ThatOtherPerson, très créatif ces temps ci, nous offre SwingBall, un jeu présenté à la Nintendomax Wii Dev Compétition 2010.
Version 1.1 - Quelques nouveaux niveaux. - Amélioration du menu de sélection des niveaux. - Ajout d'un écran de menu rappelant que des niveaux personnalisé peuvent être créés, et expliquant comment faire. - La vitesse des mouvements a été rendu indépendant de la fréquence de rafraichissement (frame rate).
Version 1.0 I just updated it and made a bunch of improvement. Now its actually more of a game then just a tech demo.
There is a goal now. There is an onscreen timer that counts down from 30 and if it reaches zero you lose. There are things you can pick up to gain extra time. Your score is equal to how many seconds yo have left when you reach the end of a level. Your high score for each level (there are six at the moment) is automatically saved and gets displayed at the level selection screen.
I fixed problems relating to jumping well standing next to something (before standing next to a block would occasionally cause you to either not jump or jump too high). I added the ability to jump well you have a rope out just like you can when you don't. I generally just tweaked and perfected a bunch of things relating to your movement and collision detection.
The sprites are still simple and similar to the previous ones but I think they look slightly better now. I also added a blue trailing effect behind your character that blurs and fades nicely.