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Télécharger Emulateur GameCube / Wii : Dolphin v3.0.631retour page téléchargements
Fichier : Dolphin 3.0-631.zip Taille : 21.198Mo Description :
![]() Voici Dolphin, l'émulateur pour pc de GameCube et Wii le plus avancé. Chose étonnante, il fait mieux tourner les jeux officiels que les Homebrew, même si certains marchent aussi dessus. Pensez à cocher "Enable real XFB" pour faire tourner les homebrews. Note: La version fournie est la version Windows 32bits. Si vous voulez la version Linux ou Windows 64bits, allez voir sur le site officiel ou bien regardez tout en bas les liens pour les dernières révisions. Pour consulter les changements, rendez vous à cette adresse : http://code.google.com/p/dolphin-emu/source/list From now on Dolphin Builds have integrated multilingual GUI support! Visit the Dolphin Forum to take part in the translation process. In addition to that LLE JIT has been completed! In order to optimize current code, further development efforts are already in progress. Most of the remarkable recent speed-ups were accomplished by replacing current C++ code with optimized SSE2/3 code within the texturedecoder. Last but not least work was done to improve the FIFO, next to general bugfixing and code improving over the past weeks. Version 3.0-631 Fixed texture encoding in DX11. Thanks to wordmanwords for the patch. Version 3.0-630 Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch. Fixes issue 5405. Version 3.0-629 Add Wii DVD integrity checking to Dolphin This allows users to easily check whether their Wii dump is corrupted or not using the Dolphin properties window. Right click on a game, Properties, Filesystem tab, then right click on the game partition and select "Check partition integrity". This may have some false negatives due to the unused clusters heuristic (see the comment in VolumeWiiCrypted.cpp). False positives are unlikely. Version 3.0-601 Corrected the file offset within the FST of virtual disks (used by the DVD Root path function). Version 3.0-600 Merge branch 'AudioStreaming' * AudioStreaming: Reset the stream playing flag on init. force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...) Removed the DTK Music option. It is now always enabled. Added the response for audio streaming disc offset requests. Generate an AI interrupt at the end of the audio streaming loop. Fixes Pac-man Fever and the background music in Eternal Darkness. Fixed the erroneous looping in audio streaming games like Eternal Darkness and Zoids: Battle Legends. Thanks for the tip, tueidj. Version 3.0 Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now. Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now. Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course) New API support: Added a D3D11 video backend and an XAudio2 audio backend Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin. Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0. Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation. Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons. Rev 4525 Lots of code cleanup and the like, as well as the highlights: Dolphin GUI: Fix issues with dialog windows accepting keyboard input. Dolphin Core: Fixed SPS in Soul Calibur 2 with JIT. Fixed the good 'ol TLBHack, which might fool some games into running again. Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p 'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history' Fix Peek_Color bug that was only present in JIT x64 build. Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file) Software Graphics plugin: Added TEV stage output dumping. Fixed Command Processor interrupt handling. DirectX Graphics plugin: Many accuraccy fixes and speedups, for specifics please see SVN commit logs. Implemented more proper EFB behavior. Fix crashes which could happen when resizing the render window. OpenGL Graphics plugin: Fixed depth of field effect in Wind Waker (use copy EFB to GL texture). Version 4466 Dolphin GUI/Integrated Tools: Memcard Manager: Fixed exporting gci files Many fixes related to the GUI now supporting unicode Move to wxAUI, which is wxw-speak for GUI with decently modern features Tongue Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard) Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol Dolphin Core: Add "auto" mode to the frameskipper _Massive_ stability fixes and bugfixes to JIT/JITIL Implementation of Instruction Cache (interpreter only) More accurate and complete FPU emulation (mostly visible in interpreter) Added/Fixed Tool-Assisted-Speedrun features Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior. * Implementation is enough to get some games running, but requires more work for more games Smile Many fixes to Netplay feature Allow plugins to be specified from the command line Fix some issues with loading WADs Stabilization of savestates Added "Reset" function - the equivalent of tapping the reset button Audio (Common audio features): Added ALSA backend Video (Common video features): Fix PeekARGB Fix flickering in some games Optimization of shader generation and handling Generally better shader error handling Add widescreen hack Wiimote (actually fixed in internal IPC HLE): Fix wiimote usage in homebrew Debugger: Enable editing of registers displayed in the register window Add ability to flip between ASCII and floating point values in mem view OpenGL plugin: Remove unneeded projection hacks DirectX plugin: Fixed up and FAST! (literally too many fixes for me to list ;p ) Enable toggling of safe texture cache Enable toggling of EFB reads from cpu Software Graphics plugin (NEW!): Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster Smile DSPLLE plugin: More reversing done, more left to go Smile DSPHLE plugin: Fix various games booting where they would hang before Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games. DSPSpy: Improve SD interaction Fix rom dumping Misc: OSX build compiles and runs...(yes, even Snow Leopard) OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet. Many, many tweaks here and there to increase speed, stability, and code cleanliness Version 3972: -Wii menu boots again! -Change disk works again! -Frameskipper!!!!!!! game are more playable if they were slow due to gpu. -wiimote is working again. -tons of sound fixes. -more jit speed ups. -DVD covers are reported like a real wii - MP3 now boots again. -multi crashes fixed in games and gui. -some memory leaks fixed. -framelimiter working better. -FPS display is tons better. -lots of work on wii input for linux and macos builds. -work on decompressing wii iso's -Fix "Show EFB copy regions" -TAS support added and working. -FIFO bug fixes. -GH3 Guitar support added to wiimote plugin tested and works fine. -fixed most jittering issues with games. I still rarely see it in 1 game. -Add Taiwan to the Country Codes 20:beta auto frameskipping limit (if framelimit & frameskipping is on, it wont skip more then needed or the maximum you set) Version 3661: - Good news, the Duel Core bug has been corrected. we can now enjoy ZWW and SMG in its full speed goodness! bins comming soon. - This has to be one of the best releases we have done in a long time! With Super Mario Galaxy and Zelda Wind Waker both having functing sound. Also, Super Mario Galaxy having its Graphical issues fixed and is now completelly playable! Download and post some screen shots on the Super Mario Galaxy thread in the previous news post! Check the svn changes for more details on whats been changed/fixed in the source code. - Mario Kart DD is fully working as well with sound. - We are aware real wiimotes are not working currently and its being looked at now. Version 3404: Notable changes since the last bi-weekly build: * Fixed idle skipping in the JITIL build. * Fix handling of various pad modes Luigi's Mansion finally has correct triggers * Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini) * More intuitive scaling/resolution settings for the OpenGL plugin. * Mad hax included to patch Wave Race: Blue Storm * Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before. Also fixed other things, probably too numerous to mention. * OpenGL: fix leaking of fragment shaders * Some improvements to the wii dvd device, can almost boot from wii menu New features: * File platform is shown in the gamelist, and it is a sortable category. * WAD files can be shown in the gamelist * Framelimiter added (from Iulius) * Added ability to tack on custom shaders in the OpenGL plugin. ...And of course, a host of other bugfixes and smaller changes. Voici une petite vidéo : Les fichiers avec l'extension 7z se décompressent avec winrar ou 7zip. 503 commentaires Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Messages:
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