Tout le Hack pour votre Wii

 
 Posté par orwel il y a 4 jours (le 23/11/14 à 17:01:14)
493 affichages, 2 commentaires

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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

Le changement majeur depuis la version 2.210 est l'ajout d'une interface graphique un peu plus jolie. Attention, elle reste relativement simpliste, mais permet de supporter une fonte correcte, ce qui pourra servir à d'autres développeurs pour l’intégration de nitendon't. D'autres améliorations/corrections sont évidemment présente. Je vous laisse consulter le changelog ci dessous pour tous les détails.

Version 2.224
- made nintendont compilable with the latest devkitARM r43

Version 2.223
- made it more simple to modify the memcard emu timings, added timing exceptions for starfox assault and luigis mansion in a simple way
- when you selected a device to load your games from nintendont will display a small loading message to confirm that it is loading the game list, this should hopefully help to avoid confusion if nintendont actually regonized the button press

Version 2.222
- further worked on the per-game widescreen patches, now also animal crossing and all mario party games have proper patches
- added code to hopefully help recent blackscreens with memcard emu enabled

Version 2.221
- Fixed previous status messages disappearing if there is an error
- Fixed the menu info appearing one frame after the games/options
- 251 blocks is now listed as recommended in the "Memcard Blocks" option
- Set the groundwork for a timeout if the drive doesn't respond. This doesn't work yet, and I can't finish it until I receive a drive that doesn't work (it's coming)
- Moved the options up 13 pixels for people who had the bottom cut off
- A few minor cleanups.

Version 2.220
- did some more work on the game specific widescreen hacks, making at least 7 different games (mkdd, super mario sunshine, crash bandicoot, nfs hp2, wind waker, twilight princess, paper mario) in all their regions get widescreen patched properly

Version 2.219
- make sure that for extremly slow hdds the bluetooth controller stays updated when reading a random sector every 10 seconds
- changed up the widescreen patches C_MTXPerspective and C_MTXLightPerspective, should fix weird patch bugs in games like pokemon xd and colosseum
- added a few selected game specific widescreen patches, credits for those go to Ralf from gc-forever for making the original ocarina codes

Version 2.218
- Fixed update menu and "Return to Loader" not always showing.

Version 2.217
- Reapplied the new UI with a truetype font
- Increased the number of games shown on one screen
- Increased the number of characters shown per-title
- Slowed down scrolling up/down and sped up left/right
- Fixed Nintendont not running without an SD card inserted
- Fixed a warning in Patch.c if DEBUG_PATCH was disabled

NOTE: Don't bother asking for a full GUI, coverflow, or anything else graphics related. This is as good as it's going to get. Use another loader if you want something nicer. The purpose was to make the text easier to read on small screens, and to add flexibility for the devs by making font size customizable.

Version 2.216
- make sure that SetInterruptMask from the debug sdk cant write to EXI Channel 2 when memcard emu is disabled (fixes batman vengeance from real memory card)

Version 2.215
- cut memcard emu access time in half since after testing it doesnt seem to cause any problems
- when playing from usb, let the drive read a random sector every 10 seconds to stay alive

Version 2.214
- Fixed Logitech RumblePad 2 and Rumble Gamepad F510 controller.ini Triggers
- Fixed Auto video mode for region I & removed region G (Thanks Cyan)

Version 2.213
- Fix game region detection when video mode set to Auto or None.

Version 2.212
- Great, now PAL games don't work. I'm reverting the UI until I can order a PAL game and test it out.

Version 2.211
- Gave Nintendont a nice polished interface. It now has a background and a truetype font (no more jaggies)
- You can now see more of the game title.
- Fixed a warning if DEBUG_PATCH is disabled.

Thanks to ccfman2004, VinsCool, and Shiranui-san for the valuable input they've provided on this release


https://code.google.com/p/nintendon-t/ Site officiel : https://code.google.com/p/nintendon-t/
télécharger Télécharger Nintendont sd/usb v2.224 : Backups GameCube sur SD/USB
LOLTube.fr - Humour image
 Posté par Attila le 13/11/14 à 11:19:58
514 affichages, 21 commentaires

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Salut à tous !
Si vous avez un smartphone ou une tablette Android, je vous informe que vous pouvez vérifier la présence de news des sites "-info" via une Application Android gratuite que je viens de développer.
Celle ci permet d'être au courant des dernières news de tous les sites de la gamme "info".



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Cette application liste les dernières news des sites :
http://www.wii-info.fr
http://www.wiiu-info.fr
http://www.ps3-infos.fr
http://www.ps4-info.fr
http://www.psvita-info.fr
http://www.xbox-info.fr
http://www.iphone-info.fr

Télécharger l'application gratuite


Google (Play Store) n'aimant pas l'application, vous devrez faire autrement pour installer l'application. Deux possibilités :
- (Recommandé) Téléchargez l'application sur le App-Shop Amazon ici. Si vous n'avez pas le App-Shop Amazon, suivez ces instructions pour l'installer.
- (Non recommandé) Si vous ne voulez pas installer l'application d'Amazon, vous pouvez installer directement le fichier apk de l'application. Attention, vous n'aurez pas les mises à jour et devrez réinstaller manuellement l'application à chaque mise à jour. Pour se faire, il vous suffit de télécharger le fichier suivant http://www.wii-info.fr/consoleinfo.apk directement depuis votre smartphone ou tablette android, puis de cliquer sur le fichier téléchargé pour lancer l'installation. Vous devrez avoir activé l'installation depuis des sources inconnues (Dans paramètres, Applications ou Sécurité puis "Sources inconnues" à cocher).

 Posté par orwel le 11/11/14 à 14:58:05
1458 affichages, 8 commentaires

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USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux. Cette mise à jour porte essentiellement sur une meilleure prise en charge de Nintendon't.

r1233
* Set default loader mode on fresh install to Wii+Gamecube.
* Set video width to 694px (instead of 640px) when Wii set to 4:3
694 should look better. If you have crop issue, please report.
* Updated French, German and Portuguese_br.

Nintendont:
* Updated Nintendont detection function (thanks Airline38)
* Added Native controller setting.
* Added Video Deflicker setting.
* Removed forced MC Emu size when using a single card
for multi games.
* Added a warning when selecting a 2043 blocs MC Emu.
* Removed forced Maxpad setting on WiiU
* Removed forced controller.ini check on WiiU
* Added controllers folder check (controller.ini has priority)
* Fixed Video mode auto.


imageimage


http://code.google.com/p/usbloader-gui/ Source : http://code.google.com/p/usbloader-gui/
télécharger Télécharger USB Loader GX v3.0 rev 1233

 Posté par orwel le 09/11/14 à 10:36:12
921 affichages, 5 commentaires

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oggzee nous présente son USB/SD loader basé sur celui de waninkoko mais ayant la particularité d'être entièrement configurable. Le loader de jeu GameCube Nintendon't est supporté avec cette version mod.


v70 mod r78
- Fixed downloading cheat files (Thanks pabloacurielz)
- Fixed Forcing video modes for Nintendont

v70 mod r77
- Fixed Starting FST files through Nintendont

v70 mod r76
- Changed "Force Devo" to "Default Gamecube loader". It can now be set to Nintendont
- Added Nintendont LED support


image image


http://code.google.com/p/cfg-loader-mod/ Source : http://code.google.com/p/cfg-loader-mod/
télécharger Télécharger Configurable USB Loader v70 mod r78

 Posté par Attila le 03/10/14 à 12:20:47
620 affichages, 2 commentaires

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Owen nous propose Newo Escape. Votre planète a été détruite et vous êtes poursuivi par un chasseur de prime. Le but du jeu est de s'échapper en évitant différents obstacles, sachant que vous n'avez ni frein, ni arme. Plus vous passerez près des astéroïdes et plus vos points seront élevés. Le jeu dispose d'un classement en ligne.

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Version 1.6 - Sept 30, 2014
Bug fix

Version 1.5 - April 30, 2014
Bug fixes

http://wiibrew.org/wiki/Newo_Escape Site officiel : http://wiibrew.org/wiki/Newo_Escape
http://www.nintendomax.com/viewtopic.php?t=15321&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=15321&f=54
télécharger Télécharger Newo Escape v1.6

 Posté par orwel le 28/09/14 à 12:30:20
2841 affichages, 32 commentaires

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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

De nombreuses améliorations ont été apportées depuis la dernière mise à jour de la version disponible sur wii-info. Je vous laisse parcourir le changelog si dessous pour la description exhaustive. Le point le plus notable est le support du bluetooth ! Vous pourrez ainsi utiliser vos manettes wiiu pro, classic et classic pro avec Nintendon't !! Pour fonctionner, il faudra bien entendu les synchroniser dans le system menu avant de les utiliser dans l'homebrew.

[MàJ2] Nintendon't dispose désormais d'une fonction de mise à jour depuis l'homebrew. Un autre changement est la mise en place d'une base de données avec les titres de jeux. Pour l'utiliser, il faut placer le fichier titles.txt sur votre SD, dans le répertoire de nintendont (présent dans l'archive).

[MàJ3] Nintendon't est maintenant capable de détecter automatiquement la manette utilisée. Pour celà, décompressez le dossier controlleurs.zip à la racine de votre carte SD. Diverse amélioration sont également présentes depuis la 2.188. Voir le changelog pour la description complète.

Version 2.210
- (binary please)

Version 2.209
- added __CARDUnlock patch to fix original nintendo memory card support, thanks tueidj for pointing at it
- only set a progressive video mode on game boot if force progressive is enabled, should fix some PAL games to start normally on wiiu
- removed old include which doesnt exist anymore to fix compiling errors

Version 2.208
- Fixed loaders inability to set video modes introduced in 2.204 The first time you start this version If you are starting it from the homebrew channel set the video mode. This should fix black screens people were seeing in 2.204 - 2.207 that didn't occur in 2.03

Version 2.207
- controllers.zip can now be downloaded and extracted in-app

Version 2.206
- Changed up game loading in order to make the loader dol size much more expandable

Version 2.205
- Added Nvidia Shield controller.ini (Thanks bobmcjr)

Version 2.204
- correct force video mode setting in the loader menu, it should now navigate properly
- added a security patch reset when the game is about to reset itself, fixes sonic cd exit
- added a better GXInit search, should fix virtua striker 3
- added disney hide and sneak ARStartDMA exception

Version 2.203
- heavly optimized patching system, depending on the game the bootup time can be more than twice as fast now

Version 2.202
- Fixed the update system (still don't know why it wasn't working for some people)
- Updated controllers.zip

Version 2.201
Two PSO MemCardEmu hacks. Both of these work, but need more investigation:
- If Emulating MemCards, one of the calls to EXIImm is not working correctly. The hack copies the patch for EXIImm to the 0x80001800 patch scratch area and calls it from there. This should be identical behavior to skipping this hack, but it only works from the scratch area. This needs further investigation.
- Immediately before the PSO fake entry patch, a function call that looks like its doing Initialization stuff (DSP, SI, etc.) is called. For emulated MemCards, this causes a hang-up. Further investigation is needed rather than just skipping the whole thing like this hack does.

Version 2.200
- added an option to enable/disable video deflicker when using force video mode, basically disabling deflickering will make a sharper image but might not work properly on your tv and enabling deflickering will be a bit more blurry but should be smooth on all tvs

Version 2.199
- Added CronusMax Xbox360 Adapter controller.ini (Thanks Khar00f)
- Added Microsoft Sidewinder Precision 2 Joystick controller.ini

Version 2.198
- added a different approach to fix ARStartDMA issues for certain games, check the Patch.c diff to see which games are affected

Version 2.197
- Most of the update system has been rewritten. On the surface, the only change is that you can now download titles.txt in-app

Version 2.196
- Add hack for PacMan World 2 to force the SiInit true.

Version 2.195
- Made PSO hacks more generic (work for PSO III).
- Added new PatchBuffer code for PSO III.

Version 2.194
- Fixes for PSO 1&2 Plus
- Move access from 0x80001800 to 0x931C0000
- Apply dol entry mod after switch.prs extraction to dol
- Don't mod psov3.dol entry point. Used after DVD load. Patch entry hack.

Version 2.193
- Added Trust Predator Gamepad controller.ini(Thanks L0r3n20)

Version 2.192
- The controller files now use the VID and PID.

Sorry, you need to redownload controllers.zip

Version 2.191
- Your controller will now be detected and the appropriate .ini file will be selected. Extract the contents of controllers.zip to a folder named controllers in the root of your FAT device (so you'll have FAT:\controllers\0001.ini).
- Added exceptions for Virtua Striker v4 2006 (GVSJ9P, GVS46J, GVS46E) in the title database. This doesn't include ISO's that, for some weird reason, have had the title ID modified to match the 2002 version.
- Removed "Sonic Adventure DX: Director's Cut (Preview) Prototype" entry because it was useless and conflicting with some custom titles.

Note: The old controller.ini method still works, so if you only use one controller you don't have to change anything.

Version 2.190
- Fix Native Control/PATCHSI backwards logic.

Version 2.189
- Make PATCHSI a menu selectable option (Native Control On means PATCHSI is disabled).

Version 2.188
-Added support for special (Triforce) games in database, which were previously identified incorrectly
-Removed some duplicates from titles.txt (you don't need to update your local copy)
-Updated the meta.xml file just so the online version has correct credits

Note: Thanks to Xenith and sonictopfan for testing

Version 2.187
-only apply Patch31A0 if the entry point is below that, fixes 007 from russia with love
-if PADInit cant be found use SIInit instead to start reading pad inputs, fixes alien hominid controls

Version 2.186
-Woops, forgot to remove a sleep command

Version 2.185
-Added database support for those unsightly game names. Copy the included titles.txt to your Nintendont directory
-The loader now updates the meta.xml file prior to checking for AHB access, so you don't have to fix the meta.xml file manually.

Note: To save space, the database doesn't care about region.

Version 2.184
-searching much more detailed for PADInit so we dont miss it
-reworked Patch31A0 to work with negative offsets too, fixes for example namco museum and midway arcade treasures 2

Version 2.183
-heavly changed the way games will get patched, this file will dynamically replace the game entry point to a custom loader instead of patching the game while reading it, this way games like the 007 series will no longer crash because of changing file locations
-wait for PADInit to be called before reporting data in PADRead, fixes games like ghost recon

Version 2.182
-making sure to clear the current stream position after the audio stream ends, fixes xg3 stream looping

Version 2.181
-added 8 new patch patterns for the debug sdk
-dynamically calulating the location of SIInterruptHandler instead of using patch patterns using SIInit, this should reduce false positive detections
-added a way for the FIFO patch to apply to the debug sdk functions and also fixed a bug in it
-added a hack for batman vengeance to skip old debugger code, this should fix it

Version 2.180
-Nintenont updater now shows what revision is being downloaded, and makes sure you don't already have the latest version
-Additional minor changes to the updater

Version 2.179
-added safety check for GCAMIdentify patch, fixes mario kart gp1
-other tiny optimizations

Version 2.178
-fixed tiny mistake in f-zero ax pad read function, messed up the dpad, also slighly reduced its pad updating to save some time

Version 2.177
-added a small patch security check to make sure we actually patch a game loader and not some random data, should fix games like resident evil
-added a few more hacks from quadforce for f-zero ax to make it bootable (thanks crediar)
-added pad read function patches for f-zero ax to make it controllable

Version 2.176
-moved resident evil 4 and sonic gems collection into the paper mario arstartdma exception list to fix their sound issues
-added yet another timer check, this time for the cpu speed, might help out more games

Version 2.175
-added a very general game timer patcher which should cover up most games which run too fast

Version 2.174
-Added in-app updater, accessible through Settings menu

Version 2.173
-added micro machines to the ARStartDMA exception list to help it stabilize
-assume on ELF loading that the header is already loaded in the buffer, fixes sonic cd

Version 2.172
-made the FIFO patching much more dynamic by actually using the pointer set by the game to find usage instead of hardcoded patterns
-general patching cleanup, especially the debug messages are easier to look through now
-split the triforce patches from the regular game patches since they will never be found in normal games anyways

Version 2.171
-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk
-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patches

Version 2.170
-added a security check for the EXIDMA callback value, this fixes billy hatcher memcard emulation waiting forever because of a wrong value
-did some small memcard emu patch cleanup
-added memcard patch for the japanese version of pokemon colosseum

Version 2.169
-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and load

Version 2.168
-added a bit of code to actually allow usage of a real memory card on wii when memory card emulation is turned off
-added a small compiler option in global.h, PATCHSI, if you comment out this option and recompile nintendont it will use the original gamecube pad ports
instead of emulating them, allowing accessories like gba and bongos but will remove things like hid, bluetooth and return to loader

Version 2.167
-added new PI_FIFO_WP patch pattern for pokemon xd and changed up ARStartDMA reading, this makes xd fully work for the first time
-moved atv quad power racing 2 and pn03 into the paper mario ARStartDMA exception list to get them stable

Version 2.166
-added a new ARStartDMA patch which hooks itself into the original nintendo code instead of completely replacing it, this patch will be used by burnout 2, viewtiful joe, animal crossing and megaman x command mission

Version 2.165
-greatly increased controller read updates for interrupt read based games, this should help people with slow controls
-changed up patching system a bit, made the debug prints more unified and added a safety check for EXIUnlock to make sure we write to the right function, this fixes music in both collectors edition menu and twilight princess
-added a small debugging option which makes it possible to compile nintendont with a very small amount of patches, note that this will only help developers to understand certain problems better

Version 2.164
-moved most audio streaming and interrupt relevant info into unused hardware registers
-skipping SIGetType patch for sonic adventure dx to fix its double presses
-started adding more patterns and patches for games using the debug sdk, none of them work yet though, alot needs to be done still

Version 2.163
-Fixed HID controller analog triggers being broken since v2.158

Version 2.162
-sending interrupt messages through unused EXI device 2 hardware registers
instead of main memory, saves some time and space
-added starfox assault ntsc save exception and commented out baten kaitos save
hack
-made all gc relevant patches static, this might fix a bunch of games

Version 2.161
-Fixed Bluetooth TR remotes requiring an expansion controller needing to be
disconnected and then reconnected to sync.
-updated Thrustmaster Dual Analog 4 controller.ini to support ZL button (Thanks
nastysdsi)

Version 2.160
-added libwupc, now you can use the wiiu pro controller in the loader and not
just ingame

Version 2.159
-Fixed wii classic controller analog triggers getting stuck slightly in when
connecting using bluetooth

Version 2.158
-Added new controller.ini button LZ
it adds the same functionality the bluetooth controllers have when DigitalLR=1
for half pressed AnalogR and AnalogR triggers when L or R are pressed at the
same time as the LZ button.
-Changed game selection menu Dpad Left and Right buttons to advance a screen at
a time
-Updated Logitech Thrustmaster Firestorm Dual Analog 2 controller.ini to support
the LZ button

Version 2.157
-calibrating the bluetooth controller analog sticks now when you sync the
controller, the first value it reads will be taken as the analog stick middle,
to recalibrate just reconnect the controller
-if you press "-" on your wiimote it will enable/disable rumble
-if you press "-" on your classic controller/wiiu pro controller, it will change
the control scheme to be rotated a quarter clockwise or to the original control
scheme
-if you hold "L" on your classic controller/wiiu pro controller, your inputs on
ZL/ZR will be used as half pressed L and R buttons ingame

Version 2.156
-Enhanced Internal game menu to default to the most recently selected game
-Increased internal game menus ability to handle up to 500 games
-Added new boot status messages for what controllers are enabled
-Enhanced to allow gamecube and hid controllers to be turned off at the same
time
-Fixed Multiplayer using MultiIn=2 again. (bluetooth changes keep breaking it)

Version 2.155
-changed up interrupt message reading a bit, fixes startup of luigis mansion
-changed SI error message when no controller is connected, fixes burnout 2 and
pandora tomorrow
-added army men and cel damage to the multidol exception list, cel damage still
doesnt work though, state of that game is unknown
-increased rumble of the wiiu pro controller
-improved the calculation accuracy of the wiiu pro controller analog sticks

Version 2.154
-Added shutdown combination (B,Z,R,PAD_BUTTON_DOWN) to bluetooth controllers
-Fixed Multi controller adapters using MultiIn=2 working in conjunction with
blutooth controllers
-Added Hori Real Arcade Pro 3 SA controller.ini (Thanks galneon)

Version 2.153
-added bluetooth support, so far you can use the wiiu pro controller, classic
controller and classic controller pro, the controllers need to be synced with
the system menu to work just like it is with other homebrew applications,
credits to the original author of lwBT, the people behind the libogc port, the
creators of the wiimote wiki entry on wiibrew.org and to TeHaxor69 for the wiiu
pro controller documentation
-added raw rumble data support to controller.ini files, so far
controller_ps2.ini and controller_Genreic_USB_Gamepad_PID=0079_VID=0006.ini have
rumble support
IMPORTANT: The bluetooth code is very long so it is highly possible that they
are new bugs coming with this version, dont be surprised when you encounter new
problems

Version 2.152
-Fixed auto boot from some loaders when maxpads is set to 0
-Fixed PS4 controller.ini digital triggers
-Fixed JPN and non JPN saves trying to use the same multi save file. If you were
saving JPN saves in a multi save file you need to rename ninmem.raw to
ninmemj.raw when upgrading to this version.

Version 2.151
-Added Multi player support for the following usb adapters (Thanks Coreyw)
Mayflash CCPro USB Adapter - PC045
MayFlash Wii CC USB Adapter - PC052
Mayflash WiiU Pro Controller Adapter - W009
To enable it in the controller.ini change MultiIn=1 to MultiIn=2
It wont work for anything that doesn't use the MultiIn command.
Special notes when using it on a wii
It is incompatible with a wavebird being plugged in.
If you have gamecube controllers plugged in once you have an empty gamecube
connector the next port must also be empty for the cc and cc pro adapters. the
wiiu pro adapter can not have any gamecube ports used after the first empty one.
some users reported setting maxpads to the number of actual gamecube
controllers plugged in gave better results
-Added Support for Microsoft Sidewinder Force Feedback 2 Joystick
=Fixed joystick sensitivity in the controller.ini for Mayflash CCPro USB Adapter
- PC045

Version 2.150
-fixed a small problem with audio streaming, this should remove most clicks and
pops in the decoded audio
-small asm and multidol loader changes, nothing really worth pointing out
-added a patch for PADControlAllMotors, this should get rumble working for most
games which didnt have rumble yet
-changed up the patching system to have critical patches always loaded up at the
same place, this should fix bootup of the 007 games
-heavly modified the video patching system to now work without complete video
modes, this should allow games to be patched which were not changeable before
-added a new FIFO and a new __CARDStat patch, didnt have any effect though on
pokemon xd, the problem of this game is still unknown
-added a timer fix for the japanese majoras mask version

Version 2.149
-Added support for Mayflash Classic controller Pro USB Adapter - PC045 This
requires updating nintendont and the controller.ini (THANKS CoreyW)
-Fixed Dpad=1 not allowing the dpad and some other control to be used at the
same time (Thanks CoreyW)
-Fixed MayFlash Wii CC USB Adapter - PC052 controller.ini triggers


https://code.google.com/p/nintendon-t/ Site officiel : https://code.google.com/p/nintendon-t/
télécharger Télécharger Nintendont sd/usb v2.210 : Backups GameCube sur SD/USB
Choisir un Film : La meilleure solution quand on ne sait pas quel film regarder
 Posté par Attila le 15/09/14 à 13:39:44
1112 affichages, 0 commentaire

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Voici le célèbre émulateur multi plate formes ScummVM dans sa version pour Wii.

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Version 1.8.0 beta git
Voir les changements ici : https://github.com/scummvm/scummvm/commits

Version 1.7.0 (2014-07-21)
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.

General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.

SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.

AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)

Broken Sword 1:
- Added back support for MPEG-2 videos.

Broken Sword 2:
- Added back support for MPEG-2 videos.

CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.

Gob:
- Improved video quality in Urban Runner.

Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.

Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.

SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.

SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.

TONY:
- Savegames in Tony Tough now work on big-endian systems.

Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.

Android port:
- Added experimental support for the OUYA console.

PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.

Tizen port:
- The BADA port has been merged/updated into Tizen.




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