Télécharger ScummVM 1.3.1

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57ScummVM 1.3.113/07/11 à 15:17:14Emulateur6852545
Fichier : scummvm.7z
Taille : 4.978Mo 
Description :

Périphériques:

1 Wiimote Manette GameCube Charge les fichiers du SLOT SD en façade Charge les fichiers du SLOT SD en façade, SDHC supporté

image

dhewg a mis en ligne une nouvelle version de l'émulateur ScummVM pour Wii.

Version 1.3.1
General:
- Improved audio device detection and fallback.
There should be no more silent errors due to invalid audio devices.
Instead ScummVM should pick up a suitable alternative device.
Mohawk:
- Added detection entries for more variants of some Living Books
games.
Tinsel:
- Fixed a regression that made Discworld uncompletable.
SAGA:
- Fixed a regression in Inherit the Earth's dragon walk code which
was causing crashes there.
- Fixed a regression causing various crashes in I Have No Mouth and
I Must Scream.
SCI:
- Added detection entries for some Macintosh game versions.
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
(Android, iPhone, etc.).

Version 1.3.0
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.

New Ports:
- Added WebOS port.

General
- Added support for loadable modules on platforms without a dynamic
loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.

AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.

Cine:
- Corrected memory leaks and invalid memory accesses.
Future Wars should be more stable.
- Made Operation Stealth completable, though significant graphical
glitches remain so not official supported.

Drascula:
- Added German and French subtitles in the Von Braun cutscene (#3069981:
no subtitles in scene with "von Braun").
- Improved French translation of the game.
- Added support for "Return To Launcher".

Gob:
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.

Kyra:
- Closed memory leaks.

Parallaction:
- Corrected issue which could cause crash at engine exit.
- Closed memory leaks in Nippon Safes Amiga.

SCI:
- Added a CMS music driver for SCI1 - SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in saved games,
such as game played time, script created windows, the script string heap
and information related to the text parser in old EGA games.
- Added support for SCI1.1 magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the Windows CD
versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
Quest 4.
- Added support for the alternative Windows cursors in the Windows version
of King's Quest 6.
- Added support for simultaneous speech and subtitles in the CD versions of
Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama rooms in Space
Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches (like, for example, parts of the screen
that weren't erased correctly under some rare circumstances).
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups (like, for example,
a lockup in the shower scene of Laura bow 1 and pathfinding in some
screens during the chase sequence in Laura Bow 2).
- Fixed several music related glitches and possible lockups (like, for
example, a rare music lockup that occurred when loading a saved game
outside the palace in Quest for Glory 3).
- Fixed possible problems and lockups in the character import screens of
Quest for Glory 2 and 3.
- Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
Goose, after Tommy Tucker's song.
- Fixed a script bug in the CD version of King's Quest 5, which caused a
lockup under certain circumstances when going outside the witch's house
in the dark forest.
- Function keys now work correctly when the num lock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- Music is no longer out of tune when loading saved games.

SCUMM:
- Improved support for FM-TOWNS versions of games.

Sky:
- Fixed crashes on sequences for several ports (Android, OpenGL, ...).

Teenagent:
- Closed memory leaks.

Tinsel:
- Closed memory leaks in Coroutines.
- Added enhanced music support for the German CD "Neon Edition" re-release
of Discworld 1.

Touche:
- Corrected memory leaks and minor issues.

Tucker:
- Added workarounds for several issues present in the original game.

SDL ports:
- Closed memory leaks in Mouse Surfaces.

Android port:
- Switched to the official NDK toolchain for building.
- Fixed GFX output for various devices.
- Fixed various crashes.
- Switched to the native screen resolution to improve text readability.
- Added support for pause/resume.
- Added support for games using 16bit graphics.
- Increased the performance significantly.
- Added support for the "Fullscreen mode" option. Unchecking this keeps the
game's aspect ratio.
- Added a new graphics mode for linear filtering.
- Overhauled the input system (see README.Android).
- Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).

Nintendo DS port:
- Added support for loadable modules.

PSP port:
- Added support for loadable modules.
- Added image viewer.

PS2 port:
- Added support for loadable modules.

Wii/GameCube port:
- Added support for loadable modules.
- Fixed 16bit mouse cursors on HE games.

Version 1.2.0
Wii port:
- Added support for USB2 mass storage devices (requires The Homebrew Channel
>= v1.0.8 with IOS58).
New Games:
- Added support for Fascination.

New Games (Sierra SCI0 - SCI1.1):
- Added support for Castle of Dr. Brain (EGA and VGA).
- Added support for Codename: ICEMAN.
- Added support for Conquests of Camelot.
- Added support for Conquests of the Longbow (EGA and VGA).
- Added support for EcoQuest: The Search for Cetus.
- Added support for EcoQuest 2: Lost Secret of the Rainforest.
- Added support for Freddy Pharkas: Frontier Pharmacist.
- Added support for Hoyle's Book of Games 1.
- Added support for Hoyle's Book of Games 2.
- Added support for Hoyle's Book of Games 3 (EGA and VGA).
- Added support for Hoyle Classic Card Games.
- Added support for Jones in the Fast Lane.
- Added support for King's Quest I (SCI remake).
- Added support for King's Quest IV (SCI version).
- Added support for King's Quest V (EGA and VGA).
- Added support for King's Quest VI (low and hi res).
- Added support for Laura Bow: The Colonel's Bequest.
- Added support for Laura Bow 2: The Dagger of Amon Ra.
- Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
- Added support for Leisure Suit Larry 2.
- Added support for Leisure Suit Larry 3.
- Added support for Leisure Suit Larry 5 (EGA and VGA).
- Added support for Leisure Suit Larry 6 (low res).
- Added support for Mixed-up Fairy Tales.
- Added support for Mixed-up Mother Goose.
- Added support for Pepper's Adventures in Time.
- Added support for Police Quest I (SCI remake).
- Added support for Police Quest II.
- Added support for Police Quest III (EGA and VGA).
- Added support for Quest for Glory I/Hero's Quest.
- Added support for Quest for Glory I VGA remake.
- Added support for Quest for Glory II.
- Added support for Quest for Glory III.
- Added support for Slater & Charlie go camping.
- Added support for Space Quest I (SCI remake) (EGA and VGA).
- Added support for Space Quest III.
- Added support for Space Quest IV (EGA and VGA).
- Added support for Space Quest V.
- Added support for The Island of Dr. Brain.

New Ports:
- Added Android port.
- Added Dingux port.
- Added Caanoo port (based on the GP2XWiz port).
- Added OpenPandora port.

General:
- Removed the outdated PalmOS port.
- Switched to the "fast" DOSBox OPL emulator.
- Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
- Added support for more original media layouts.
- Added support for GUI localization.
- Improved GUI by adding tooltips and radiobuttons.
- Improved GUI usability by hiding more irrelevant options not supported by
specific games.

AGI:
- Fixed number of GFX glitches.
- Made PIC drawing code picture perfect.
- Added support of MIDI devices.
- Added support for accurate Tandy sound emulation. Switched to it as default.

Broken Sword 2
- Fixed missing speech in some cutscenes.
- Fixed a memory leak that would eventually cause the game to hang.
(#2976008 - BS2: Game lockup in British Museum)

Drascula:
- Fixed number of GFX glitches.
- Made many cutscenes smoother.
- Changed behavior of items menu. Now it shows up on mouse up.

Groovie:
- Added support for the Macintosh version of The 7th Guest.
- Added support for custom MT-32 instruments.

KYRA:
- Fixed some minor graphical glitches.
- Implemented formerly missing recreation of some in game items.
- Added support for playing Kyrandia 3 with the original CD file layout.

LURE:
- Fixed bug where Goewin could get stuck in the Weregate
- Fixed issue with Ratpouch repeatedly moving between two rooms
- Fix for Goewin losing her schedule after Were-cave
- Fix for player getting stuck in sewer exit room

Parallaction:
- Made part one of The Big Red Adventure completable.

SAGA:
- Fixed graphics glitches in several scenes.

SCUMM:
- Several improvements in Maniac Mansion NES.

PSP port:
- New backend design: fixed minor graphical issues and enabled 16-bit support.
- Enabled playback of MP3 files using the Media Engine. This means that
the port is optimized for MP3 files (as opposed to OGG).
- Many optimizations. Everything should run faster.

GameCube port:
- Added support for DVDs with the ISO9660 file system.

GP2X port:
- Added support for dynamic engine plugins (experimental).
- Reworked control system and better touchscreen support.

GP2XWiz/Caanoo port:
- Improved downscale code to minimise 'tearing' corruption.
- Reworked control system and better touchscreen support.
- Renamed backend from GP2XWIZ to GPH to better reflect
the supported devices.

Révision 52133
- Énorme mise à jour de toutes les librairies de base.
- Entre autre: Support de l'USB 2.0 en utilisant HBC 1.0.8 et l'IOS 58.
- Correction du support clavier USB.
- Support des DVD pour la version GameCube.

Version 1.1.1
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.

Version 1.1.0
New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for Dragon Historie.
- Added support for TeenAgent.

General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.

CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.

KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.

SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

r41364
- Correction mineur du clavier virtuel (touche "!").
- Mise à jour du GUI (boite de recherche).
- Compilé avec la dernière libfat+libogc (correction de bug de caching).

r38811:
- Remapped keys: Home=F5, Up=GMM.
- Predictive input enabled (hold right) for AGI.

r38477:
- Enabled saving/loading in GMM for COMI. Are there more Scumm games who need this?

Version 0.14, r36143:
- Ajout du support du clavier USB
- Ajout du support des roms sur DVD (avec DVDX)
- Changements de certains boutons (expliqué plus bas):
home = GMM (F6 instead of F5)
down = Virtual keyboard
left = PageDown / 3 (number entry + boxing)
right = PageUp / 9 (number entry + boxing)


Nécessite :
- SD card
- Contrôleur gamecube ou Wiimote

Fonctionnalités (spécifiques au portage wii):
- Scaling hardware GX
- Utilisation du slot SD interne de la Wii

Installation :
- copier le dossier "scummvm" dans le dossier "apps" de votre carte SD
- copier les démos et/ou vos jeux sur la même SD Card
- version freeware: http://scummvm.org/downloads.php#extras
- demos: http://scummvm.org/demos.php

Contrôles à la Wiimote:
Code :
Nunchuk (Direction du Nunchuk): Déplacements de souris
Bouton A Wiimote: Clic gauche
Bouton B Wiimote: Clic droit
Bouton - Wiimote: Echap
Bouton + Wiimote: "." (saute la ligne actuelle)
Bouton 2 Wiimote: enter
Bouton Home Wiimote (home): GMM (F6)
Bouton haut Wiimote: Shift
Bouton bas Wiimote: Clavier virtuel
Bouton gauche Wiimote: PageDown / 3
Bouton droit Wiimote: PageUp / 9



image



http://forums.scummvm.org/viewtopic.php?t=5746 Source : http://forums.scummvm.org/viewtopic.php?t=5746

 
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7 commentaires
Pages: 1
Messages:
^ Déconnecté ledany
#1, posté le 14/06/08 à 21:05:35
Membre
25 messages
Débutant
star
Comment faire pour sauvegarder???
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
^ Déconnecté harrypoppins
#2, posté le 19/08/08 à 02:49:38
Membre
1 messages
Petit nouveau
star
je n'y comprend pas grand chose c'est flou quand au nom logiciel est la version test 2 ou une autre beta???
^ Déconnecté Attila
#3, posté le 19/08/08 à 12:57:41
Administrateur
20497 messages
Dieu des dieux
starstarstarstarstar
avatar
c'est la version 33789
^ Déconnecté recrax
#4, posté le 27/10/08 à 21:55:07
Membre
132 messages
Apprenti parleur
star
Bonjour
Je viens de me pencher de nouveau sur Scumm et a ma plus grande joie j'ai appris que Monkey Island 3 fonctionne presque parfaitement, ni une ni deux, je recherche dans mets cartons l'un de mets plus beaux souvenirs ludique des annees 90 (Phantasmagoria, Last express, Wing Commander etc...)
Mais grosse question...Comment je fait pour copier mon jeux sur la carte sd
Si une bonne ame charitable veut bien m'aider car j'ai l'impression de tourner en rond
Merci d'avance
PS:C'est surtout pour le deuxieme CD car si je fait un deuxieme repertoire le jeu reprendra t'il et il est impossible de mettre le contenu des 2 cd ensemble non ?!
^ Déconnecté Attila
#5, posté le 27/10/08 à 22:07:13
Administrateur
20497 messages
Dieu des dieux
starstarstarstarstar
avatar
teste, tente
^ Déconnecté recrax
#6, posté le 27/10/08 à 23:22:26
Membre
132 messages
Apprenti parleur
star
Ca risque d'etre long, je suis qu'au debut dans la cale du bateau
Mais promis, j'essaye de donner des nouvelles si j'avance vite (c'est aussi sur que de voir le Pere Noel m'apporter des tonnes de cadeaux...)

Apres de tres longue recherche, j'ai trouvé sur le forum de Scummvm (on cherche souvent se que l'on a devant les yeux) un petit tuto bien sympa pour qui veut jouer au celebre pirate
http://forums.scummvm.org/viewtopic.php?t=5909&postdays=0&postorder=asc&start=0
A consommer sans moderation
3DS Info, toutes les news et tutoriaux du hack et linkers 3DS
^ Déconnecté lordofpeas
#7, posté le 30/07/11 à 19:04:09
Membre
7 messages
Petit nouveau
star
Merci pour le lien recrax, j'ai pu tester à l'instant, et à part quelques ralentissements Monkey Island 3 a l'air de bien fonctionner sur WII ::d::

EDIT: Désolé j'avais pas vu que le post datait de 2008 !

Dernière édition le 30/07/11 à 19:10:10 par lordofpeas.

Pages: 1

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