Tout le Hack pour votre Wii

 
 Posté par Attila le 04/06/18 à 11:51:45
1363 affichages, 0 commentaire

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Owen nous livre Newo Asteroids, un jeu du style "Asteroids". Vous devez détruire des astéroides du système solaire pour ramener la paix dans la galaxie.

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Version 2.98 - May 2018
Random colours by default
Fixed leaderboard
Added debug menu
Down sampled all the sound effects
graphics updates, bug fixes, stability

Version 2.97 - Nov 2015
bug fixes, stability

télécharger Télécharger Newo Asteroids v2.98: Shoot spatial
iPhone info, tout le hack, jailbreak, désimlock iPhone iPad iPod
 Posté par Attila le 06/04/18 à 19:31:03
2150 affichages, 0 commentaire

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mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii. Voici la dernière mise à jour en date.



Version 0.6.2
Bugfixes:

Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
3DS: Fix opening files in directory names with trailing slashes
LR35902: Fix watchpoints not reporting new value
GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
GBA: Fix SharkPort saves for EEPROM games
GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
GBA BIOS: Fix incorrect exit condition in LZ77
GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
GBA Cheats: Fix slide codes not initializing properly
GBA DMA: ROM reads are forced to increment
GBA Hardware: RTC accuracy improvements
GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
GBA Memory: Fix copy-on-write memory leak
GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
GBA Savedata: Fix crash when resizing flash
GBA Video: Force align 256-color tiles
GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
PSP2: Fix issues causing poor audio
Python: Fix package directory
Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
Wii: Fix screen tear when unpausing
Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)

Misc:

3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
GB MBC: Remove erroneous bank 0 wrapping
GBA: Improve multiboot image detection
PSP2: Use system enter key by default


télécharger Télécharger mGBA v0.6.2: Emulateur GBA

 Posté par Attila le 22/02/18 à 12:00:20
2772 affichages, 1 commentaire

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RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.

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Version 1.7.1
– 3DS: Now correctly reports amount of CPU cores.
– 3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
– 3DS: Initial networking support, HTTP requests won’t work yet.
– 3DS: Now reports memory and battery state.
– AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
– CHEEVOS: Fix unofficial achievements not being loaded.
– CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
– CHEEVOS: Support Neo Geo Pocket.
– COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
– COMMON: Fix bug ‘Last item in a Playlist is ignored’.
– COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
– COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
– D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
– D3D9: Add menu support for MaterialUI/XMB.
– D3D10: Initial video driver implementation.
– D3D11: Initial video driver implementation.
– D3D11: SPIRV-Cross/slang shader support for D3D11.
– D3D12: Initial video driver implementation.
– DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
– INPUT: show friendly names when available under input binds and system information
– INPUT: show the config name when available under system information
– GUI: Allow changing menu font color.
– GUI: Menu visibility options for RGUI and MaterialUI.
– GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
– GUI/XMB: Add Monochrome Inverted icon theme.
– GUI/XMB: Allow changing menu scale to 200%.
– GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
– HAIKU: Restored port.
– KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
– GL: ignore hard gpu sync when fast-forwarding
– IOS10/11: Handle hardware keyboards and iCade controllers
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Spanish translation.
– NETPLAY: Add menu option to select different MITM (relay) server locations.
– OSX: Modify HID buttons detection algorithm.
– QB: Added –datarootdir.
– QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
– QB: Added –docdir.
– SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
– SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
– SOLARIS: Initial port.
– SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
– PS3: Enable Cheevos.
– PSP: Enable threading support through pthreads.
– SHADERS: SPIRV-Cross/slang shader support for D3D11.
– SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
– SUBSYSTEM: Subsystem saves now respect the save directory
– SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
– VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
– WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
– WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
– WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
– WIIU: Overlay support.
– WIIU: Transparency support in menu + overlays.
– WIIU: Increased stability during core switching.
– WIIU: Shader support.
– WIIU: Menu shader effects added (shaders).
– WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
– XBOX OG: Restored port.

télécharger Télécharger RetroArch v1.7.1 : Emulateur Multi Plates formes

 Posté par Attila le 27/01/18 à 23:32:08
2900 affichages, 0 commentaire

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WoxelCraft est un petit jeu de Voxels 3D, un peu comme Minecraft.

Version 0.0.7
Infinite world
Savegame using SD Card
Various engine changes

Version 0.0.6
Fixed broken sprites

Version 0.0.5
New stone blocks and trees

Version 0.0.4
Texture binding optimization
Implemented usage of mipmaps for TPL files

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télécharger Télécharger WoxelCraft 0.0.7

 Posté par Attila le 19/01/18 à 13:58:54
3098 affichages, 1 commentaire

Le homebrew channel à l'envers, ou qui n'aime pas quand vous installer cIOSCorp, qui vous dit de ne pas modifier le hbc, ça vous rappelle des choses ?
Marcan vient de publier sur twitter la liste complète et détaillée de toutes les protections en place dans l'installateur ou dans homebrew channel, qui le protège contre la modification.
On y trouve de l'exploitation de bug dans le matériel (bug qui n'est pas présent dans dolphin, ce qui fait que ça plante sous dolphin), des adresses mémoire camouflées, ou bien des vérifications de timing, mais bien d'autre, comme l'ajout volontaire d'un bug qui fait planter bien plus tard.

Si vous êtes curieux, je vous invite à lire le post complet sur twitter ici https://twitter.com/marcan42/status/954258060230279168

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Le HBC à l'envers, c'est ce code

 Posté par Attila le 26/12/17 à 15:18:40
3482 affichages, 1 commentaire

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RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.

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Version 1.7.0
– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
– CHEEVOS: Leaderboard support.
– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
– COMMANDLINE: Fix fullscreen toggle switch.
– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
– COMMON: Fix slowmotion ratio always being reset back to 1.
– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
– COMMON: New lightgun API.
– COMMON: New VFS (Virtual File System) API.
– COMMON: Fixed some playlist bugs.
– COMMON: New snow shader.
– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
– COMMON: Fix loading cores that require no content one after another.
– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
– EMSCRIPTEN: Fix references to browserfs.
– FREEBSD: Support libusb HID input driver.
– HAIKU: Buildfix.
– INPUT: Map clear button to DEL key.
– LINUX/X11: Add RetroArch logo to window title bar.
– LINUX/X11: Input driver now supports new lightgun code.
– LINUX/X11: Support window transparency (requires a compositing window manager).
– LOBBIES: Fix for crash on join netplay rooms via touch / glui.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– MENU: Snowflake menu shader effect.
– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
– PS3: HTTP requests / downloads should now work.
– PS3: Core Updater now works.
– PS3: Improved font rendering, enable STB Unicode font renderer.
– PSP: Make it work with Vita’s Adrenaline.
– PSP: Fix audio sync.
– PSP: Fix content loading, port should be functional again.
– PSP: Use 64MB when available.
– SCANNER: Fix crash from Windows-incompatible format string.
– VITA: Improve packaging, installation times.
– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
– VULKAN: Various stability fixes for WSI.
– WINDOWS: Add MSVC 2017 solution.
– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
– WINDOWS: Raw input driver now supports new lightgun code.
– WINDOWS: Use configured OSD/text message color on GDI driver.
– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
– WINDOWS: Improve version reporting under System Information.
– WINDOWS: Support window transparency.
– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
– WINDOWS: Added Visual Studio 2017 support.

télécharger Télécharger RetroArch v1.7.0 : Emulateur Multi Plates formes
iPhone info, tout le hack, jailbreak, désimlock iPhone iPad iPod
 Posté par Attila le 24/12/17 à 17:15:51
3190 affichages, 4 commentaires

Helllooooo

Joyeux Noel à tous les visiteurs et membres de Wii Info

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