Télécharger Wire3D v1.2

862Wire3D v1.210/12/13 à 01:10:33Outils396821
Fichier : wire3d.zip
Taille : 42.064Mo 
Description :


Wire3D par antibyte est un outil permettant de développer des plates-formes pour homebrew en 3D, pour la Wii et Windows. Nécessite donc d'être soi-même développeur, afin de pouvoir utiliser cet outil.
Codé en C++.

Version 1.2

added Input System
added support for multiple vertex streams per mesh
added layer masks to nodes, lights and cameras
seperated Image (i.e. buffer) from Texture (i.e. properties)
seperated handling of vertex declarations from vertex buffers
added usage type STATIC_DISCARD_ON_BIND for textures
removed VisibleObject in favour of RenderObject
removed scene graph dependency from Renderer
improved drawcall batching of static (sub)meshes
improved performance of drawing submeshes on PCs with software vertex processing
added camera node
added light attenuation
added blending mode 'BM_ADD' to Material
(Wii) added support for submeshes to displaylist handling
(Wii) fixed vertex cache issue
(Wii) fixed a bug in handling lights
(DX9) added support for HLSL shaders
(DX9) added support for multiple render targets

Importer/Unity3D exporter:

added import/export of collision shapes, rigid bodies and character controller
added import/export of skybox
added import/export of submeshes
added option to combine static meshes
added option to export vertex colors as 32bit
exporting lights
exporting camera
exporting fog from RenderSettings
added disk and memory statistics summary after export
using default values for undefined transformation parameters
fixed overwritten default color values in render state
fixed incorrect calculation of font texture size
fixed text exceeding specified maximum length divided by 6
fixed wrong filter mode being used when texture has no mipmaps
fixed Importer header files polluting global namespace
fixed memory leaks


added Sample11 to show how to use the input system
added Game sample to demonstrate new features
rewrote Sample10 to better demonstrate batching

Version 1.0.2
* Wire
* draw call batching of static and dynamic geometry
* text rendering
* skybox node
* `VertexBuffer` uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. *Note*: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
* `IndexBuffer` only uses 16bit indices, as Wii does not support 32bit indices anyways. *Note*: Interface only changed on `IndexBuffer::GetData()`, if you are accessing index buffers via operator[] there are no changes necessary.
* (PC) fixed renderer statistics bug when `ResetDevice()`/`DestroyAll()` was issued.
* (PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
* (Wii) fixed anisotropic texture filtering

* Importer
* leaking vertex data fixed
* support for "Static" flagged transformations
* fixed missing Spotlight parameters

* Tools
* [http://www.freetype.org/freetype2/index.html freetype2] font engine added

* Samples
* updated Sample3, Sample10 and Demo to showcase new features

Version 1.0.1
- Wire :
debug build uses custom operator new/delete
unified handling of platform dependent index buffers
fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used

- Importer
turned importer into lib
handle render states that are defined per material (additionally to per node/leaf defined render states)
handle vertex and index buffer access usage types
keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
fixed memory leak

- Tools
added Bullet Physics lib to solution for wii and win
added Unity3D exporter
fixed 3rd party lib gcc warnings

http://code.google.com/p/wire3d/ Site officiel : http://code.google.com/p/wire3d/

Télécharger Télécharger Wire3D v1.2
Les fichiers avec l'extension 7z se décompressent avec winrar ou 7zip.

3 commentaires
Pages: 1
^ Déconnecté Attila
#1, posté le 23/04/12 à 19:52:38
23125 messages
Dieu des dieux
peux tu stp rajouter les numéros de version dans les downloads et news....
merci pour les news
PS3 infos, toutes les news et tutoriaux du hack / jailbreak PS3
^ Déconnecté abdel69jutsu
#2, posté le 23/04/12 à 19:59:27
22921 messages
Dieu des dieux
Ah, ouais, on voit que ça fait longtemps... xD
^ Déconnecté lyokowii
#3, posté le 27/05/18 à 17:09:25
6 messages
Petit nouveau
Salut tout le monde

est ce qu'il y a des tuto de ce fameux wire3d ?

et merci d'avance

Pages: 1

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