Télécharger Wiiflow 3.0 Alpha (rev426/mod r348)

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484Wiiflow 3.0 Alpha (rev426/mod r348)14/05/12 à 18:54:53Loader55356192076
Fichier : Wiiflow_Modr348.zip
Taille : 1.853Mo 
Description :

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Wiiflow est un USB/SD Loader pour lire les backups de jeux Wii sur disque dur USB, clé USB ou carte SD ainsi que le formatage WBFS/NTFS/FAT32. L'interface est basé sur un "coverflow" affichant les pochettes des jeux.

L'instigateur original du projet wiiflow, Hibernatus, souhaitant prendre du recul par rapport au projet, c'est donc r-win,Miigotu, Hulkhodn et OverjoY qui ont repris la direction du développement de cet USB Loader. Il continue ainsi, avec son équipe, a faire évoluer cet homebrew. Ce n'est donc pas un nouvel homebrew, mais la continuité de l'évolution de Wiiflow.

Fonctionnalités


- Support des backups Wii sur USB ou SD/SDHC formaté en WBFS/NTFS/FAT32.
- Support des backups GameCube si vous avez DML.
- Compatibilité quasiment à 100% avec les cIOS d2x, même ceux appelés "IOS Reload".
- Mise en cache complète de la liste des jeux, pour permettre une très large liste de de plusieurs milliers de jeux en 2 ou 3 secondes.
- Support de thèmes étendu.
- Possibilité de jouer le format THP des animations d'intro de chaque jeu.
- Traduit complètement dans plus de 22 langues.
- Possibilité de définir une image personnalisée pour chaque jeu.
- Possibilité de jouer plusieurs fichiers audio incluant le mp3, wad, bns, mod, s3m et ogg.
- Support complet de l'émulation de NAND pour les chaines, WiiWare et VC.
- Possibilité de rediriger les sauvegardes de jeux Wii vers l'USB à partir des révisions 416.

Voir tous les changements ici.

r397
Edited wiki page WiiFlowThemesDownload through web user interface.

r396
-now also reading all subdirectories for emulator coverflow
-corrected small debug print mistake
-set down mem1 usage a little bit
-enabled randomize_music by default

r395
-added subdirectory reading for music files, means you now
finally can have your albums in the music folder organized ;)

r394
-moved screen clearing to a safer place, should have tested it
harder before commiting :P

r393
-added display clearing before showing wait message

r392
-fixed BASIC(!) channel launching, currently only booting
channels from real nand works here, also return to wiiflow
seems to be broken, but its a start

r391
-fixed missing background music yet again
@all other devs:
Next time you add a new thing to menu.hpp see if it breaks
background music first, thanks :P

r390
-included plugin binaries

r389
-added sources for scummvm mod1

r388
-added new hidden wiiflow loader channel wad, more compatible
than loading the wiiflow loader dol directly
-updated fceugx, snes9xgx and vbagx to mod8, wii64 to mod3 and
genplusgx to mod3, fixed vbagx now, doesn't codedump anymore,
the emulators now will boot the new channel to return to wiiflow
if the channel is installed
-added libraries for emulators which are needed for compile
-added wiiflow loader sources for v2

r387
-made homebrew booting more safe, shouldnt blackscreen
or codedump anymore

r386
-little modification on video cleanup (we dont need to wait
for vsync if we set black anyways :P)
-added WII_Initialize(); before sys_exit and dml boot,
without we may get a blackscreen

r385
-forgot to clear gecko sd file buffer on exit, could make problems
-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)

r384
-fixed greenscreen, moved mem2 init back (no idea what the problem
there was)
-fixed random game flickering on return to wiiflow, doesnt work
for everyone still ;)
-removed dsp deinit, dont see a reason for that anymore

r383
-moved mem2 init to the beginning of wiiflow booting
-allocating dml config in mem1 since we write it to mem1 anyways,
no need to unneeded move stuff from one mem to the other

r382
-moved a few things to mem1, seems like we have enough space
left for that still ;)
-fixed that fatal memory bug, now memory usage looks correct :)

r381
lalala

r380
-cleaned up mem allocs a bit, also corrected wrong display of
usable size in mem1 region, also fixed a fatal bug in it,
some bug is still in it...

r379
- added option to select preferred emuflow mode for plugins via source select
menu
- added options to move and hide buttons on source select menu
- use the new startup_menu.ini found here
http://www.mediafire.com/?v262b5ulxigdaum
- more info will be on gbatemp

r378
-limiting mem1 usage (we dont have that much in mem1 so 11mb
approx are enough) also readded memory cleanup before booting
a wii game to make sure games work
-added some small check to see if path is valid, sometimes
it codedumped on game path check

r377
-added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,
wii64 mod2 sources, to get a diff of what changed compared to
the original extract the svn_folder.7z which exist in all plugin
folders

r376
-added fceugx, snes9xgx and vbagx mod7, genplusgx mod2,
wii64 mod2 sources, to get a diff of what changed compared to
the original extract the svn_folder.7z which exist in all plugin
folders

r375
-added branch for plugin args mods

r374
-fixed case-sensitive OS compiling errors (thanks david.racine.1)
-updated danish.ini (thanks nibb)
-updated dutch.ini (thanks Etheboss)
-updated french.ini (thanks Jiiwah)
-updated spanish.ini (thanks Galen)
-updated german.ini

r373
-we may should set black before clearing the framebuffer, looks
ugly otherwise :P

r372
-clearing framebuffer before displaying image, should prevent
from strange startups
-replaced a few not needed definitions in code

r371
-moved down frag list to mem1 and also use mem1 memalign as it
is properly needed

r370
-added new translatable string, dl25, for french
-updated english.ini

r369
Update english.ini

Stop 0 size covers from being created

r368
-proper cleanup of video now, no more greenscreens should come
on game booting
-moved partition read buffer on game boot to mem1, faster

r367
-hopefully fixed a random codedump
-if emu save partition is set to -1, it will use sd card by default

r366
-more memory clearing up, may fixed a bug in wait messages

r365
-changed quite alot of things in apploader (thanks to GX again,
before the NSMBW and Prince of Persia patch did nothing at all)
-fixed typo in wip debug print (before it didnt work at all so
nobody noticed)

r364
-normally svn selects all changed files automatically, oh well...

r363
-right, I need to mark new files to commit, svn doesnt do that
automatically...

r362
-whoops removed some pretty important line :P
-using low mem setup of GX, because it got more expainations
what is what and works fine so why now ;)
-allocating memory to find partition dynamically now to prevent
the function from overwriting something maybe in wiiflow
-moved cheat file loading to mem2, because we cant just allocate
the memory *somewhere* as it was before
-categories should be found faster now (thanks yardape8000 for tip)
-we dont need to debug print if we set gecko debugging on or not :P

r361
-cleaned up booter code

r360
-fixed missing background music
-back to the entry point we had before
-set up cache to 32 again, seems to make wiiflow faster
-changed few things about memory management again
-made a few free safe again in code

r359
- fix for categories crashing in emuflow

r358
Update Spanish translation (Thanks Galen)

r357
-ok I revert the thing about protection, we dont have proper mem1
things even anymore so its useless :P

r356
-readded protection of mem region for apploader, should be more
safe now and prolly work even better, hopefully as good as with
the linker script :P
-readded dsp shudown, some games want to have it so the get it

r355
-removed MEM2 cleanup, and set up MEM1 cleanup higher
-fixed a bug in IOS reload which might result in blackscreen

r354
-using cfg-loader entry point now, its a bit lower ;)
-clearing screen properly now, no green screens or things like this
-added a few more low mem settings, fixed a missing flush in set
video mode (thanks dimok)
-partially clearing mem1 too now, using the code of cfg-loader for that
(thanks)
-using asm volatile instead of __asm__ to really call what we want
(thanks dimok for explaination)
-deiniting usb device properly
-shutting down system properly now on game boot, games should boot
more often now, its still not fully fixed

r353
-fixed really cruel bug in memory clearing which cleared nothing
at all :P
-(hopefully) fixed game launching properly

r352
-removed linker script yet again, hopefully properly this time :P
-modified the wii game launching to work without the linker script

r351
Added an Age Lock to the parental control menu.

You can select an age from 2-19, where any game rated above is not displayed.
It uses the age from the region of the game. 19 is all games. 2 is basically
none, because the rating systems start at 3. This operates independently from
the current per game lock, so you can still use both. Meaning both conditions
have to allow the game, before it will display.

You can override the rating by creating an age_lock.ini file. Just add the id
under the domain heading and set it to an age. To set Call of Duty: Black Ops
to an age of 5 you would enter this:
[GAMES]
SC7E52=5

There is also an age_lock_default in the wiiflow.ini file under [GENERAL]. This
will allow you to specify a default rating for games with no rating info.

r350
- removed three redundant lines and added information that our
new wii light file is already modified

r349
*ISFS_Initialize() should still be called after we reload to cIOS (2nd time fix)

r348
- replaced wiilight by something better from libprojectM because
its open source and we can modify it as we want, that should fix
the problem that the wii light sometimes did not disable properly ;)

r347
- all free should be safe now :P

r346
- Added GRB ratings.

r345
-big code cleanup, removed all those SAFE_ and SMART_
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit

r344
*Removed a stupid piece of code

r343
*Reverted something that was introduced in r341. Nand emulation should now work
again.

r342
-cleaned up code more, set clear priority to alloc in which
memory region

r341
Fixed "Set USB failed: -6" dug.

Fixed bug where user selected IOS is never actually used, because the
configuration file was unloaded before it gets there.

Fixed NAND paths being created with double "/"s. No real effect because they
seem to be automatically reduced to a single "/"

Minor wifi-gecko changes to keep it alive close to the game launch.

r340
-code cleanup and correction, should print more debug messages
than before if problems occur
-replaced most malloc by MEM2_alloc, as well as free and SAFE_FREE
replaced by MEM2_free

r339
- added new options for plugin inis, "displayname", if you
set it in for example the fceugx.ini to "nes" it will display
"nes" instead of "fceugx" in plugins menu

r338
- fixed coverflow being too slow in PAL50 video mode
-commented out a problematic line in code

r337
- added optional startup select source menu. Just set startup_menu=yes under
[GENERAL] in wiiflow.ini. Access it at anytime by pressing '+' while pointing at
the view switch icon.

r336
- compressed udraw.png and udrawR.png
-added Yardape8000 to the thanks list for adding cool things
to wiiflow :)

r335
- Allow wifi-gecko to work close to game launch

r334
*Saves flashed back to real NAND will now be unescaped the D2X cIOS way

NOTE: Wiiflow can not flash game saves back if illegal FAT characters are
escaped out in a different way D2X does. Game saves extracted with Wiiflow are
safe to flash back!

r333
*Added feature to flash game saves on emu NAND back to real NAND
*Added button to extract save from NAND to game config menu
*Added button to flash save to NAND to game config menu
*Fixed some buttons in game config menu
*Cleaned some unused code
*Moved some code to better places

r332
- Moved _initAsyncNetwork so it starts when the program starts. This way wifi-
gecko is connected earlier and you can see the initialization messages.

Moved the following settings to [DEBUG] section, so people know they have
nothing to do with normal wiiflow operation.
sd_write_log
wifi_gecko
wifi_gecko_ip
wifi_gecko_port

r331
- Modified wifi_gecko to use UDP instead of TCP.
Added WifiGeckoReader to the tools directory. It is a windows program used to
read the gecko debug messages over a wifi connection.
Thanks r-win & Dimok

r330
-re-added our good old linker script, for some reason some
games refuse to work without it, and since it doesnt really
make a size diff, we can leave wiiflow this special thing

r329
-fixed changing themes for sure now

r328
-corrected korean.ini encoding (thanks hypersg7 for new file again)

r327
-changed small thing about video cleanup, may fixes codedump
on switching themes

r326
-added korean.ini, thanks hypersg7, cant test ;)
-updated chinese_t.ini (thanks nobody_tw)

r325
-writing DML options now safe into memory, no way that there
an error can occur anymore

r324
- And the rest that should have been committed with r323 ;)

r323
- Fixed NAND emulation stuff:

*Fixed NAND emulation itself
*Fixed creation of nandpath and title.tmd for some games
*Fixed extraction of game saves for some games
*Cleaned up some code for NAND emulation
*Cleaned up some more unused stuff

Todo:

*Cleanup NAND emulation code much more
*Move the last used function in savefile.c to a better place
*Add extraction and flash options to game config menu

r322
-finally removed this ugly __real_memalign from the video.cpp,
looks better now :P

r321
-removed our linker script and changed a few things
about memory usage, please test if everything works fine,
if memory still allocates fine and if memory usage is the
same, if not we can revert it

r320
-updated spanish (again) (thanks glitch)
-updated italian (thanks xfede)

r319
-updated spanish.ini (thanks glitch)

r318
-updated danish.ini (thanks nibb)
-updated dutch.ini (thanks etheboss)
-converted language files to UTF8 LF

r317
-because some people started whining about the fact the last
change returns to health screen instead of system menu I changed
that now just for them

r316
-fixed broken return to system menu (thanks libogc for such
a huge failcommand)

r315
-fixed missing translatable words in menu_categories and
menu_nandemu
-fixed more spelling mistakes in menu_nandemu, menu_config
and menu_config_game
-updated english.ini
-updated german.ini

r314
-set up limits of fmt to prevent some missing words
-corrected a few spelling mistakes in menu_nandemu
-removed unneeded std:: from menu and menu_game

r313
-replaced all safe_vectors by regular vectors, there is no
need of it anymore, also removed miigotus wrapper

r312
Created wiki page through web user interface.

r311
-fixed background music (zomg the first menu which is not
defined in the menu.hpp itself)

r310
-added plugin selection menu in global settings, if in
plugin coverflow it will replace the nand emu button,
in this memu you can select which plugin should be displayed,
it will work no matter which sort is set, you can select more
than one emulator at the time of course
KNOWN ISSUE:
-background music is missing

r309
-set up cover size limit to 1090 pixel instead of 1024

r308
- categories menu 'B' back button fix

r307
-changed plugin code, also fixed a bug in it

r306
-something went wrong with the hq cover thing, now its
tested and working :P

r305
-fixed problem that covers were not loading properly with
only a few games in a coverflow view
-added new option to wiiflow.ini GENERAL section,
"cover_use_hq", if you set it to yes all your covers
will be displayed in HQ again, but will also slowdown
the loading and wiiflow in general

r304
- re-enabled '1' and '2' buttons for emuflow and brewflow
- updated default.ini to include layouts for emuflow and brewflow

r303
-updated chinese_s.ini (thanks kavid)

r302
-removed alot of unneeded .c_str()
-replaced alot of sfmt with fmt
-replaced a few sprintf with snprintf

r301
* Make remove Wii games safe again for ppl that don't have their games in
subfolders
* Close disc after installing a game

r300
-changed small thing about the help file reading
-WOW r300 already

r299
-reverted overjoys change about gc audio streaming because
it broke it
@overjoy:
I tested the place where it was well enough, I tried to move
it but you can't, you need to set it directly if you want or not,
install plain mios v10 and you'll see there is no other way

r298
- Merged common menu code

- The main settings menu will now only update the coverflow if needed. This
means pages 3-6 will return instantly.

- fixed typo in NAND saves text (exCisting). You may have to delete or fix
"cfgne26" in your english language file to see the change.

r297
* Fixed game installer for Wii games in issue: 48
* Fixed game installer for Wii games on partitions with sector size other than
512
* Fixed removing Wii games (issue: 41)
* Cleaned up some useless stuff

r296
-replaced 3 snprintf in code with strncpy, saves a little
bit time maybe, main reason is that its a more proper way ;)

r295
-updated chinese_t.ini (thanks nobody_tw)

r294
Merged common game and channel IOS loading code.

r293
Added Help file to the about info.
Max length is 4095
wiiflow/help/{language}.txt
defaults to:
wiiflow/help/english.txt

A basic help file is included. It does not contain all info yet.

r292
- Add uDraw icons to game info screen
- Clear old game info so it does not show for games without any gameTDB info.
- Only allow Update to show if not in parental lock mode.

r291
* Enabled nand extract features for full nand and game saves
* Made nand emulation kind of noob prove
* Wiiflow will search for a valid FAT32 partition if nand emu is enabled, but no
partition is selected
* Wiiflow will now offer to extract the nand if nand emu is enabled, and no nand
for nand emulation is available
* Wiiflow will now offer to extract a game save if nand emulation is enabled, a
save is found on real nand and no save is found on emu nand.cpp
* Illegal chars for FAT are now escaped the 'd2x' way in the nand file extractor

TODO:

* Add nand extract functions to game config menu's
* Add feature to flash a save back to real nand

r290
-100% better looking auto IOS selection code, also fixed
a small bug in it which might cause some error in wiiflow

r289
-added force progressive patch to dml games, just set
the game to PAL480p/NTSC480p to enable it, only works
with dml v1.3 or newer.

r288
-added possibility to select the cover folder in
emulator coverflow, for example in the fceugx.ini
set "coverFolder=fceugx", then wiiflow will look
into "wiiflow/boxcovers/fceugx" for covers instead
of "wiiflow/boxcovers", same goes for "wiiflow/covers"

r287
-reverted changes of r282 again since categories working
now with emulator coverflow

r286
- fixed categories for emu mode. backup categories.ini just in case.

r285
- fixed categories page button
- changed d-pad left from homebrew to emu
- disabled categories for emu mode for now to keep categories.ini from getting
messed up

r284
*Update libcustomntfs again to 2012.1.15 and fixed mtime bug

Wiiflow should now recoginize NTFS partitions on 3tb hdd's again

r283
-updated sd card debug log writer, now should work fine
if wiiflow is on usb too

r282
-added sort by plugin magic, just press b and plus to
change until you come to by plugin magic, then it should
be sorted by emulator if in emulator coverflow

r281
-set back rumble to wiiflow.ini, just set the "rumble" option
to "no" in it for disable, "yes" to enable (enabled by default)

r280
-added gecko output writing to sd card, enable "sd_write_log" in the wiiflow.ini or in the gecko.c, file will be called "wiiflow.log", you'll find it on sd card root

r279
-fixed really stupid bug which didnt enabled nand emu if pressed b on the emulator overflow icon

r278
-updated scummvm ini parser, more stable and doesn't codedump when returning to wiiflow anymore

r277
-stupid svn didnt noticed old libntfs has less files

r276
-back to a cache of 8, libntfs 2011.4.12 and the old ntfs mount settings (new libntfs makes problems)

r275
-fixed 99,999% herpderp bug that wiiflow freeze when trying to enter emulator gameview
-set title length copy to 64 chars, not that we get a codedump

r274
-updated scummvm ini parser, now shouldn't codedump anymore

r273
-fixed problem that game titles were not displayed correctly if wiiflow was compiled with devkitppc r25 or newer

r272
-small change of r271 failed, sorry about that

r271
-changed small thing about wiiflow video

r270
-changed some small thing to plugin loading again

r269
-FINALLY added wii game launching support for 3TB HDDs

r268
-re-added cover loading in game view
-increased priority of game banner sound thread to prevent crashing

r267
-using miigotus new coverflow loader (thanks) its way faster than the current one
-set down cover buffer from 120 (thats insane and just fills up memory) down to 20, thats enough

r266
-new wiiflow loading screen, preview: http://dl.dropbox.com/u/25620767/WiiflowMod/f.gif
-removed unneeded for loop in video.cpp to save time rendering the wait message

r265
-for emu covers still using extension, its more safe
-compiled libcustomext2fs, libcustomfat, libcustomntfs, libmodplay and libwiiuse with new devkitppc r26 (needs testing)

r264
-displaying game name without extension in emulator coverflow now, covers now also dont need extension anymore

r263
-made launching retail gamecube discs possible with next dml versions (thanks crediar)

r262
-added full DML v1.2+ support, you can use all options like no disc patch and NMM again directly from wiiflow, also launching of new GCReEx format works fine

r261
-added basic 3tb hdd support (thanks to gx)

r260
-included new libs from r259 precompiled that you don't need to compile them manually

r259
-updated libntfs-wii to version 2012.1.15
-updated libext2fs to e2fsprogs 1.42
-updated libfat to R4883
Thanks to USB Loader GX for the new libs


r258
-herpderp

r257
-fixed codedump on refreshing dml coverflow cache
-added detection of new GCReEx games on sd card

r256
-updated wiiflow code for new libogc git
-added proper pal 480p patch in DML games, if you
want to use new DML v1.0, set your games to either PAL 480p
for PAL games or NTSC 480p for NTSC games, also in the
wiiflow.ini make sure you set dmlr52+ to no in wiiflow.ini

r255
-added support for gc games extracted with crediars new
tool GCReEx for DML v1.0
-changed small thing about plugin loading in code

r254
-fixed reading in scummvm game list for sure now,
shouldn't codedump anymore with too long game titles,
games from usb should also work fine now

r253
-fixed problem that wiiflow didnt find scummvm
games which were on usb

r252
- Added ability to modify emuflow and brewflow under 'Adjust Coverflow' using
Mugoto's code.
- Have disabled '1' & '2' mode switching while in emu mode and homebrew mode so
emuflow and brewflow have only one mode and coverflow has 15 still.
I'll leave it up to Fix94 how many modes he wants each view to have. Fix94 you
may want to tweak and fine tune this - it's just a temp solution for now.

r251
-added new option for plugins, "ReturnLoader", if
enabled it will use the WiiFlowLoader.dol
(http://www.mediafire.com/?lcvlra9vco8a91j)
in the plugins dir to return to wiiflow
(needed for some emus)

r250
-fixed bug that emulators didnt return to wiiflow

r249
-added scummvm ini parser, that means if scummvm plugin
detected, wiiflow will scan the scummvm.ini for games

r248
-added possibility to use own banner sounds for plugins, the
names just need to be added to the ini, see for example here:
http://www.mediafire.com/?o1oxfw8c7icp753

r247
-added cache support for emulator coverflow,
should speed up loading a lot

r246
-added dynamic emulator plugin support, wiiflow will now read the emulator
dol name, rom path and everything else needed from a ini in the wiiflow/plugins
folder, see http://www.mediafire.com/?kj6dalp2ly3y35j for the currently 4
emulator mod inis.

r245
-added missing check boxes (hopefully)

r244
-made return to wiiflow from emulator faster and safer, no more codedumps
should come anymore

r243
-fixed small boot error for emulators

r242
-forgot to upload the ogg files too, sorry :P

r241
-added basic emulator support into a new coverflow view, "EMULATOR", you can
disable it via wiiflow.ini see
"http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-
loader/page__view__findpost__p__4176145"
for the nes, snes and gb,gbc and gba emulator mod needed for it. The games are
read from the default
path of the emulators, that would be "fceugx/roms" for nes for example. To
display the games, place the
emulator dol from the link above into wiiflow/plugins.
-using miigotus way for homebrew and emulator coverflow now, thanks for that,
makes things shorter

r240
- Categories Update. re-added numcategories so you can have less than 20
categories if you want. re-added categories per view (usb, dml,channels,
brew,etc..). added press 'B' on fav icon on game selected screen to go directly
to game categories just like pressing 'B' on fav icon on main menu. moved 'All'
button to lower left. replaced on and off buttons with check boxes - don't worry
I already compressed them and they only add 4k to WiiFlow. And a few other minor
changes.

r239
-fixed booting big homebrew applications (32MB max, but
only tested with 7MB so not sure if so much still works)

r238
Build for main svn r428

* Added nanddumper functions (Nand dumper not enabled yet)

* Added an extended check for new installed games which is enabled by default
Since the check takes some time you can bypass the check by setting:
'extended_list_check' in GENERAL section of wiiflow.ini to 'no'
Todo: Add an extended check for removed games

* Fixed a bug ISFS_Initialize() was called before reloading to cIOS

* Fixed long wait time when installing a Wii game @ 100%

r237
-fixed cache not reloading after copying gamecube game
from usb to sd

r236
-back to libpng 1.2.29 (pngu is written for this rev),
this fixed codedumps which randomly occured

r235
-fixed wrong copy message displayed (wbfsop10)
-updated english.ini
-updated german.ini

r234
-fixed bug which tried to launch a dml game from sd card
even if the copy process failed because of not enough space
on it (resulted in black screen then)

r233
-added 3 missing \\n in debug prints (not interesting for
people who dont debug wiiflow :P)
-updated danish.ini (thanks nibb)
-updated french.ini (thanks Jiiwah)

r232
-when in DML USB view, it will display if the game is already
on SD card by adding "(on SD)" behind the game title (you need
to reload cache for it to work) ( issue 22 )

r231
-fixed wrong played default wiiflow sounds ( issue 23 )
also replaced all spaces by tabs in the gui_sound.cpp ;)
-made the default wave sounds smaller

r230
-changed internal update changelog display, should be
scrollable now and fit the text completely

r229
-set DML to not touch video mode again since its not needed
-only set progressive flag for DML if component cable found and
480p is enabled or if video mode set to force progressive

r228
-fixed custom case color not working when set in
custom_titles.ini ( issue 26 )
-updated brazilian.ini (thanks Yuan)

r225
-Categories Page update. Now you can have 20 categories and select to view more
than one category at a time. Plus if Wiiflow finds old 12 categories.ini it will
update it to 20 by appending eight 0's.

r224
suite à la mise à jour interne de WiiFlow, la sauvegarde du fichier boot.dol sera supprimée car elle n'est plus nécessaire désormais
le lancement des DVD originaux de jeux GameCube devrait aussi fonctionner de nouveau
amélioration des performances
le démarrage de DML devrait également être légèrement plus rapide
correction du bug provoquant l'affichage de la mauvaise icône dans le mode chaîne lorsque WiiFlow était verrouillé
il est maintenant possible de choisir d'utiliser les boutons + pour changer de musiques ou /, via le paramètre b_lr_mode de la section [GENERAL] du fichier wiiflow.ini
le mode vidéo pour les disques GameCube sera désormais le même que celui défini dans la section globale DML dans wiiflow.ini,
le mode vidéo PAL60 est maintenant sélectionnable, avec DML r52+ il est aussi possible de régler les modes PAL 480p et NTSC 480p.

r217
le "dumper" de jeux GameCube fonctionne à nouveau, désolé mais il était non fonctionnel depuis la r190
à nouveau quelques changements relatifs à l’émulation de mémoire NAND et du cIOS d2x v9

r215
compatibilité complète avec DML r52+ : "dml_r52+' dans la section [DML]. Il est possible de la désactiver, lorsqu'elle est activée (c'est le cas par défaut), WiiFlow n'a plus besoin d'écrire un fichier boot.bin afin de lancer un jeu
possibilité de paramétrer NMM et le nouveau patch no disc directement dans WiiFlow (le patch no disc est activé par défaut et requiert DML r55+) tout comme les fonctionnalités de debug et de cheats. Les cheats sont aussi supportés dans les anciennes versions de DML
si les cheats sont sur le support USB, WiiFlow les copie automatiquement sur la carte SD. Sur les anciennes versions de DML, il les copiera toujours dans le dossier "games"
possibilité d'avoir les jeux GameCube et Wii sur le même coverflow (si les jeux GameCube sont dans le même dossier que les jeux Wii) et de les lancer à partir de là
correction de l'URL de cheat non affichée
correction du plantage lorsqu'un jeu avec un nom excédant 64 caractères est détecté
correction des noms de jeux erronés
pas de rechargement de l'IOS 58 lors de l'utilisation du lanceur de homebrew.
nouvel affichage des homebrews
ajout de la compatibilité avec le cIOS d2x v9, cela signifie qu'il est possible de modifier temporairement la région de la Wii avec l'émulateur de mémoire NAND, augmentant ainsi la vitesse du lanceur de jeu DML
le système de mise à jour interne de WiiFlow fonctionne de nouveau à partir de cette version

r191
tout est un peu plus stable ; quelques cas de code dump, freeze et de temps de chargement ne s'arrêtant pas sont corrigés
paramétrage global de la langue et de la vidéo de DML
lors de l'installation d'un jeu GameCube en mode compressé (activé par défaut désormais) et lors de la copie d'un jeu depuis un support USB vers la carte SD, le pourcentage affiché est maintenant correct
possibilité d'installer des disques GameCube multi-jeux.
choix du dossier depuis lequel les jeux GameCube sur support USB seront lus ; après le premier démarrage de cette version, une nouvelle option sera créée dans le fichier wiiflow.ini, "dir_usb_games=games". Il est possible de modifier le nom du dossier et WiiFlow utilisera le nouveau dossier.
pour changer de musique, il faut désormais utiliser à nouveau les boutons / et pour parcourir les jeux, +.

r175
installation des jeux GameCube beaucoup plus rapide désormais et possible sur support USB (FAT32, NTFS et ext2/3/4)
nouvelle fonctionnalité de copie des jeux depuis le support USB vers la carte SD (sélectionner simplement le jeu sur le support USB, cliquer sur "play" et laisser le jeu se copier sur la carte SD tout en sachant que cela peut prendre du temps)
nouveauté dans le mode dpad, le rafraichissement ne se fait pas toujours désormais et les jaquettes ne bougent plus lors de l'appui sur le dpad tandis que le pointeur survole l'icône d'activation du coverflow


r426
-Rename most references of "Wiiflow" to "Wiiflow Advanced", images to follow.
-Use gnu c++0x standard, and fix freetypeGX so it will compile without errors
with it
-Don't use AA for wait messages.
-Removed safe_vector.hpp
-detemplatize cache, cachedlist, and list classes, and simplify.
-Change gamelist from vector to deque
-Don't cache music list
-Remove empty ini domains
-Change all references to game id to use char * instead of u8 *, and remove all
typecasting.
-Fix game installer (thx Yardape8000)
-Limit coverbuffer to prevent old ini's from causing crashes that have
cover_buffer=120
-Only keep necessary information in dir_discHdr
-Add a "new" hander
-Simplify and speed up the cover downloader.
-Use iterators wherever possible
-Prepare for better args support/faster loading, and more configurability.

r425
--Fix games playing wrong banners sometimes, rewrote the handling entirely.
-Got rid of the coverflow lag switching games in selected view
-Rewrote coverloader (scrolling left and right wont show loading covers now
because it loads them faster.)
-Revert libpng, not sure if fixing the coverloader is actually what fixed my
corrupted covers or if it was this, so I'll just commit it how i have it.
-Got rid of preallocated thread stacks to simplify thread handling.
6:30 am, time for school....

r424
-Clean up some code, move SFont into its own file and refine it a bit.
-Make a nicer genres in GameTDB
-Make fonts smaller in GameTDB page
-Fix 2 little things in the cache
-More advanced path detection, as well as an ini setting for the wiiflow data
folder to speed up loading. "dir_data"
-Fix a bug where wiiflow might not have found the correct partition
automatically on clean install.
-Make the coverflow editor work for homebrew view, and added two new ini
options: "smallbox" can be used in any view now, and each mode can have its own
seperate views, all editable by the coverflow editor. (this means 24 modes are
possible, 32 when i add DML)

r423
-Fix banner sounds for most of the games that banners didnt work on (Thanks
Dimok again for your sound handler)
-Steal compressed images from mod
-Update the game info screen to show the rest of the controls (idea from mod)
-Add a way to write gecko log files to disk easily. define FILE_GECKO in gecko.h
to use it, and it will write all gecko output to your apps/wiiflow dir in
gecko.txt
-Make homebrew use custom titles and colors.
-Trim all trailing whitespace in the source.
-Compressed dol even smaller xD.

r422
-Fix a stupid endless while I added last commit on no sleep (r421 couldnt boot
games)
-Fix about and synopsis 100%, can even be resized or moved by themes properly
now.
-Fix a ,, typo in the defines.


r421
-Resize fonts
-Fix up threading some more.
-Dont create video object until after IOS reload
-Make the temp game sound header volatile, and some other variables changed in
threads
-Fix up the cover loader so it isnt constantly reloadong covers if coverflow
hasn't moved, among other things.
-Update icon.png and change tabs in meta.xml to spaces (hbc font shows boxes for
tabs)

r420
-Fix deleting games on fat/ntfs
-Fix font sizes and make multi-choice buttons use btnfont. Now when you change
a font size you wont get 2 diff font sizes on diff buttons.
-Fix mirror position on titles
-Widen titles so they dont get wrapped
-Move selected title left some and widen them for the same reason.
-Clean up more code in menu.cpp
-New translation: wbfsop11=Deleting game failed!
-Credit me if you use my changes ^^

r419
-Clean up gui functions quite a bit
-Fix text wrapping
-Change Emu mode selection button to a multi choice button like mod, operates
different though. I did have some freezes switching back to NAND channels after
listing emu, idk if this is still an issue but it will get ironed out if needed.
-Speed and size ftw...

r418
-Added a few images from wiiflow-mod, and actually use them here.
-Update freetype, libpng, and remove metaphrasis
-Fix flip sounds (The correct way!)
-Add ability to set the code dump reload timeout by ini, default was 5 seconds,
under [DEBUG], dsi_timeout, wifi gecko settings are also moved to the [DEBUG]
domain.
-Async network is automatically initialized once the menu is up now is wifi
gecko is enabled
-Remove default values from calls to CConfig
-Fix defines.h
-Refine fonts and sounds loading (There ARE changes in the theme.ini lines to be
documented)
-Fix game removal, the correct way.
-Add new homebrew view, in about 250 lines less code than the version fix94
committed at wiiflow-mod in an attempt to imitate my preview. It can be
disabled by ini but is now the default.
-Got some remnants of mod code in there still till i get it all weeded through
eventually... and add my own dml ofc.
-Left a few testicals laying in there for the high school script kiddies
-Clean up a shetload of code, ALOT still to go, and alot of changes to merge
from 1 dirty source to this now.

--Issues known to still exist: I get a freeze on the wait screen during mass
b+reload, a lag in coverflow when switching from game to game during banner
sound extraction, nand emu does not stat and read cache on first boot still,
still cant hit channel view with no sd/hdd inserted.

Wiiflow r417 mod r18
- Ajout du support de DML pour lire les backups gamecube sur SD, sans SD Gecko.

rev 417
*Compile portlibs with devkitPPC r24 and libogc 1.8.8
*Move the stack up 8 bytes and align 32 after bss also, so that .end is always
aligned.
*Fix finding of the main application in channels, there is not need for a second
scan of the app files and checking for a wad header with memcmp if you get the
info from the TMD correctly. This eliminates the skip_bootcontent method and
all nand games boot the same way.
*Add a workaround for custom channels (forwarders) so that they use
WII_LaunchTitle instead of the custom appldr.
*Fix booting of injected vc.
*Align everything going through ioctls and ioctlv for nand emu, to improve cache
flushing.
*Improve the nand emu mount/dismount and simplify it.
*Rename everything WiiTDB to GameTDB, and change to the new URL's. This
includes some fixes to the cover downloader and speeds it up ALOT. Instead of
12 url requests for each missing cover, now it will be 2-3 at most. There are
also no longer seperate url's for channels and games. Also renamed any wiitdb
references in languages and themes to the gametdb counterpart, using the same
case as it were before.
*Some cleanup of wbfs initialization, removing some unneeded or unused
parameters and variables.
*Added sdhc.h and sdhc.c from CFG
*Added support for playing games from SD with the same file system support as
USB.
*Added sorting by console type based on the id of the game. Use it by sorting
By Game ID and using b+up/down to cycle through the systems.
--Some new translations for this:
custom=Custom
commodore=Commodore 64
neogeo=Neo-Geo
nes=Nintendo
snes=Super Nintendo
mastersystem=Sega Master System
genesis=Sega Genesis
nintendo64=Nintendo64
turbografx16=TurboGrafx-16
turbografxcd=TurboGrafx-CD
wiiware=WiiWare
wiichannels=Offical Wii Channels
wii=Wii
homebrew=Homebrew
unknown=Unknown

*Lower mem2 priority size to send more shit to MEM2_alloc
*Raise mem1 upper limit for the apploader 8 bytes.
*Make cheat downloader work for WiiWare and VC
*Delete menu 7, forgot last commit
*Attempt at fixing case colors, still needs work, also titles may need some work
since they seem to not be read form xml or custom_titles.ini sometimes.
*Clarify the setting up of low memory in disc.c
*Remove the ios parameter from the apploader, Disc_BootPartition, and
Disc_WiiBoot.
*Make frag truly work for WBFS partitions.
*Clean up some includes throughout.
*Make all data pointers and parameters for channel launching use u8 * instead of
u32 * to get rid of mass casting in pointer math.
*A shitload more im sure, need to commit to sync to official SVN.

Rev 416
*Update language files and add documented ini files for most settings.
*Updated meta.xml with more controls
*Updated Some docs.
*Removed port selection from the makefile and buildtype.sh
*Fixed incorrect title ID for Pokemon Rumble in the channel launcher (thx xFede)
*Replaced old cios detection and hashing with a proper implementation. No more
brute forcing! Also now only d2x cios will be detected, and reliably. (Based on
code from GX by Dimok, thx)
*Added a parameter to Config:save to allow unloading of the ini on save. ie:
m_cfg.save(true);
*Bump version string to 3.0 ALPHA (Big jump, but this deserves a major version
bump)
*Fix most font issues for themes.
*Added sorting by player count and wifi player count for games.
*Fixed positioning of the about screen and game synopsis (its ALMOST perfect
now)
*Moved a vsync in the wait screen.
*Fix a crash when switching to channel/nand view before a cache was created.
*Made a solid attempt at fixing the green screen on ios reload (hope it works
for most of you)
*Fix dumps when booting a game DVD.
*Add creation of folders when using USB saves option.
*Partially fix USB Saves, always works when the game is played form DVD or wbfs,
mixed reports when from ntfs/fat32. (folder creation based on code from GX by
Dimok, thx)
*Fix all blanks in the menus and added some new options.
- Rumble is now handled by the setting you have in your wii settings (home
menu->controller options->rumble) and no longer is a setting in the ini.
- Box mode is now only an ini setting, everyone uses boxmode anyways.
*Now delete the playlog on wiiflow launch, playlog is always written on game
launch.
*Disable_Emu before exitting wiiflow.
*Themes changes:
-Changed thxfont to text_font in GENERAL
-Removed page 7 of the main menu
-Removed boxmode and rumble
-Moved partition selection to page 1 slot 3
-Added a button to toggle savegame emulation in page 1 slot 4
-Moved async network to page 3 slot 3
-Remove ios selection for games, ini only now, otherwise uses what the game
requests with auto_ios
-removed disabling of returnto in game settings, ini only. New d2x method isnt
detected. Replaced it with toggling save emu for that game.
-Only 3 pages in game settings.
-Too confusing to list what all buttons were moved, check default.init
*Removed title downloader coder, wiitdb is working pretty well and so is reading
titles form the game/channel itself.
*Fixed titles for nand and games.
*Made sorting ignore punctuation.
*Option for full emulation in nand and games, and under the id of the game in
gameconfig2.ini full_emulation=
*Add ability to use a separate folder for usb saves and nand emu. savepath= and
savepartition= under GAMES in wiiflow.ini (they default back to the settings for
NAND emu if not set)
**Im sure I forgot some things, but thx to all the testing and help with
documentation from all!**

Rev 415
*Fix typo in OverjoY's name in defines.h
*Add sorting based on player count and wifi players count, b+up/down switch to
the next/previous number of players in those modes.
*Fix titles for nand and channels, will always show the full title now without
funny characters.
*Titles work with or without wiitdb.xml, although headers/channels don't always
have a pretty title.
*Fix installing from DVD, booting from DVD still broken.
*Remove some members from CItem that already exist in dir_discHdr
*Add a wchar_t [64] to the dir_discHdr to hold the wchar titles.
*move mem2 m_endaddress back down to 0x93000000 and the disc pointer back to
there as well.
*Other shit I forget, too broke to think.

Rev 414
- Make sorting by Alpha ignore punctuation.
- Set ini lines for updating the cache, so when updating wiitdb and exitting
before going to the other views it will still force update the cache with the
new info.
- Fix an annoying bug where if you had a game on a partition and the rest of your
games on a later partition, the ini was overwritten with the first partition
with games. Also bypassed this section of code for channel view and fixed it
incase you loaded directly to homebrew view (a new passing argument coming soon
to set the view on boot)
- Close wiitdb after updating channel cache (oops)

Changelogs précédents: http://code.google.com/p/wiiflow/source/list?num=25&start=388

R305
- Nettoyage du code source
- Ajout du support des cIOS d2x
- Ajout du Block IOS Reload

Changements ultérieurs :
Consultez le site officiel.

R92
Stupid typos screwing up my release zzzz.

R91
- Language.ini et titles.ini sont à placer dans le même dossier que WiiFlow.
- WiiFlow va maintenant chercher le boot.dol dans le même répertoire que wiiflow.ini. Si il n'est pas trouvé, il sera créé.
- Autres changements.

R90
ugh, error in release script, updated versions to reflect.

R89
BETA
- WiiFlow redémarre désormais après une mise à jour
- Mise à jour des versions.txt
- Mise à jour du defautl.txt pour améliorer les performances.
- Divers autres changements.

R88
- Possibilité de supprimer le "cheat.txt" en maintenant Bouton 1 Wiimote et Bouton 2 Wiimote dans le menu cheat.
- Ajout de la page 5 pour les paramètres de jeu.
- Divers changements mineurs.

R87
- Wiiflow 2.1 release.
- Updater fully functional and has hosting.
- Fix reported bugs since 2.0.
- Ability to sort games by 4 different settings, Press B+Down
- Ability to switch partition by Pressing B+Up in main screen.
- More fixes and small additions.
R86
- Release 2.1

R85
- Clean up and fix returning to wii menu when priiloader is set to autoboot wiiflow and return to autoboot.
- Set Paths for updater to new server.
- Prepare for 2.1

R84
- Possibly speed up cover loading: m_cf.start was called 2x Move setSorting in menu.cpp to sort before the findId so that last showed game works on boot/settings exit.

R82
- Missed last change for versions.txt..stupid turtle!

R81
- Finished updater
- Add Changelog info to updater, usage commented in versions.txt
- Add 1 lang string sys7 which is displayed in changelog section when installed version is selected.
- Add punctuation to some strings in menu_download.cpp

R80
- Version selection working by extracting version numbers and number of versions from versions.txt
- Add example versions.txt to trunk

R79
- Revert txt cheats code to fix the bug (sorry, but its been 12 days, the bugs you were trying to fix were fixed in the previous version, pls add xml to this version if you want), made so opts are removed from game's id section if no cheats are selected rather than toggle them.
- Enable left/right with repeat for switching pages in all menus, also in game select screen made repeat work. (may need disabled in that view if spamming banners causes issues)

R78
- Better code for show_cover_after_animation

R77
- Fix show_cover_after_animation...tested.

R76
- Doh, i mustve been half asleep when i changed that in r67

R75
- ifstream is a bad class to accidentally typo as ofstream when checking if boot.dol exists LOL

R74
- Expand dol_backup from [26] to [33]

R73
- Working ios selection to mod DL url
- Versions button ready to select versions

R72
- Mod system menu for Jiiwah and Benjay.
- Fix crazy coding in system menu.
- Add blank versions.txt to trunk
- Changed txt url to point to the trunk/versions.txt

R71
- Fixed bug with alpha blending in fanart
- Fixed sorting in coverflow
- Don't let wiiflow hang when a gecko is attached, but the PC is not reading the serial port.

R70
- Missed hiding some buttons when switching to downloader for update.

R69
- Added flip buttons to system menu (incomplete)
- Cleaned up menu.hpp
- Fixed some bugs i missed in menu_download
- Screamed at pc

R68
- Change default build type to 249
- Make downloader back up boot.dol before writing a new one, and replace it if new file failed to write
- Delete versions.txt after system menu is closed.
- Fix "boot.dol not found at default path" error
- Hide Download bar and status on system menu after a few seconds to make room for update selection and information.

R67
- Change to check apps/wiiflow before /apps
- Change fanart to use 3ltr id's also (r-win)
- Move APP_NAME to menu.hpp from menu_about.cpp
- Seperated versions.txt downloading from updated dol downloader and rewrote most of it.
- Auto DL txt on entering system menu.
- move update URL to menu_system so it can be modded by gui buttons later.
- remove m_systemLblIOSbase and combined it with m_systemLblIOS
- remove m_systemLblVersionRev and combined with m_systemLblVersion
- moved labels up in menu_system
- show download bar and status when DLing versions.txt, needs hidden by timer soon.

R66
- Fanart can now draw before or behind the cover:
- Add show_on_top=yes to the [artwork] section
- Also, hiding the cover until the animation is done can be done by adding show_cover_after_animation=yes to the [general] section

R65
- Ajout de la possiblité de mettre un nombre de catégories à afficher par "numcategories=" dans la section [ GENERAL] de wiiflow.ini
- Deplace le fanart sous la jaquette.

R64
- Correction du tag "aphabetically" par "alphabetically"

R63
- Added lastplayed to game launching (only was available for channels before)

WiiFlow 2.0 R46
- Nouveau nom : WiiFlow 2.0

R45
- Réduction de la taille de la police d'écriture dans les crédits. (Miigotu)
- Retour a l'EHC Frag Module original pour fixer le chargement avec le cIOS en base 57. (r-win)
- Corrections de quelques animations bouttons et titres. (Miigotu)
- Ajout d'une liste de chaine du menu Wii (ne marche pas avec le cIOS base 57). (r-win)
- Ajout du lancement depuis partitions FAT32/NTFS. (r-win)
- Ajout d'un nouveau moteur Gecko. (r-win)
- Ajout de la possibilité d'afficher des FanArts. (r-win)
- Correction du chargement de jeux avec un autre IOS. (r-win)
- Mise à jour du fichier langage.ini.
- Mise à jour des thèmes.

R44
- Fusion de la branche "fat_ntfs" avec "trunk"

R43
- Correction du bug des Covers (enfin)!
- Ajout de fonctionnalités vidéo inutile (créées par Dimok, btw)
- Ajout d'un patch pour Prince Of Persia (vous devez quand même mettre les options disable_dvd_patch=yes et returnto=0 dans le fichier wiiflow.ini, sous la section [GAMEID])
- Correction des patches WIP (Dimok)
- Install installera maintenant toutes les partitions (comme cela était avant)
- Ajout du patch de Giantpune pour le retour à une chaine (ajout de returnto=<CHANID> dans wiiflow.ini sous [ GENERAL])
- Ajout du support initial de fanart (par Miigotu). Seules les images de fond sont supportées pour l'instant, mettez les dans votre dossier fanart/background. Wiiflow met /background après la variable dir_fanart dans wiiflow.ini. Ne mettez pas /background ici !)
- Ajout des id's de jeu à 4 caractères dans les URL's de téléchargement
- Désactivation de l'installation sur les lecteurs NTFS
- Correction de l'installation des jeux sur les lecteurs WBFS
- Changement des fichiers usbstorage et fs pour utiliser ceux du CFG Loader USB
- Correction d'erreurs mineures avec le rechargement de l'ios et les partitions NTFS/WBFS
- Activation de la sortie des info de débuggage du Cios 249 avec gecko
- Petit changement dans la langue Italienne

R31
- Support du Nunchuk.
- Affichage de l'écran d'installation si un Disque est inséré.

R30
- Pas de changelog.

R29
- Quelques corrections et des vérifications supplémentaires pour le menu de triche.

R28
- Correction d'un bug dans le menu Cheat
- Correction sur la possibilité de faire sortir certains DD de la veille
- Wiiflow cherchera les thèmes et autres dans drive:/wiiflow/ et drive:/apps/wiiflow.

R27:
- Ajout d'un menu Cheat (merci VIP)
- Changement de répertoire: tout va dans sd:/apps/wiiflow/

R26:
- Mise a jour des instructions de compilation sur la page googlecode

Révision 25
- Correction du bug "out of memory" lors du téléchargement des covers.
- Correction des covers corrompues (la libfat 1.0.6 inclue dans le devkitPro R19 est encore défectueuse!), supprimez le cache des covers si vous avez des jaquettes corrompues (/wiiflow/cache).
- Amélioration des performances du FAT.

Révision 23
- Correction du bug "out of memory" lors du téléchargement des covers.
- Correction pour la compatibilité avec le devkitPro R19.

Révision 22
- Ajout d'une boite spéciale pour un jeu particulier.

Révision 21
- Correction pour NSMB NTSC.
- Nouveau mode vidéo "Progressive" pour forcer et patcher en 480p.
- Nouveau mode vidéo "System" pour utiliser le mode vidéo du système sans forcage ni patchage.
- Possibilité de basculer les favoris en on/off et changer les thèmes si WiiFlow est dans le mode parental.

Révision 20
- Ajout d'un patch pour New Super Mario Bros (Merci à Wiipower) : patch du "main.dol" à la volée.

Révision 17
- Correction d'une erreur avec des thèmes perso dans une zone avec pages multiples (Thx Benjay).
- Changement dans le forçage et le patchage du mode vidéo pour une meilleur compatibilité. (A tester !)

Révision 16
- Correction de l'écran noir ou du blocage lors du lancement de certains jeux.

Révision 15
- Amélioration du support DSHC.
- Application du patch "No Disc in Drive" seulement pour l'ios249 < rev13 et l'IOS 222/223.

Révision 14
- Ajout d'un support "réel" des cartes SDHC, meilleure compatibilité pour différentes cartes SDHC.

Révision 13
- Correction bug du forçage/patchage du mode vidéo.
- Correction du code dump provoqué par l'utilisation de l'IOS 222/223.
- Correction de l'erreur WiFi 50330.

Révision 12
- Mise à jour du ehcmodule v4 (IOS222/223) provenant de la dernière version de l'uLoader 3.1.
- Affiche le Cios utilisé dans le menu "About".


image image



http://code.google.com/p/wiiflow/ Site officiel : http://code.google.com/p/wiiflow/
http://www.wiiflowiki.com/ Wiki officiel : http://www.wiiflowiki.com/
http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/ Topic officiel US : http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/
http://code.google.com/p/open-wiiflow-mod/ Site du mod : http://code.google.com/p/open-wiiflow-mod/

 
Télécharger Télécharger Wiiflow 3.0 Alpha (rev426/mod r348) (vous devez être authentifié)
Les fichiers avec l'extension 7z se décompressent avec winrar ou 7zip.
 

758 commentaires
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^ Déconnecté 351fp91
#1, posté le 02/11/09 à 20:54:32
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59 messages
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salut, heu voila faut-il installer ios222 ou iso249 ? ::huh::
quel est le meilleur pour eviter des problemes.

MERKI ::)::

Les deux ?
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
^ Déconnecté abdel69jutsu
#2, posté le 02/11/09 à 20:56:00
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21935 messages
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met les 2
^ Déconnecté strunks
#3, posté le 02/11/09 à 21:02:22
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175 messages
Apprenti parleur
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les deux
^ Déconnecté carole20200
#4, posté le 03/11/09 à 10:26:49
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7 messages
Petit nouveau
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bonjour...voila j ai un petit probleme je voudrais mettre les jacquettes mais a chaque fois que je met telechargement la console beug...
^ Déconnecté Snouki
#5, posté le 03/11/09 à 10:36:19
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8883 messages
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revient a la version 1.1
^ Déconnecté abdel69jutsu
#6, posté le 03/11/09 à 10:42:36
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ou alors telecharge et installe les jaquettes sur ton PC::)::
^ Déconnecté strunks
#7, posté le 03/11/09 à 11:06:05
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175 messages
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pas mal merci!
^ Déconnecté Baptiste60130
#8, posté le 03/11/09 à 11:58:05
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13872 messages
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lol::d::::d::
^ Déconnecté carole20200
#9, posté le 03/11/09 à 14:37:32
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7 messages
Petit nouveau
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et comment j installe les jaquettes sur mon pc????::'(::
^ Déconnecté crash251
#10, posté le 03/11/09 à 15:01:46
Membre helper/technicien
13184 messages
Dieu des dieux
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tu prend les jaquettes ici : http://www.wiiboxart.com/pal.php
^ Déconnecté mikalola
#11, posté le 10/11/09 à 22:36:57
Averti
78 messages
Petit parleur
star
salu j'ai deja neogamma je pe installer lui en complemen et garde 2chaine differente neogama et celle là ou pa?
^ Déconnecté orwel
#12, posté le 10/11/09 à 22:41:29
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oui, pas de problème ! :;)::
^ Déconnecté mikalola
#13, posté le 10/11/09 à 22:42:17
Averti
78 messages
Petit parleur
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et je pe prendre ce lien la pour ^premiere installation aec la chaine
^ Déconnecté orwel
#14, posté le 10/11/09 à 22:46:11
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oui, mais ce n'est pas un chaine mais un forwarder (c'est à dire que tu a une chaine sur le bureau, mais elle "pointe" vers les fichiers présents sur la SD). Donc il faut que tu ai les fichiers dans ta SD pour que la chaine fonctionne.
^ Déconnecté le-freemans
#15, posté le 11/11/09 à 19:28:44
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Bonsoir tous le monde, alors voila j'ai un ptit probléme. J'ai un disque dur avec 2 partitions, la premiére en Fat et la seconde en Wbfs. Lorsque je met les fichiers contenu dans l'archive sur la partition Fat et que je lance le Forwader "celui de l'archive installer préalablement avec Wadmanager" la console ne trouve pas le chemin du loader et se remet sur l'ecran menu de la console.

Pourquoi?

Est ce que la partiton Fat doit se trouver en seconde position?

Merci de votre aide.
^ Déconnecté crash251
#16, posté le 11/11/09 à 19:29:40
Membre helper/technicien
13184 messages
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WBFS en principal

et FAt 32 en secondaire
^ Déconnecté le-freemans
#17, posté le 11/11/09 à 19:36:47
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3 messages
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Ok merci, Y a t'il moyen de résoudre mon probléme sans perde mes backup?
^ Déconnecté crash251
#18, posté le 11/11/09 à 19:41:33
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tu les remet sur ton disque dur de pc et apres tu les reinjecte c'est tout simple avec WBFS manager
^ Déconnecté le-freemans
#19, posté le 11/11/09 à 19:42:47
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3 messages
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Ok merci.
^ Déconnecté sofline
#20, posté le 12/11/09 à 15:35:08
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17 messages
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Bonjour,

Ayant mise la version 1.1 en chaine, comment faire pour mettre cette chaîne à jour à la révision 1.1r20 ?

Je vous en remercie par avance.

Sofline.
^ Déconnecté Snouki
#21, posté le 12/11/09 à 15:37:22
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8883 messages
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passe par la HBC ou via un forwarder
^ Déconnecté sofline
#22, posté le 12/11/09 à 15:47:17
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17 messages
Petit nouveau
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Donc si je comprends bien ta réponse, il faut que je désinstalle la chaîne car elle ne peut pas être mise à jour.

Que je mette un forwadder en chaine car ce n'est qu'un raccourci ce qui me permettrait de remplacer juste le fichier .dol pour chaque mise à jour ?

J'espère que je suis compréhensible, j'ai moi même du mal et pourtant je ne suis pas blonde ::xD::
^ Déconnecté Snouki
#23, posté le 12/11/09 à 15:49:54
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8883 messages
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Oui tu as tout a fait compris ce qu'il fallait faire :;)::
^ Déconnecté sofline
#24, posté le 12/11/09 à 15:52:38
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17 messages
Petit nouveau
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Eh bien merci à toi Snouki.

Bisous à bientôt sur le forum.
^ Déconnecté Snouki
#25, posté le 12/11/09 à 15:56:05
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8883 messages
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lol
^ Déconnecté Pax
#26, posté le 14/11/09 à 09:05:09
Membre
48 messages
Débutant
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Ça dragouille sur le forum :D
^ Déconnecté zizou94
#27, posté le 14/11/09 à 09:08:25
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12834 messages
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Wii info commence à faire de l'ombre à Mytic.fr ?? ::p:: ---> ok ! je sors ... ::siffle::
^ Déconnecté adri
#28, posté le 14/11/09 à 09:41:11
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2539 messages
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Sa va devenir Miitic.fr ::xD:: Sortons , sortons ...
^ Déconnecté Danpou
#29, posté le 14/11/09 à 23:47:26
Membre
12 messages
Petit nouveau
star
Ya t-il moyen d'avoir l'affichage du wii flow a la page de demarrage ou bien on est toujours oubliger de passer par la chaine homebrew pour executer par la carte sd.Merci
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
^ Déconnecté onthemixx
#30, posté le 15/11/09 à 10:02:54
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