Télécharger Bolt Thrower v0.71

idTitreDateCatégorieTéléchargementsVus
704Bolt Thrower v0.7128/11/12 à 17:29:04Jeux959791
Fichier : BoltThrower_v0.71.7z
Taille : 2.382Mo 
Description :

Périphériques :

1 Wiimote Sensor Bar Charge les fichiers du SLOT SD en façade

image

Titmouse est en train de développer un Shoot them up spatial : Bolt Thrower. Pour le moment, il s'agit d'une démo. Il n'y a donc pas d'objectif précis ou de mission.

L'auteur indique qu'il est en recherche d'un ou des graphiste(s) pour l'aider à améliorer ce jeu. Avis aux amateurs :;)::.

Version 0.71
- Final release - nothing big, decided to submit remaining changes into release
- Optimized probe mines code using spatial grid (you can now have far more probe mines!)
- The Probe mine's interaction behavior has change as part of the optimize
- Reworked credits screen
- Shield level now remains at zero when you are killed
- Tune loading is now on it's own thread
- Tune loading now uses a pop up

Version 0.70
- Added display thread for loading/updating
- Changed the way enemies move
- Small enemies now shoot back
- Mines now do damage to a small area, before they could only take out one thing!
- Added some new shielded enemies to the first mission
- Moon now terraforms in 2nd to last mission
- Made changes to the graphics
- Scrolling credits
- Last Mission is now a Survival Mission, things will hot up!
- Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes.

Version 0.62
Fixed music playback stopping in 0.61 after loading screen, needing next tune to be clicked to restart the tune.

Version 0.61
- Added health pickups
- Added gun ship collision
- Changed the lighting in-game and menus
- Updated and added better sounds and used the Ogg Vorbis format
- Optimised logic when erasing a single container element
- changed the way prob mines mines lock on.
- Added Recall for prob mines - Dpad Up toggles recall mode on/off
- Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace
- Reduced any single image loads that can exists in the main bank
- Updated Music player - supports far more types of tracker Modules (and playback is now spot on)
- Added 3D in-game panels

Version 0.60
-Ajout de la mise à jour automatique.
-Ajout du chnage tune feature.
-Look du menu désormais modifié.
-Ajout de capture d'écran du ping pour les spores.
-Tweeks mineurs durant la partie.
-Ajout des caractéristiques de téléchargement Http.
-Le Répertoire Musique est désormais scanné, pas besoin d'entrées dans la configuration.
-Format Ogg Vorbris désormais supporté.
-Ajout des langages supportés via la config.
-Language Klingon ajouté.

Ver 0.59 - 09/07/2011
- Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission!
- Added a startup "Loading..." message

Ver 0.58 - 08/07/2011
- Added more front menus
- Added In game music
- Added scrap pick-ups after enemy is destroyed
- Added some missions - mission 6 will never end!
- Added Base defences (gun turrets) on later levels
- Added rendezvous & collect terraforming satellites
- Added base's terraforming shield
- Added enemy fleet attack formations
- Added some more 3D objects
- Added skull at death

Ver 0.47 - 23/04/2011
Added enemy gunships - just noticed I forgot to add these to the radar, my bad
Added bigger mine explosions
Added a controls menu screen - (will add more later to pick other control methods)
Updated main menu - now shows a 3D WiiMote in the background
Updated Credits - now shows a 3D Viper (MK2) in the background
Reduced amount of enemies
Updated enemies movement logic - speedy enemies now find it harder to lock-on
Update Intro screen - camera view glides in 3D space
Added Camera catch-up the player's craft - the player craft will now drift away from the centre
Added some new 3D models - Viper (MK2) & Wiimote
Updated 3D object code to use all the layers in a Lightwave object (lwo)
Bit of code refactoring (reworking internal design), hopefully everything will still work the same

Version 0.36
Added Radar - showing enemies, mines, missiles & satellites
Added Menu, Intro & Credits screen
Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts.
Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens
Add Trails to enemy crafts
Changed trails for missiles and mines
Changed to way collisions work - ship to ship collisions now destroy enemy crafts
Change the way the 'you are dead' screen looks
Added 'bye' screen
Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature ;)
Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU
Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges
Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails
Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it.
Optimised the dispay code for most objects.
Added a lower detail moon with some rocks spinnig in orbit
Improved the lighting on 3D objects
Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB ;)

Ver 0.35
Shows remaining foes & spores
More game data moved into the XML configuration
Sound fix
Correct Meta.xml version TAG this time, needed for Homebrew Browser

Ver 0.34
Added more sounds
Added probe mines
Added missile trails
Added probe mine trails
Added player ship thruster trail
Added player collision
Added blue (ok) to red (overloading) shields
Added 'Well Done' message once everything (including satellites) are destroyed
Added 'You are very Dead' message
Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'
Added more types of explosions

Version 0.23
- Les Ennemis sont projetés dans l'espace une fois qu'ils sont touché.
- Ajout de trainée d'explosion.
- Ajout de quelques rochers autour de la lune.
- Ajout d'un autre type d'ennemis - nécessite 3 tirs.
- Ajout de plus de sons.

Version 0.12
- Added missle hits
- Added Spore spinny things
- Bad ships go boom

Version 0.01
- Première Démo


image
(Vidéo par nintendomax)


http://wiibrew.org/wiki/BoltThrower Site officiel : http://wiibrew.org/wiki/BoltThrower

 
Télécharger Télécharger Bolt Thrower v0.71
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4 commentaires
Pages: 1
Messages:
^ Déconnecté alex62987
#1, posté le 19/03/11 à 19:35:04
Membre
200 messages
Apprenti parleur
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Euh , Moi J'ai Un Probléme Quand Je Le Charge A L'Homebrew Channel J'ai Un Ecran Noir Et La Wiimotte Est Déconnectée De La Wii ::wtf::
iPhone info, tout le hack, jailbreak, désimlock iPhone iPad iPod
^ Déconnecté Attila
#2, posté le 19/03/11 à 19:54:26
Administrateur
23125 messages
Dieu des dieux
starstarstarstarstarstar
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ton problème avec les majuscules ne me donne pas envie de te lire
^ Déconnecté alex62987
#3, posté le 19/03/11 à 20:20:30
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Euh , moi j'ai un probléme quand je le charge a l'homebrew channel j'ai un ecran noir et la wiimotte est déconnectée de la wii .
Voila ::wtf::::wtf::
Choisir un Film : La meilleure solution quand on ne sait pas quel film regarder
^ Déconnecté emmanu888
#4, posté le 09/07/11 à 02:34:50
Membre
4 messages
Petit nouveau
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Attila non toi ton problème c'est que tes pas cool tu lui dit même pas quoi faire! bon pour alex62987 sy c'est un zip ré-extrais le cela va peut être fonctionner sa mes déjà arrivé.::teach::

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