-removed the timer patch for virtua striker 4 again cause it seems to produce crashes and instead set the menu timer to about 51 days which seems to work fine and should get rid of crashing

Version 2.291
-removed some menu timers in virtua striker 4
-added a proper widescreen patch to virtua striker 4
-reworked the controls code for the 4 triforce games, now the controls are going properly through the devices they should go through which should overall run really well now
-slightly modified the anti-crash code for gp1 and gp2, now its possible to enter the test menu of them, please note they both have the same problem as vs4 and ax which makes it impossible to exit the test menu for unknown reasons

Version 2.290
-removed menu timers from f-zero ax, thanks dj_skual
-removed the rest of the menu timers in gp2 and made them invisible
-changed the item and cancel button reading to a non-hacked version in both gp1 and gp2 so button presses wont happen multiple times in a row anymore

Version 2.289
-added proper widescreen patches to mario kart gp1 as well as gp2
-removed a few menu timers in mario kart gp1
-fixed the killer7 pal version running too fast

Version 2.288
-added widescreen patches to 1080, pikmin and pikmin 2
-patched a few more menu timers in gp2 and also made a few invisible

Version 2.287
-added unlimited card uses patch to gp2

Version 2.286
-fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls
-enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendont

Version 2.285
-if memcard emu is disabled skip the gc bios for now because it doesnt work -added a missing EXI call, fixes f-zero ax starting via segaboot if OSReport is disabled
-made it possible to press service and test button in triforce games, the test button is Z and the service button is X, please note that as of now there is no way to exit the test menu Site officiel :
télécharger Télécharger Nintendont sd/usb v2.302 : Backups GameCube sur SD/USB - Humour image
 Posté par richardjouir le 15/02/15 à 15:47:24
2015 affichages, 1 commentaire


USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux. Avec cette nouvelle version, Cyan améliore le support de nintendon't par le loader. Il apporte également un meilleur support de la WiiU.

Changed partition detection for DIOS MIOS to allow logical partition located before primary partition. (Thanks RCJayce)
* Changed partition detection for Nintendont to allow logical and primary partitions before the first FAT32 partition. (ex. NTFS primary+FAT32 primary)
* Moved IsWiiU() function to sys.c

* Fixed French language file

imageimageimageimage Source : Site officiel :
télécharger Télécharger USB Loader GX v3.0 rev 1241

 Posté par richardjouir le 15/02/15 à 15:34:10
1223 affichages, 0 commentaire


Wiimms ISO Tools et Wiimms WBFS Tool est un ensemble d'utilitaires réalisé par Wiimm. Ils vous permet de manipuler les Images ISO de jeu Wii et les containers WBFS. Les deux utilitaires principaux sont nommés wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool, le WBFS manager). Il s'agit de la solution la plus complète à l'heure actuelle en terme de manipulation d'ISO. Tous les formats sont supporté (de fichier comme de format de partition), il est possible de faire des transferts par lot, de réparer des partitions ou des fichiers WBFS, etc, etc...

wit v2.31a r6005 - 2015-02-08

- Some minor text edits.
- Title database updated.
- Windows only: Cygwin update to v1.7.34-6 2015-02-04.

(Image de qtwitgui) Site officiel : Site officiel :
télécharger Télécharger WIT: Wiimms ISO & WBFS Tools v2.31a r6005

 Posté par richardjouir le 15/02/15 à 15:27:22
1121 affichages, 0 commentaire


Wiimms, auteur des outils de manipulation de fichier image de jeu WIT/WWT, propose une nouvelle mise à jour de cet outil.

szs v1.37a r6010 - 2015-02-08

- New color management.
- Object database updated.
- New wstrt options --vs=ch & --bt=ch: Replace the second letter of versus/battle identification ('vs','bt') to a new character.
- Windows only: Cygwin update to v1.7.34-6 2015-02-04. Site officiel : Site officiel :
télécharger Télécharger Wiimms SZS Tools v1.37a r6010

 Posté par Attila le 31/01/15 à 15:28:23
1969 affichages, 0 commentaire


EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.

Utilisation :

Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).

Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!

Version 0.2.2
Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)
Bitmaps: Fixed sprite flashing (Regression) (#300)
Pictures: Fixed bitmap rotation (position and initial angle) (#310)
Inn: Implemented rest (fade out and fade in) in the inn (#313)
Font: Added full Hangul support (#336)
Font: Added 125 Traditional Chinese characters (#359)
Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)
Maps: Improved tile animation speed (#306)
Maps: Regenerate autotiles cache after a new chipset is setup (#313)
Messages: Fixed message flags clearing (#313)
Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)
Messages: Implemented closing windows animation (#313)
Messages: Fixed face not cleared after the event execution ends (#340)
Messages: Fixed font color when changing game system graphics (#345)
Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)
Battle: Fixed the acquisition of battle backgrounds (#304)
Events: Improve animation speed (#235)
Events: Fix hero facing when triggered (#235)
Events: Use the prelock direction for spinning animation like in RPGM (#235)
Events: Use middle frame pattern when changing a character's graphic (#235)
Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)
Events: Update interpreter after each autostarting event is set up (#280)
Events: Stop event processing during transitions (#313)
Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)
Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)
Events: Use the through-bool only for Through mode in movement events (#321)
Events: Implement "Transparent" flag for Events (#302)
Events: Implement bush depth for character sprites and fix screen center (#326, #361)
Menus: Fixed segfault when item ID > max ID in Equip menu (#337)
Menus: Don't play menu sound on cancel if menu access is not allowed (#289)
Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)
Input: Add Keypad 0 as Cancel button (#301)
Audio: MIDI support in OpenAL backend (#308)
Performance: Avoid recursive folder mapping when not needed (#326)
Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)
Building: Add code documentation generation option (Doxygen) to Autotools build (#323)

image Source : Site officiel :
télécharger Télécharger EasyRPG Player 0.2.2 : Emulateur RPG Maker 2000/2003

 Posté par richardjouir le 25/01/15 à 14:10:04
3270 affichages, 4 commentaires


USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux. Avec cette nouvelle version, Cyan améliore le support de nintendon't par le loader. Il apporte également un meilleur support de la WiiU.

Push r1239 in internal update menu and window's installer.
Note: dol version only, not the full channel.

Forgot a line...

* Removed PS3 Controller support
* Added a check on WiiU aspect ratio setting in features menu
* Updated French and Spanish language file

Revert internal update to r1233 because of reported issues with 1235.
Currently investigating.

Please don't use 1235 anymore.

imageimageimageimage Source : Site officiel :
télécharger Télécharger USB Loader GX v3.0 rev 1239
Choisir un Film : La meilleure solution quand on ne sait pas quel film regarder
 Posté par richardjouir le 25/01/15 à 13:48:12
2199 affichages, 0 commentaire

UAE Wii par Simon Kagstrom et Fabio Olimpieri (Oibaf) est un portage du célèbre émulateur amiga UAE.


Version 12
- Added background image in the GUI
- Added sound in the GUI
- Horizontally scrolling menu
- More readable fonts in the GUI
- Added autofire (configurable from virtual Keyboard)
- Added vsync option
- Moved Rumble option in wiimote menu
- Changed the refresh rate option
- Shorter bootstrap
- Fixed file attributes in virtual filesystem emulation
- Other bug fixes Source : Site officiel :
télécharger Télécharger Emulateur Amiga : UAE Wii v12

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