Nintendont sd/usb v2.148: Backups GameCube sur SD/USB - News
Nintendont sd/usb v2.148: Backups GameCube sur SD/USB
Posté par richardjouir le 23/08/14 à 14:18:12
3720 affichages, 18 commentaires
Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).
Cherchez vous un (gros) café pour lire la liste des changements :
-if language is set to auto, actually set the language according to the system config (fixes games like batman begins)
-Fixed ps3 controller in Super Mario Sunshine, Luigi's Mansion and any other games that use a combination of analog triggers and digital trigger buttons. (REQUIRES booth boot.dol and controller.ini be upgraded)
-Added a new controller.ini setting to DigitalLR
DigitalLR=2 for controllers that have analog triggers with no button to indicate when they are fully pressed. Set
<offset> is the location of the analog trigger
<trigger value> is set so that when the value pointed at by <offset> are >=
<trigger value> the digital trigger button is considered pressed
-slightly optimized the asm behind audio streaming, also added updater for the current offset, games like crazy taxi will always play the same song otherwise
-added audio streaming support for FST games
-crash bandicoot timer fix
-added audio streaming, works well in most games, updated nintendonts major version to v2
-fixed xg3 running too fast
-general patcher optimizations
-Fixed when reading a version 2 nincfg.bin the version number is updated as well otherwise any changes to the config result in an unusable file on subsequent boots
-Added Support for Thrustmaster Dual Analog 4 (Thanks nastysdsi)
-Fixed reading old version 2 of nincfg.bin so loaders that havent been upgraded will still work.
-added new patches to emulate the wii reset button by pressing the buttons R+Z+Start on your controller
-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies
-slighly changed the code behind the patching system, shouldnt make any difference
-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumble
-added hardcoded timer patch for majoras mask pal and ntscu
-removed disc read limit
-pre-reading data when no cache is specified and the game wants to load something with the same data size, this highly reduces the time of animal crossing bootup for example
-added a proper patch for RADTimerRead, with the help of this patch games using Bink Video will play back videos properly (for example megaman collection and scaler)
-removed some unneeded code for the SI interrupt
-using a general ISO reading function which makes sure we dont seek unneeded, this increases general reading for slow HDDs
-slightly increased the sectors you can read from the HDD at once, this helps further to increase reading speed from HDD
Undo unnecessary complicated memorycard memory processing and just avoid overwriting kernel memory.
Move the DI_Buffer back to 0x11200000.
-Seems to cause crashes if not located here.
-This is in the middle of Memcard memory. This makes memory card processing much more complicated.
Add support for multiple saves in a single memory card file.
Add support for selecting memcard size.
Prevent disc reads beyond the end of the buffer.
Check for controller.ini.ini if can't find correct file.
-32-bit aligning the addresses of ARStartDMA, this will fix the background music in megaman collection
-added a hardcoded fix for the too fast videos in megaman collection
-cleaned up FakeInterrupt
-added 16 missing patches for billy hatcher, now it at least boots, you need to disable memory card emulation though for it to actually get into gameplay
-added avatar and P.N.03 onto the ARStartDMA exception list
-further optimized the emulated dk bongo values to be more precise
-added a new function patch, "PADIsBarrel", this function is used to determine if bongos in donkey konga are connected
-heavly modified the pad read function in order to try to emulate the bongos if they are connected, this is not accurate and only works if you start the game and then reconnect the bongos
-slighly optimized some assembly functions
Add SIInterruptHandler C. Thanks sabykos.
-Fixes The Simpsons Road Rage and Peach's castle Tech demo.
Site officiel : https://code.google.com/p/nintendon-t/
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