Wii Doom/Heretic/Hexen/Strife R28: Jeux de l'engine ID-Tech 1 - News

Wii Doom/Heretic/Hexen/Strife R28: Jeux de l'engine ID-Tech 1

   
Posté par le 08/01/15 à 03:49:12
2784 affichages, 1 commentaire
 
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nitr8, nous livre un portage des jeux du moteur ID-Tech 1 (Doom), à savoir Doom, Heretic, Hexen et Strife.

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N'étant pas convaincu par les portages des jeux Doom/Heretic/Hexen, et voyant qu'aucun portage de Strife (qui utilise le même moteur de jeu) n'a été fait, a décidé de faire sa propre adaptation de ces 4 jeux tout en corrigeant les bugs éventuels des autres versions.

ATTENTION, vous aurez besoin d'avoir une manette Wii Classic controller pour pouvoir bien jouer, et vous êtes obligé d'installer le jeu sur un périphérique USB.

Version R28
CHANGES FOR DOOM:

- ADDED "NO REST FOR THE LIVING" SUPPORT
- CHANGES TO ERROR / FAILURE LOGGING & OUTPUT
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- FIXED A BUG THAT WOULD CAUSE THE PORT TO CRASH IF ENABLING THE DISPLAY TICKER WHEN NOT RUNNING A GAME
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE SELECTING A MAP TO WARP TO DIDN'T DISPLAY THE DESTINATION MAP
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE THE WEAPONS CHEAT MENU DIDN'T DISPLAY THE SUPER SHOTGUN ENTRY

CHANGES FOR HERETIC:

- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- ENHANCEMENT TO THE SCREEN SIZE OPTION WHEN STARTING THE GAME WITH THE LOWEST POSSIBLE SCREEN SIZE
- ENHANCEMENT TO THE "BETA" FLASHING MESSAGE WHEN USING THE BETA VERSION OF HERETIC1.WAD WITH THIS PORT

CHANGES FOR HEXEN:

- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- ENHANCEMENT TO THE "BETA" FLASHING MESSAGE WHEN USING THE BETA VERSIONS OF HEXEN.WAD WITH THIS PORT
- FIXED A BUG THAT CAUSED A WRONG PLACEMENT OF THE CONTROL MENU'S FREELOOK SPEED SLIDER
- FIXED A BUG THAT CAUSED THE INTERMISSION SCREEN TO BE DRAWN INCORRECTLY
- FIXED A BUG THAT CAUSED THE STATUS BAR NOT BEING DRAWN CORRECTLY WHEN ENTERING / EXITING THE AUTOMAP
- FIXED A BUG THAT CAUSED THE PLAYER TO GET STUCK INSIDE THE FLOOR WHEN TELEPORTING BETWEEN MAPS
- RESTORED CHOCOLATE HEXEN'S STOCK SAVEGAME CODE

CHANGES FOR STRIFE:

- CHANGES TO THE CHEAT MENU: DISPLAY CHEAT NAMES FOR THE TEASER DEMO OR THE RETAIL GAME AND VICE VERSA
- CHANGES TO THE CHEAT MENU: DISPLAY ONLY CHEATS AVAILABLE IN THE TEASER DEMO
- CHANGES TO THE MUSIC CHEAT: DON'T PLAY THE TEASER DEMO MUSIC IN THE RETAIL GAME MODE AND VICE VERSA
- CHANGES TO THE MUSIC CHEAT: DON'T ALLOW DOUBLED SELECTION OF MUSIC TRACKS
- CHANGED (INCREASED) RAM USAGE DUE TO Z_MALLOC ERRORS
- RESTORED ORIGINAL SOUNDS & MUSIC AND CODE OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- RESTORED ORIGINAL HELP SCREENS 2 & 3 OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- RESTORED ORIGINAL INTRO & DEMO SLIDESHOWS OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- FINISHED THE CODE FOR THE MISSING STRIFE TEASER DEMO SLIDESHOW ENDING WHEN RUNNING THE DEMO CAMPAIGN
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- FIXED A BUG THAT CAUSED THE LOADING INDICATOR TO NOT BEING DRAWN
- ADDED SUPPORT FOR TELEPORTING TO MAP35 (WHICH WAS PART OF THE STRIFE TEASER DEMO - IT'S A DEV-MAP)
- ADDED CAMPAIGN GAMEPLAY FEATURE (DEMO / RETAIL VERSION) FROM THE STEAM "STRIFE: VETERAN EDITION"
- ADDED MISSING "CAST" FEATURE THAT'S PART OF THE STEAM "STRIFE: VETERAN EDITION" AND WHICH WAS PART OF
THE STRIFE TEASER DEMO (THOUGH, I DON'T KNOW IF IT'S THE SAME THAT ROGUE HAD INCLUDED IN THE TEASER)


RELEASE INFO FOR WII-DOOM (R26)
- ADDED "NO REST FOR THE LIVING" SUPPORT
- DISABLED SHORTLY VISIBLE ERROR MESSAGE WHEN STARTING UP HACX ON MAP01
- SPEED-UP WHEN LOADING GAME RESOURCES
- DOUBLED THE RAM PROVIDED FOR USE
- SMALL COSMETIC CHANGES TO WAD SELECTOR MENU & GAME STARTUP SCREEN
- REMAPPING OF CLASSIC BUTTON B AND A FOR WAD SELECTOR MENU
- ALLOWING TO OPEN THE MENU USING THE CLASSIC CONTROLLER WHILE A DEMO IS RUNNING
- DEACTIVATED PSEUDO SD-GECKO SUPPORT FOR WAD SELECTOR MENU
- DEACTIVATED DEAD GAMECUBE CONTROLLER CODE
- DEACTIVATED DEMO PLAYBACK FOR ALL IWAD FILES OF DOOM (NEEDS FURTHER INVESTIGATION)
- UPGRADED RENDERER TO USE 32-BIT INTEGER MATH
- INCLUDED FLOOR / CEILING WIGGLE FIX BY FABIAN GREFFRATH'S SOURCE PORT "CRISPY DOOM"
- CHANGES TO ERROR / FAILURE LOGGING & OUTPUT
- CHANGED FLAG BACK TO NON-DEBUG MODE
- CHANGED THROTTLE FOR JOYSTICK Y AXIS FROM 0 TO +20 / -20
- CHANGED WAD SELECTOR HOME DIRECTORY TO DEFAULT APP PATH
- REMOVED DEMO PLAYBACK FOR SEVERAL DOOM IWADs (OUT OF SYNC ERROR)
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- FIXED WRONG TYPO UPON RENDERING SPRITE CLIPPING INFO (NOT REALLY A BUG)
- FIXED A BUG THAT WOULD CAUSE THE PORT TO CRASH IF ENABLING THE DISPLAY TICKER WHEN NOT RUNNING A GAME
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE SELECTING A MAP TO WARP TO DIDN'T DISPLAY THE DESTINATION MAP
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE THE WEAPONS CHEAT MENU DIDN'T DISPLAY THE SUPER SHOTGUN
- FIXED A BUG CAUSING A CRASH WHEN ENTERING GAME SETTINGS MENU WHILE NOT RUNNING ANY GAME
- FIXED A BUG CAUSING A CRASH WHEN PRESSING THE BUTTON FOR AUTOMAP START UPON GAME STARTUP
- FIXED A BUG CAUSING CRASHES WHEN WALKING INTO SECTORS THAT HAVE BEEN LOWERED BY CROSSING A LINEDEF
- FIXED A BUG WHEN USING CROSSHAIR AT FULLSCREEN WAS DRAWN AT WRONG Y-POS
- FIXED A BUG IN THE FINALE CAST OF DOOM II WHERE MONSTERS WEREN'T SHOWING THE DYING FRAMES
- FIXED BUTTONS FOR WAD SELECT MENU
- ADDED POSSIBILITY TO WARP TO SECRET MAP E1M10 (SEWERS) FOR XBOX DOOM.WAD
- ADDED POSSIBILITY OF USING A BUTTON BIND FOR RUNNING
- ADDED IWAD SUPPORT FOR THE PSN DOOM IWAD RELEASE
- ADDED IWAD SUPPORT FOR XBOX DOOM.WAD
- ADDED IWAD SUPPORT FOR THE XBOX DOOM 2 IWAD RELEASE
- ADDED SUPPORT FOR THE DOOM & DOOM 2 IWAD'S OF DOOM 3 BFG EDITION (PC)
- ADDED SUPPORT FOR WARPING XBOX' DOOM 2 IWAD FROM MAP 02 TO SECRET MAP 33
- ADDED POSSIBILITY TO JUMP IN THE GAME
- ADDED WAD SELECTOR MENU INFO ON HOW TO RESET THE FLAGS (SHOWN IF A FILE HAS BEEN ALMOST SELECTED)
- ADDED CROSSHAIR FLAG TO CONFIG
- ADDED SD-CARD SUPPORT
- ADDED BUTTON TO CHANGE WEAPONS BACKWARDS
- ADDED POSSIBILITY OF LOADING UP TO 3 PWADS
- RE_INTRODUCING KEY BINDINGS FROM MY PREVIOUS RELEASES OF CHOCOLATE TO THE PSP / PS VITA
- WORKAROUND FOR SOME MINOR "BAD V_DRAWPATCH" CRASHES (BUT HACX'S SHOTGUN FRAME IS STILL A BIT BUGGY)


https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Site officiel : https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/
télécharger Télécharger Wii Doom/Heretic/Hexen/Strife R28: Jeux de l'engine ID-Tech 1



Pages: 1
Messages:
^ Déconnecté javier-hndz
#1, posté le 27/01/15 à 13:14:18
Banni
2 messages
Petit nouveau

le premier Doom, un jeu mythique :)

Dernière édition le 27/01/15 à 16:33:53 par orwel.
LOLTube.fr - Humour image

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