gcmm (memory card manager) 1.2c - News

gcmm (memory card manager) 1.2c

   
Posté par le 07/09/12 à 17:36:14
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gcmm (GameCube/Wii Memory Manager) par suloku permet de gérer vos sauvegarde GameCube.

Version 1.2c - september 06, 2012 - By suloku
Raw backups are now named with the number of blocks: insted of Backup_*timestamp*.raw now it is 0059b_*timestamp*.raw, 2043b_*timestamp*.raw...
Minor code changes (just for safety)

Version 1.2b - september 06, 2012 - By suloku
Solved a potential bug, 1.2 and 1.2a seemed unaffected by it.

Version 1.2a - september 06, 2012 - By suloku
1.2 wasn't correctly freeing memory and eventually raw backup and restore would hang the app (a 2043 block card would make it hang at the second attempt to raw backup the card)

Version 1.2 - september 06, 2012 - By suloku
Added raw backup mode (in .raw format, compatible with dolphin and devolution)
Added RAW/GCP/MCI support for raw restore mode
Added format mode
Flash ID of inserted card and SD image are shown in Raw Restore Mode
Protection against writing a raw image to the wrong card (trough Flash ID checking)
Raw mode works with official and unofficial cards, as well as gci mode (thanks to tueidj for pointing me in the right path!)

Version 1.1 - august 29, 2012 - By suloku
Icon and banner by dronesplitter!
Added USB-SD selection in wiimode (only at boot)
Added card slot selection (wii mode only)
Propper GCI backup and restore. Now GCMM uses card_getstatusex and card_setstatuex, which provide a more 1:1 backup/restore
Correctly displaying savegame Date information
Savegame information rearranged.

Accepted PlabloACZ and Picachu025 modifications, with the following changes:

Tweaked mount function
Filenames are no longer prefixed with a number for current sesion. Instead, savegames are suffixed with a number. When backing up a savegame if the same file exists on SD it will be prefixed with a growing number (if savegame_00.gci exists, then it will try savegame_01.gci, savegame_02.gci... and so on)
Infinite loop can't happen when backupping a savegame as in r11 MOD 2.

Version r11 MOD 2 - September 11, 2011 - By Pikachu025
R (GC-Pad) / 1 (Wiimote) now launches a "backup all" mode, where all saves on the memory card are written to the SD card without any user prompts in the meantime.
I came across a couple saves that had ridiculous filenames that refused to write to SD, so if the program comes across one of those, it'll now write them out as "illegal_name" instead of the actual filename.
Filenames written to SD are now prefixed with a number, counting up from 1 for every file written during the current session. I added this since I had multiple files that resulted in the same filename.
I also added a small check if the file was written correctly. If not, it'll retry. This probably results in an infinite loop when your SD card doesn't have enough free space, so ensure that I guess.
I also (quite shoddily) edited the image listing all the options to add the new option, it's ugly but does its job. Feel free to fix, I don't have Photoshop or anything here.

Version r11 MOD - September 09, 2011 - By PabloACZ
SDGetFileList() function in sdsupp.c updated to reflect the changes in DevKitPPC/libogc from the last three years (diropen, dirnext and dirclose commands were replaced with opendir, readdir and closedir, respectively).
Modified the MountCard() function in mcard.c to perform a probe on the GC Memory Card slot, to make sure it was mounted properly.
Improved the compatibility with GCS/SAV files with the patch posted by jcwitzel in December 2009 (http://code.google.com/p/gcmm/issues/detail?id=1#c25).
The Makefiles were modified to include the zlib in the libraries section. It seems that the latest libFreeType PPC port needs it to work.
Hopefully Added compatibility with Official GameCube Memory Cards (see this: http://devkitpro.svn.sourceforge.net/viewvc/devkitpro?view=revision&revision=4049). According to a friend of mine, it works with a 256 blocks Memory Card.
Compiled with DevKitPPC r24, libogc 1.8.8, libfat 1.0.10 and libFreetype 2.4.2.


Sauvegardes protégées: Les sauvegardes protégées vont seulement être capable d'être restaurées sur la carte d'où ils proviennent.

http://wiibrew.org/wiki/GCMM Source : http://wiibrew.org/wiki/GCMM
http://code.google.com/p/gcmm/ Site officiel : http://code.google.com/p/gcmm/
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