Emulateur GameCube / Wii : Dolphin v3.5-423 - News
Emulateur GameCube / Wii : Dolphin v3.5-423
Posté par richardjouir le 23/02/13 à 15:23:05
2140 affichages, 0 commentaire
Voici Dolphin, l'émulateur pour pc de GameCube et Wii le plus avancé.
Chose étonnante, il fait mieux tourner les jeux officiels que les Homebrew, même si certains marchent aussi dessus.
Note: La version fournie est la version Windows 32bits. Si vous voulez la version Linux, Mac OS X ou Windows 64bits, allez voir sur le site officiel.
Pour consulter les changements, rendez vous à cette adresse :
Eliminate artifacts in nobanner.png.
Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack.
Hopefully kill a stupid warning on Windows.
Fix my DX11 texture-related failure.. Fixes issue 6026. (probably)
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.
Don't load level 0 twice for 1-level textures in DX11.
Fixed a buffer overflow in the OpenAL buffer.
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct.
Fixes issue 5440.
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
Fix a memleak. Probably/maybe improve USBGecko performance.
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
Bulk send TCP data to the client with the emulated USB Gecko.
Fixes issue 6006.
Added the ability to reverse the direction of the force feedback by allowing negative range values.
Fixes issue 5981.
Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1) to TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
Video_Software: Fix ZComploc option breaking stuff.
Video_Software: Fix the ZFreeze option doing nothing.
Video_Software: Toggable zfreeze and early_z support for testing.
Fix header guard and definitions not being set to 1
Add the option to turn on only the EGL interface to use desktop OpenGL with it.
Change the ugly "no banner" banner to the sexy "X" from the website.
Fix a crash in the FifoPlayer dialog.
Use different reply delays for various DI commands. Fixes issue 5983.
Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
This reverts commit 6c8a22de24e1e374c4357ca653ac584c8a6adfac.
Merge branch 'mipmap_fixes'.
Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
Disable play and record buttons if an iso was selected, but is later deselected.
Disable start/play recording buttons when no iso is selected.
Only delay DI and fs IPC replies. Fixes issue 5982.
Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971.
"Fix" using SDL from externals.
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
Number "unknown" axes in OSX rather than call them all "unk".
Revert "Only delay DI command replies." Fix "Wii Party" again.
This reverts commit fb5b5e8b63cb3484753c75d3e44205b0b8f33a00.
Hopefully make wiimote speaker less crappy.
Fixed issue 5973. (probably)
Merge branch 'more-ipc-hle-hacks'
Fixes issue 5972.
Make real wiimote speaker not cause massive input delays. Fixes issue 5966.
Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds.
Merge branch 'ipc-hle-hacks' Thanks skid_au for testing and helping think of the solution!
Fixes Issue 4608.
Fixes Issue 5050.
Fixes Issue 5103.
Merge branch 'compiler-warnings' This shouldn't break anything so I will go ahead and merge it. Disc scrubbing is tested and works. There is a minor change to how the data is read by using the File::IOFile::ReadBytes method instead of directly using fread, but the data read is the same.
Modify the gettextize script to add the header and dolphin license to the dolphin-emu.pot file. Also update the pot file once more.
Merge branch 'translations-update'
Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before.
Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9ff541fddfea8a875b15372d6420f8d.
Toggle full screen when double clicking the render window.
Fix the majority of the compiler warnings unearthed by the addition of the new warning flags.
Re-enable a few more warnings.
For each of the recently added warning flags check to see if the compiler supports the flag before adding it.
Fix some shadowing warnings.
Remove this double flush in the idleskipping code.
Hey Parlane. Fixed it.
I blame Billiard.
Fix for the fix that didn't fix.
4000 warnings about not supporting a warning...
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
Enabled more warnings. Get to work!
Voici une petite vidéo :
Site officiel : http://code.google.com/p/dolphin-emu/
Site officiel : http://dolphin-emu.org
Télécharger Emulateur GameCube / Wii : Dolphin v3.5-423
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