Emulateur GameCube / Wii : Dolphin v3.0.911 - News

Emulateur GameCube / Wii : Dolphin v3.0.911

Posté par le 23/12/12 à 16:01:42
2752 affichages, 0 commentaire

Voici Dolphin, l'émulateur pour pc de GameCube et Wii le plus avancé.
Chose étonnante, il fait mieux tourner les jeux officiels que les Homebrew, même si certains marchent aussi dessus.

Note: La version fournie est la version Windows 32bits. Si vous voulez la version Linux, Mac OS X ou Windows 64bits, allez voir sur le site officiel.

Pour consulter les changements, rendez vous à cette adresse :

Version 3.0-911
Changed to non conflicting overload.

Version 3.0-910
Function definition was not updated.

Version 3.0-909
Uninitialized usage.. or so it thought.

Version 3.0-908
Unused variable.

Version 3.0-907
Someone changed this to a u32... it's definitely a s32 :)

Version 3.0-906
support retina display

Version 3.0-905
Fixes swprintf_s issues hopefully. Also fixed an include not using correct caps.

According to:

Version 3.0-904
Apply same force to float fix as has already been done for DX11.

Version 3.0-903
Fixed stupid bool to int conversion warnings.

Version 3.0-902
Warning free SOIL lib.

Version 3.0-901
Remove warning about ambigious if/else.

Version 3.0-900
Implement select audio backend CLI option.

Fixes issue 4920.

Version 3.0-899
Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature.

Version 3.0-898
Fix a memory leak based on Lioncash's patches.

Version 3.0-897
Add support for recording bongos.

Version 3.0-896
Merge branch 'rehash-msw-cursor-hide'

Version 3.0-887
Add a useful comment to DSP.cpp

Version 3.0-886
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets. That's what would've been done in the next TCB::Load() call, anyway. Fixes issue 5742.

Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.

Version 3.0-885
Save secondary list sorting.

Allow sorting by platform ascending.

Fixes issue 5774.

Version 3.0-884
revert changes to banner background color

Version 3.0-883
Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."

This reverts commit 884006e4c8f43e7f4e6e67912f19c622b090be98.

Version 3.0-882
Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.

Version 3.0-881
(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.

Version 3.0-880
If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.

Version 3.0-879
Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e2c. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.

Version 3.0-878
Fix OSX build once again. Apparently OSX needs to get with the times.

Version 3.0-877
PixelShaderGen: Drop some useless and potentially buggy code.

Thanks to glennrics for noticing.

Version 3.0-876
OSX build fix for the unordered_map/hash_map issue.

Version 3.0-875
Allow input displays to work without an active movie.

Version 3.0-874
Clean up gcc/g++ compiler warnings that have accumulated.

Version 3.0-873
Save game list sorting.

Fixes issue 5771.

Version 3.0-872
Fix OS X 10.6 compatibility.

Patch by mathieudel.

Version 3.0-871
Fix some warnings.

Version 3.0-870
Merge conflict. Fixes issue 5471.

Version 3.0-869
Fix a save state crash in some situation.

Version 3.0-868
Includes are case sensitive and Common is in the include directories so including the file this way was silly.

Version 3.0-867
Fixing wiimote savestate and recording.

Version 3.0-866
Making cheats manager resizeable, maximizable, hideable (parentless), higher by default.

Version 3.0-865
Fix error message about state undo backup always appearing when no movie is active.

Version 3.0-864
VertexShaderManager: Fix redundant shader constant updates.

Thanks to konpie for spotting this.

Might give a fairly perceivable speedup in the D3D11 backend.

Voici une petite vidéo :

http://code.google.com/p/dolphin-emu/ Site officiel : http://code.google.com/p/dolphin-emu/
http://dolphin-emu.org Site officiel : http://dolphin-emu.org
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