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Posté par orwel le le 09/11/14 à 10:36:12
9608 affichages, 5 commentaires

oggzee nous présente son USB/SD loader basé sur celui de waninkoko mais ayant la particularité d'être entièrement configurable. Le loader de jeu GameCube Nintendon't est supporté avec cette version mod.

v70 mod r78
- Fixed downloading cheat files (Thanks pabloacurielz)
- Fixed Forcing video modes for Nintendont

v70 mod r77
- Fixed Starting FST files through Nintendont

v70 mod r76
- Changed "Force Devo" to "Default Gamecube loader". It can now be set to Nintendont
- Added Nintendont LED support

image image Source :
télécharger Télécharger Configurable USB Loader v70 mod r78

Posté par Attila le le 03/10/14 à 12:20:47
1965 affichages, 2 commentaires

Owen nous propose Newo Escape. Votre planète a été détruite et vous êtes poursuivi par un chasseur de prime. Le but du jeu est de s'échapper en évitant différents obstacles, sachant que vous n'avez ni frein, ni arme. Plus vous passerez près des astéroïdes et plus vos points seront élevés. Le jeu dispose d'un classement en ligne.


Version 1.6 - Sept 30, 2014
Bug fix

Version 1.5 - April 30, 2014
Bug fixes Site officiel : Source :
télécharger Télécharger Newo Escape v1.6

Posté par orwel le le 28/09/14 à 12:30:20
8022 affichages, 32 commentaires

Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

De nombreuses améliorations ont été apportées depuis la dernière mise à jour de la version disponible sur wii-info. Je vous laisse parcourir le changelog si dessous pour la description exhaustive. Le point le plus notable est le support du bluetooth ! Vous pourrez ainsi utiliser vos manettes wiiu pro, classic et classic pro avec Nintendon't !! Pour fonctionner, il faudra bien entendu les synchroniser dans le system menu avant de les utiliser dans l'homebrew.

[MàJ2] Nintendon't dispose désormais d'une fonction de mise à jour depuis l'homebrew. Un autre changement est la mise en place d'une base de données avec les titres de jeux. Pour l'utiliser, il faut placer le fichier titles.txt sur votre SD, dans le répertoire de nintendont (présent dans l'archive).

[MàJ3] Nintendon't est maintenant capable de détecter automatiquement la manette utilisée. Pour celà, décompressez le dossier à la racine de votre carte SD. Diverse amélioration sont également présentes depuis la 2.188. Voir le changelog pour la description complète.

Version 2.210
- (binary please)

Version 2.209
- added __CARDUnlock patch to fix original nintendo memory card support, thanks tueidj for pointing at it
- only set a progressive video mode on game boot if force progressive is enabled, should fix some PAL games to start normally on wiiu
- removed old include which doesnt exist anymore to fix compiling errors

Version 2.208
- Fixed loaders inability to set video modes introduced in 2.204 The first time you start this version If you are starting it from the homebrew channel set the video mode. This should fix black screens people were seeing in 2.204 - 2.207 that didn't occur in 2.03

Version 2.207
- can now be downloaded and extracted in-app

Version 2.206
- Changed up game loading in order to make the loader dol size much more expandable

Version 2.205
- Added Nvidia Shield controller.ini (Thanks bobmcjr)

Version 2.204
- correct force video mode setting in the loader menu, it should now navigate properly
- added a security patch reset when the game is about to reset itself, fixes sonic cd exit
- added a better GXInit search, should fix virtua striker 3
- added disney hide and sneak ARStartDMA exception

Version 2.203
- heavly optimized patching system, depending on the game the bootup time can be more than twice as fast now

Version 2.202
- Fixed the update system (still don't know why it wasn't working for some people)
- Updated

Version 2.201
Two PSO MemCardEmu hacks. Both of these work, but need more investigation:
- If Emulating MemCards, one of the calls to EXIImm is not working correctly. The hack copies the patch for EXIImm to the 0x80001800 patch scratch area and calls it from there. This should be identical behavior to skipping this hack, but it only works from the scratch area. This needs further investigation.
- Immediately before the PSO fake entry patch, a function call that looks like its doing Initialization stuff (DSP, SI, etc.) is called. For emulated MemCards, this causes a hang-up. Further investigation is needed rather than just skipping the whole thing like this hack does.

Version 2.200
- added an option to enable/disable video deflicker when using force video mode, basically disabling deflickering will make a sharper image but might not work properly on your tv and enabling deflickering will be a bit more blurry but should be smooth on all tvs

Version 2.199
- Added CronusMax Xbox360 Adapter controller.ini (Thanks Khar00f)
- Added Microsoft Sidewinder Precision 2 Joystick controller.ini

Version 2.198
- added a different approach to fix ARStartDMA issues for certain games, check the Patch.c diff to see which games are affected

Version 2.197
- Most of the update system has been rewritten. On the surface, the only change is that you can now download titles.txt in-app

Version 2.196
- Add hack for PacMan World 2 to force the SiInit true.

Version 2.195
- Made PSO hacks more generic (work for PSO III).
- Added new PatchBuffer code for PSO III.

Version 2.194
- Fixes for PSO 1&2 Plus
- Move access from 0x80001800 to 0x931C0000
- Apply dol entry mod after switch.prs extraction to dol
- Don't mod psov3.dol entry point. Used after DVD load. Patch entry hack.

Version 2.193
- Added Trust Predator Gamepad controller.ini(Thanks L0r3n20)

Version 2.192
- The controller files now use the VID and PID.

Sorry, you need to redownload

Version 2.191
- Your controller will now be detected and the appropriate .ini file will be selected. Extract the contents of to a folder named controllers in the root of your FAT device (so you'll have FAT:\controllers\0001.ini).
- Added exceptions for Virtua Striker v4 2006 (GVSJ9P, GVS46J, GVS46E) in the title database. This doesn't include ISO's that, for some weird reason, have had the title ID modified to match the 2002 version.
- Removed "Sonic Adventure DX: Director's Cut (Preview) Prototype" entry because it was useless and conflicting with some custom titles.

Note: The old controller.ini method still works, so if you only use one controller you don't have to change anything.

Version 2.190
- Fix Native Control/PATCHSI backwards logic.

Version 2.189
- Make PATCHSI a menu selectable option (Native Control On means PATCHSI is disabled).

Version 2.188
-Added support for special (Triforce) games in database, which were previously identified incorrectly
-Removed some duplicates from titles.txt (you don't need to update your local copy)
-Updated the meta.xml file just so the online version has correct credits

Note: Thanks to Xenith and sonictopfan for testing

Version 2.187
-only apply Patch31A0 if the entry point is below that, fixes 007 from russia with love
-if PADInit cant be found use SIInit instead to start reading pad inputs, fixes alien hominid controls

Version 2.186
-Woops, forgot to remove a sleep command

Version 2.185
-Added database support for those unsightly game names. Copy the included titles.txt to your Nintendont directory
-The loader now updates the meta.xml file prior to checking for AHB access, so you don't have to fix the meta.xml file manually.

Note: To save space, the database doesn't care about region.

Version 2.184
-searching much more detailed for PADInit so we dont miss it
-reworked Patch31A0 to work with negative offsets too, fixes for example namco museum and midway arcade treasures 2

Version 2.183
-heavly changed the way games will get patched, this file will dynamically replace the game entry point to a custom loader instead of patching the game while reading it, this way games like the 007 series will no longer crash because of changing file locations
-wait for PADInit to be called before reporting data in PADRead, fixes games like ghost recon

Version 2.182
-making sure to clear the current stream position after the audio stream ends, fixes xg3 stream looping

Version 2.181
-added 8 new patch patterns for the debug sdk
-dynamically calulating the location of SIInterruptHandler instead of using patch patterns using SIInit, this should reduce false positive detections
-added a way for the FIFO patch to apply to the debug sdk functions and also fixed a bug in it
-added a hack for batman vengeance to skip old debugger code, this should fix it

Version 2.180
-Nintenont updater now shows what revision is being downloaded, and makes sure you don't already have the latest version
-Additional minor changes to the updater

Version 2.179
-added safety check for GCAMIdentify patch, fixes mario kart gp1
-other tiny optimizations

Version 2.178
-fixed tiny mistake in f-zero ax pad read function, messed up the dpad, also slighly reduced its pad updating to save some time

Version 2.177
-added a small patch security check to make sure we actually patch a game loader and not some random data, should fix games like resident evil
-added a few more hacks from quadforce for f-zero ax to make it bootable (thanks crediar)
-added pad read function patches for f-zero ax to make it controllable

Version 2.176
-moved resident evil 4 and sonic gems collection into the paper mario arstartdma exception list to fix their sound issues
-added yet another timer check, this time for the cpu speed, might help out more games

Version 2.175
-added a very general game timer patcher which should cover up most games which run too fast

Version 2.174
-Added in-app updater, accessible through Settings menu

Version 2.173
-added micro machines to the ARStartDMA exception list to help it stabilize
-assume on ELF loading that the header is already loaded in the buffer, fixes sonic cd

Version 2.172
-made the FIFO patching much more dynamic by actually using the pointer set by the game to find usage instead of hardcoded patterns
-general patching cleanup, especially the debug messages are easier to look through now
-split the triforce patches from the regular game patches since they will never be found in normal games anyways

Version 2.171
-did some more patchwork, now most of our required patches get applied dynamically, this should fix up some problems with games using the debug version of the sdk
-commented out the multidol loader code for now, with this update all those game should work properly on their own with the corrected patches

Version 2.170
-added a security check for the EXIDMA callback value, this fixes billy hatcher memcard emulation waiting forever because of a wrong value
-did some small memcard emu patch cleanup
-added memcard patch for the japanese version of pokemon colosseum

Version 2.169
-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and load

Version 2.168
-added a bit of code to actually allow usage of a real memory card on wii when memory card emulation is turned off
-added a small compiler option in global.h, PATCHSI, if you comment out this option and recompile nintendont it will use the original gamecube pad ports
instead of emulating them, allowing accessories like gba and bongos but will remove things like hid, bluetooth and return to loader

Version 2.167
-added new PI_FIFO_WP patch pattern for pokemon xd and changed up ARStartDMA reading, this makes xd fully work for the first time
-moved atv quad power racing 2 and pn03 into the paper mario ARStartDMA exception list to get them stable

Version 2.166
-added a new ARStartDMA patch which hooks itself into the original nintendo code instead of completely replacing it, this patch will be used by burnout 2, viewtiful joe, animal crossing and megaman x command mission

Version 2.165
-greatly increased controller read updates for interrupt read based games, this should help people with slow controls
-changed up patching system a bit, made the debug prints more unified and added a safety check for EXIUnlock to make sure we write to the right function, this fixes music in both collectors edition menu and twilight princess
-added a small debugging option which makes it possible to compile nintendont with a very small amount of patches, note that this will only help developers to understand certain problems better

Version 2.164
-moved most audio streaming and interrupt relevant info into unused hardware registers
-skipping SIGetType patch for sonic adventure dx to fix its double presses
-started adding more patterns and patches for games using the debug sdk, none of them work yet though, alot needs to be done still

Version 2.163
-Fixed HID controller analog triggers being broken since v2.158

Version 2.162
-sending interrupt messages through unused EXI device 2 hardware registers
instead of main memory, saves some time and space
-added starfox assault ntsc save exception and commented out baten kaitos save
-made all gc relevant patches static, this might fix a bunch of games

Version 2.161
-Fixed Bluetooth TR remotes requiring an expansion controller needing to be
disconnected and then reconnected to sync.
-updated Thrustmaster Dual Analog 4 controller.ini to support ZL button (Thanks

Version 2.160
-added libwupc, now you can use the wiiu pro controller in the loader and not
just ingame

Version 2.159
-Fixed wii classic controller analog triggers getting stuck slightly in when
connecting using bluetooth

Version 2.158
-Added new controller.ini button LZ
it adds the same functionality the bluetooth controllers have when DigitalLR=1
for half pressed AnalogR and AnalogR triggers when L or R are pressed at the
same time as the LZ button.
-Changed game selection menu Dpad Left and Right buttons to advance a screen at
a time
-Updated Logitech Thrustmaster Firestorm Dual Analog 2 controller.ini to support
the LZ button

Version 2.157
-calibrating the bluetooth controller analog sticks now when you sync the
controller, the first value it reads will be taken as the analog stick middle,
to recalibrate just reconnect the controller
-if you press "-" on your wiimote it will enable/disable rumble
-if you press "-" on your classic controller/wiiu pro controller, it will change
the control scheme to be rotated a quarter clockwise or to the original control
-if you hold "L" on your classic controller/wiiu pro controller, your inputs on
ZL/ZR will be used as half pressed L and R buttons ingame

Version 2.156
-Enhanced Internal game menu to default to the most recently selected game
-Increased internal game menus ability to handle up to 500 games
-Added new boot status messages for what controllers are enabled
-Enhanced to allow gamecube and hid controllers to be turned off at the same
-Fixed Multiplayer using MultiIn=2 again. (bluetooth changes keep breaking it)

Version 2.155
-changed up interrupt message reading a bit, fixes startup of luigis mansion
-changed SI error message when no controller is connected, fixes burnout 2 and
pandora tomorrow
-added army men and cel damage to the multidol exception list, cel damage still
doesnt work though, state of that game is unknown
-increased rumble of the wiiu pro controller
-improved the calculation accuracy of the wiiu pro controller analog sticks

Version 2.154
-Added shutdown combination (B,Z,R,PAD_BUTTON_DOWN) to bluetooth controllers
-Fixed Multi controller adapters using MultiIn=2 working in conjunction with
blutooth controllers
-Added Hori Real Arcade Pro 3 SA controller.ini (Thanks galneon)

Version 2.153
-added bluetooth support, so far you can use the wiiu pro controller, classic
controller and classic controller pro, the controllers need to be synced with
the system menu to work just like it is with other homebrew applications,
credits to the original author of lwBT, the people behind the libogc port, the
creators of the wiimote wiki entry on and to TeHaxor69 for the wiiu
pro controller documentation
-added raw rumble data support to controller.ini files, so far
controller_ps2.ini and controller_Genreic_USB_Gamepad_PID=0079_VID=0006.ini have
rumble support
IMPORTANT: The bluetooth code is very long so it is highly possible that they
are new bugs coming with this version, dont be surprised when you encounter new

Version 2.152
-Fixed auto boot from some loaders when maxpads is set to 0
-Fixed PS4 controller.ini digital triggers
-Fixed JPN and non JPN saves trying to use the same multi save file. If you were
saving JPN saves in a multi save file you need to rename ninmem.raw to
ninmemj.raw when upgrading to this version.

Version 2.151
-Added Multi player support for the following usb adapters (Thanks Coreyw)
Mayflash CCPro USB Adapter - PC045
MayFlash Wii CC USB Adapter - PC052
Mayflash WiiU Pro Controller Adapter - W009
To enable it in the controller.ini change MultiIn=1 to MultiIn=2
It wont work for anything that doesn't use the MultiIn command.
Special notes when using it on a wii
It is incompatible with a wavebird being plugged in.
If you have gamecube controllers plugged in once you have an empty gamecube
connector the next port must also be empty for the cc and cc pro adapters. the
wiiu pro adapter can not have any gamecube ports used after the first empty one.
some users reported setting maxpads to the number of actual gamecube
controllers plugged in gave better results
-Added Support for Microsoft Sidewinder Force Feedback 2 Joystick
=Fixed joystick sensitivity in the controller.ini for Mayflash CCPro USB Adapter
- PC045

Version 2.150
-fixed a small problem with audio streaming, this should remove most clicks and
pops in the decoded audio
-small asm and multidol loader changes, nothing really worth pointing out
-added a patch for PADControlAllMotors, this should get rumble working for most
games which didnt have rumble yet
-changed up the patching system to have critical patches always loaded up at the
same place, this should fix bootup of the 007 games
-heavly modified the video patching system to now work without complete video
modes, this should allow games to be patched which were not changeable before
-added a new FIFO and a new __CARDStat patch, didnt have any effect though on
pokemon xd, the problem of this game is still unknown
-added a timer fix for the japanese majoras mask version

Version 2.149
-Added support for Mayflash Classic controller Pro USB Adapter - PC045 This
requires updating nintendont and the controller.ini (THANKS CoreyW)
-Fixed Dpad=1 not allowing the dpad and some other control to be used at the
same time (Thanks CoreyW)
-Fixed MayFlash Wii CC USB Adapter - PC052 controller.ini triggers Site officiel :
télécharger Télécharger Nintendont sd/usb v2.210 : Backups GameCube sur SD/USB

Posté par Attila le le 15/09/14 à 13:39:44
3228 affichages, 0 commentaires

Voici le célèbre émulateur multi plate formes ScummVM dans sa version pour Wii.


Version 1.8.0 beta git
Voir les changements ici :

Version 1.7.0 (2014-07-21)
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.

- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new

- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.

- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)

Broken Sword 1:
- Added back support for MPEG-2 videos.

Broken Sword 2:
- Added back support for MPEG-2 videos.

- Added an option to enable "Color Blind Mode" to the ScummVM GUI.

- Improved video quality in Urban Runner.

- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.

- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.

- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more

- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.

- Savegames in Tony Tough now work on big-endian systems.

- Discworld 1 and 2 no longer crash on big-endian systems.

Android port:
- Added experimental support for the OUYA console.

PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.

Tizen port:
- The BADA port has been merged/updated into Tizen. Site officiel :
télécharger Télécharger ScummVM 1.8.0 git 743-gb6a0f77

Posté par Attila le le 27/08/14 à 13:58:51
2153 affichages, 0 commentaires

Abbaye des Morts est adapté sur Wii. Il s'agit d'un jeu de plate formes 2D au look old schrool sorti originalement sur PC en 2010 avec un style proche du ZX Spectrum. Site officiel : Source :
télécharger Télécharger Abbaye des Morts 1.13-1

Posté par richardjouir le le 23/08/14 à 14:52:53
13962 affichages, 2 commentaires

USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux.
Cet USB Loader est originalement basé sur l'USB Loader 1.1 par Waninkoko. Les backups sur carte SD ne sont pas supportés.

Tous les changements :

* Updated default Gamecube Banner URL.
* Added an URL auto-updater for users with the old GameCube banner URL.

Devolution :
* Added forced video mode to PAL60Hz 480i when playing
NTSC games on a PAL console.
* Added Crop Overscan and Disc Delay settings from Devolution r234
- For PlayLog setting, use USBLoaderGX Playlog setting.
- "MemCard emulation on NAND" feature will not be added.

Nintendont :
* Added support for Nintendont v1.135+
* Added MemCard Emu "Multi" support, named "Enabled" like with Devolution (OFF > Individual > Enabled) (v1.135+)
* Added MemCard Blocks size option (v1.135+)
* Added specific game settings (Metal gear Solid)
* Changed to use Argsboot method only if AutoBoot is set.

* Added auto network initialization if needed when updating Nintendont from features menu.
* Added a backup of existing boot.dol when updating Nintendont, restored if update failed.
* Added Nintendont missing settings (MaxPads, LED, Log and OSReport).
* Added a per game "Nintendont Loader Path" setting (Requested)
* Changed Nintendont MCEmu setting to ON by default on new USBLoaderGX installation.



Télécharger différents thèmes Changement : Site officiel : Site officiel : Source :
télécharger Télécharger USB Loader GX v3.0 rev 1231

Posté par richardjouir le le 23/08/14 à 14:18:12
4583 affichages, 18 commentaires

Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

Cherchez vous un (gros) café pour lire la liste des changements :
Version 1.148
-if language is set to auto, actually set the language according to the system config (fixes games like batman begins)

Version 1.147
-Fixed ps3 controller in Super Mario Sunshine, Luigi's Mansion and any other games that use a combination of analog triggers and digital trigger buttons. (REQUIRES booth boot.dol and controller.ini be upgraded)
-Added a new controller.ini setting to DigitalLR
DigitalLR=2 for controllers that have analog triggers with no button to indicate when they are fully pressed. Set
L=<offset>,<trigger value>
R=<offset>,<trigger value>
<offset> is the location of the analog trigger
<trigger value> is set so that when the value pointed at by <offset> are >=
<trigger value> the digital trigger button is considered pressed

Version 1.146
-slightly optimized the asm behind audio streaming, also added updater for the current offset, games like crazy taxi will always play the same song otherwise
-added audio streaming support for FST games
-crash bandicoot timer fix

Version 1.145
-added audio streaming, works well in most games, updated nintendonts major version to v2
-fixed xg3 running too fast
-general patcher optimizations

Version 1.144
-Fixed when reading a version 2 nincfg.bin the version number is updated as well otherwise any changes to the config result in an unusable file on subsequent boots

Version 1.143
-Added Support for Thrustmaster Dual Analog 4 (Thanks nastysdsi)
-Fixed reading old version 2 of nincfg.bin so loaders that havent been upgraded will still work.

Version 1.142
-added new patches to emulate the wii reset button by pressing the buttons R+Z+Start on your controller

Version 1.141
-rewrote the mechanics of the multidol loader, now it can load everything from zelda collectors edition including the nes games and the movies
-slighly changed the code behind the patching system, shouldnt make any difference
-returning ORed bitmap of pads which can rumble as the official nintendo function does, this might fix games having no rumble

Version 1.140
-added hardcoded timer patch for majoras mask pal and ntscu

Version 1.139
-removed disc read limit
-pre-reading data when no cache is specified and the game wants to load something with the same data size, this highly reduces the time of animal crossing bootup for example
-added a proper patch for RADTimerRead, with the help of this patch games using Bink Video will play back videos properly (for example megaman collection and scaler)
-removed some unneeded code for the SI interrupt
-using a general ISO reading function which makes sure we dont seek unneeded, this increases general reading for slow HDDs
-slightly increased the sectors you can read from the HDD at once, this helps further to increase reading speed from HDD

Version 1.138
Undo unnecessary complicated memorycard memory processing and just avoid overwriting kernel memory.

Version 1.137
Move the DI_Buffer back to 0x11200000.
-Seems to cause crashes if not located here.
-This is in the middle of Memcard memory. This makes memory card processing much more complicated.

Version 1.135
Add support for multiple saves in a single memory card file.
Add support for selecting memcard size.
Prevent disc reads beyond the end of the buffer.
Check for controller.ini.ini if can't find correct file.

Version 1.133
-32-bit aligning the addresses of ARStartDMA, this will fix the background music in megaman collection
-added a hardcoded fix for the too fast videos in megaman collection
-cleaned up FakeInterrupt

Version 1.132
-added 16 missing patches for billy hatcher, now it at least boots, you need to disable memory card emulation though for it to actually get into gameplay
-added avatar and P.N.03 onto the ARStartDMA exception list
-further optimized the emulated dk bongo values to be more precise

Version 1.131
-added a new function patch, "PADIsBarrel", this function is used to determine if bongos in donkey konga are connected
-heavly modified the pad read function in order to try to emulate the bongos if they are connected, this is not accurate and only works if you start the game and then reconnect the bongos
-slighly optimized some assembly functions

Version 1.130
Add SIInterruptHandler C. Thanks sabykos.
-Fixes The Simpsons Road Rage and Peach's castle Tech demo. Site officiel :
télécharger Télécharger Nintendont sd/usb v2.148: Backups GameCube sur SD/USB

Posté par richardjouir le le 23/08/14 à 13:52:02
5168 affichages, 2 commentaires

Devolution par tueidj est un loader de jeux GameCube sur Wii/Wii Slim/WiiU via SD/USB.
Vous pourrez utilise une Wiimote, Classic controller,WiiU Pro Controller ou une manette PS3 en plus d'une manette GameCube.

Devolution requiert que vous insériez l'original du jeu que vous voulez lancer. Cette manipulation est à faire une seule fois pour chaque backup

- Alternative controllers (Wiimote with classic controller, WiiU Pro Controller, PS3 controller, OUYA controller, USB/BT keyboards)
- Alternative mediums as memory cards (SD / USB / NAND)
- Screenshot captures
- Playtime recording on the system menu's daily log
- Horizontal stretching to accomodate underscan areas on newer TVs.

Spoiler : Tutoriel pour lire vos jeux GameCube sur WiiU et Wii Slim : Source : Site officiel :
télécharger Télécharger Devolution r234 : SD/USB Loader GameCube

Posté par richardjouir le le 10/08/14 à 19:10:35
4259 affichages, 0 commentaires

postLoader, par stfour, est un utilitaire vous permettant de lancer des homebrews ou des forwarders, en autoboot ou manuellement, directement après le priiloader. Vous pouvez l'installer en autorun après le priiloader en utilisant l'option "Load/Install File" de ce dernier.

postLoader 4.7.4

* Fix files without extension detected as rom
* updated plugins.conf with latest corrections.
* Starting from now, plugins.conf has a version number (v.1)

postLoader 4.7.3

* fix roms/folders dupes

postLoader 4.7.2

* fixed category issue in wii/gamecube games
* updated download site to, the new official site for downloads

postLoader 4.7.1

* remove useless file thread locking system.
* increased thread priority for covercache. This will solve sound stuttering and very slow file writing during creation of cover cache files (if enabled)
* now postloader select exact cover name for covers
* postloader require customfat (and customntfs) to be compiled (from wiiflow). Some file where missing during games/roms browsing with standard library.

postLoader 4.7.0

* new plugin managment system. Now roms are organized on per-system basis. When you select a rom, you can choose your preferred emulator. The plugin.cfg file has a new sintax.

postLoader 4.6.2

* updated grlib library (added transparency option for icon/panel borders)
* ChannelBrowser: updated find_title_name function. Thx kuwanger!!!
* little ui changes

image image

image image

Fichiers neekbooter.dol,, priiboatergui (dossier apps), plugins, forwarder et différents thèmes inclus dans l'archive. Site officiel : Site officiel :
télécharger Télécharger Postloader 4.7.4 : Lanceur d'homebrews

Posté par Attila le le 24/07/14 à 16:35:27
3952 affichages, 5 commentaires

Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

Cherchez vous un (gros) café pour lire la liste des changements :

Version 1.129
-made the ARStartDMA crash solution more complex for need for speed hot pursuit 2 to hopefully get it more stable
-fixed a bug in ARStartDMA which used the wrong memory address base, that should fix some games like tony hawk pro skater
-increased HID controller reading, it now reads about 60 times a second
-added chronicles of narnia to the ARQPostRequest exception list

Version 1.128
-added custom ARStartDMA crash solutions for paper mario, mario superstar baseball, need for speed hot pursuit 2, viewtiful joe, mega man x command mission and animal crossing

Version 1.127
-heavly increased sd buffer from 2kb to 64kb which makes playing from slow sd cards actually enjoyable
-fixed two possible small patch bugs

Version 1.126
-set DI interrupts onto a timer just like the EXI, seems to be safer
-added DIOS-MIOS patches to disable audio streaming just to have those games work at all
-Nintendont loader will now also display size when loading games from sd, also the size is displayed more exact in general
-added code for games like collectors edition to properly react when pressing the reset button, they should now properly return to the main menu
-added all needed patterns for pokemon colosseum but they are still unpatched so saving will still not work

Version 1.125
-added new SIInit patch pattern for games like animal crossing ntscu
-added animal crossing ntscu to the list of ARQPostRequest exceptions to get it boot up

Version 1.124
Minor Dsp fix.

Version 1.123
-corrected a mistake in the dsp patch, thanks sabykos for pointing it out
-ignore the title case when sorting alphabetically to get correct results
-display ID6 to the right of the title, that makes it easier to identify games

Version 1.122
*Updated revision

Version 1.121
*Fixed a bug that non Triforce games were reading from Triforce hardware areas (Thanks to sabykos for finding the bug).
This should fix any game broken by r72 (i.e. Mario Party 7 EUR, Mario Power Tennis EUR, Harry Potter POA EUR, ... )

Version 1.120
-loader game list is now sorted alphabetically
-you can control the loader now by holding down the dpad/stick, you dont need to constantly press, if you press left/right you move even faster
-the classic controller analog stick now works in the loader
-the current position in the game list wont get reset anymore after entering the options

Version 1.119
-completely removed the device ipl rom code, it will now be directly taken from the console

Version 1.118
-the power button should now shutdown on wii and reset to menu on wiiu at all times instantly

Version 1.117
-further optimized and cleaned up the multidol tgc loader code

Version 1.116
Add Dspv14 Dspv15.
Attempt to speed up Dsp searching code.

Version 1.115
Add exceptions to ARStartDMA
-Mario Baseball
-Viewtiful Joe
Combine common shutdown code in PADReadGC.S
Add Dspv13.

Version 1.114
-check for valid tgc header before copying in our own apploader (fixes sonic gems collection)
-added animal crossing to the arstartdma exception list, lets animal crossing pal boot without any modifications for the first time via the new tgc apploader

Version 1.113
*Added shut down via power button

Version 1.112
-how about we upload the loader files as well svn

Version 1.111
-added a very simple multi-dol loader for games like zelda collectors edition

Version 1.110
Fix swapped widescreen/progressive options.

Version 1.109
More code cleanup.
-Menu code
-FuncPattern Groups
Added another PI_FIFO_WP function.
Added log to the config settings.

Version 1.108
-still use length 0 for most games in ARStartDMA
-only use count skip in megaman command mission and paper mario for now (we need to add exceptions over time)
-moved our kernel into the cache region and reduced the cache size so in the future we can easly set the kernel to every size now
-fixed a potential bug with the stack overwriting data from various things
-changed up the HID code a bit in the hopes to help PS3 controllers, untested

Version 1.107
Skip GC pad read on Wii U.

Version 1.106
Code cleanup
-Combine GC and HID Pad functions
-Use enum for 0xdead function patterns.
-Minor ARStartDMA rearranging.

Version 1.105
In ARStartDMA, round down to zero for low value counts. Use the requested counts for larger values.
-Currently cut-off is set to 0x400. This might need to be adjusted.
-This might make the ARQPostRequest patch unnecessary.
-Fixes Paper Mario battles.
Added more PI_FIFO_WP functions.

Version 1.104
-explicitly saying gnu make that we are on windows when we use the Build.bat, otherwise it tries to execute the linux bin2h file

Version 1.103
-(hopefully) added all needed files and edited include paths to make nintendont compile properly on linux, just make sure you defined the variables DEVKITPRO, DEVKITPPC and DEVKITARM

Version 1.102
-some kernel cleanup to reduce the overall size

Version 1.101
-added the fatfs fastseek feature for ISO files which basically removes ingame loading times

Version 1.100
PI_FIFO_WP bit fix.
-Fixes F-Zero GX
Minor Zelda DSP clean up.
Disable _fwrite D patch. Doesn't appear to be the right function to patch.
Speed up hexdump.
-Perform 1 file write per line of text with a buffer instead of 35 without.

Version 1.99
-sorry, the previous revision will always clear the config because I messed up a simple value, fixed

Version 1.98
-nintendont now accepts args to autoboot games, other usb loader devs can look at wiiflow on howto implement it
-added ios 58.25.32 onto the supported wii ios list as suggested by the gbatemp member realromhunter

Version 1.97
-moved some more disc read code into the disc read thread, this should not change game behavior or compatibility

Version 1.96
-Fixed reference to old website (Thanks Naxil)

Version 1.95
Add Dsp v12 (Pikmin PAL).
Cleaned up Zelda Dsp patching code.

Version 1.94
-Fixed HUGE omission in the meta file.
It doesn't affect compatibility so no new dol.

Version 1.93
Corrected name for SIEnablePollingInterrupt (was SIReadHandler).
Fixed SIEnablePollingInterrupt.
-Mistakenly thought a patch was needed for an interrupt bit. It was actually the mask bit.
-Fixes Pokemon Colosseum.

Version 1.92
-some minor changes, logs now get closed and devices get properly unmounted

Version 1.91
-fixed the issue that after playing a japanese gc game with a console from a different region the other games get started as japanese games if you used the return to feature
-fixed the issue that non-japanese games on japanese consoles always get started like japanese games

Version 1.90
Add SIInit C patch for SSBM.
Add new function patch.
-Unsure of the name, but the function performs SIHandleRead for SSBM.

Version 1.89

Version 1.88
Clear SI interrupt in SIInterruptHandler, not FakeInterrupt. Same for EXI.
-Might require finding more versions of SIInterruptHandler.
Send additional PPC interrupt if cleared without handling the requested SI or EXI interrupt.
Clean up some interrupt code.

Version 1.87
Change method to protect interrupt variables by separating interfaces to different locations.

Version 1.86
Protect Fake Interrupt values.
-Don't overwrite 0x80000014 if in use
DI doesn't use Fake Interrupt. Remove reference.
Turn off log in official build.
-It can slow down games during launch which causes errors.
Moved specific patches from Mario Strikers to generic method.
-Probably need to find more variants. Found some for Luigi's Mansion
Minor SI tweaks.

Version 1.85
Clean up changes to SI.

Version 1.84
Improved SI interface.
-It's still not quite right. We shouldn't need to false report errors and the polling bits are never enabled.
Found a few more function patches for AI/SI.
-lwzu and stwu (already did lwz and stw)
Found a few functions related to SI in Mario Strikers that should be generalized. They currently aren't needed, but if we improve the SI interface further they will be. They're related to using memory instead of interrupts. We need to write 0s to clear memory, not 1s. For now only apply to Strikers.

Version 1.83
Fix ARStartDMA mem1 addressing.
-Fixes Star Wars Rogue Squadron

Version 1.82
Move patch_fwrite_GC to a .S file.
Combine patch_fwrite_Log/B into one S file and clean up.
Load config from memory in kernel if available.
Only write nincfg.bin in loader if settings were displayed.
-nincfg.bin is now optional.
-Still need a command line parser to use with loaders
Fix heap scope issue with DI queue.

Version 1.81
Disable SI interrupts if disabled by game.
-Fixes 007 games.
Reset patch found variables when loading a new elf/dol.
-Fixes 007 games.
Use the log for patch_fwrite instead of UsbGecko.
-Shows OSReport strings in ndebug.log
-Should probably make this an option for one or the other, or always do both instead.

Version 1.80
-fixed a potential problem with ps3 controllers where the memory allocation for the rumble can interfere with the disc reading thread thanks the debug log provided by daxtsu

Version 1.79
-corrected cache for triforce games, now gp1 should run crashless

Version 1.78
-always skip SITransfer if its a normal gc game
-skip ARQPostRequest unless we are booting super mario sunshine
-use length 0 for ARStartDMA unless we boot mega man x command mission

Version 1.77
-skip SITransfer for mario strikers so it stays controllable
-use ARStartDMA length 0 for melee and kirby air ride so it doesnt freeze

Version 1.76
-some more tiny changes which should let metroid prime boot again, fix controls in gp1, maybe more

Version 1.75
Fix disc swapping.
-Also clears cache when swapping discs.
Use corrected ARStartDMA for all games for interrupt timing. (Original attempt missed an exchange for r6/r7).

Version 1.74
-changed up disc reading and other small stuff

Version 1.73
-added more patch exceptions to fix Dragon Drive, Odama and True Crime New York
-fixed wrong game save timestamp
-mario kart gp1 works now
-finished up the triforce controls code so it now returns to hbc and works with usb controllers

Version 1.72
*Increase code size in linker script and updated related code
*Added JVS-IO emulation
*Added Baseboard emulation
*Added DIMM board emulation

Version 1.71
*Updated code to allow larger section sizes

Version 1.70
-worked some more on the auto-cache, also fixed a little bug in it again

Version 1.69
-use the original ARStartDMA code, only patch it for megaman x command mission, fixes metroid prime 1 and 2
-fixed a small bug in the auto-cache
-changed the disc read thread code a bit

Version 1.68
-Added Generic USB Gamepad PID=0079 VID=0006 controller.ini This controller was sold under several brands and models.
-Fixed "flickering" problem some users were having with Genreic_USB_Gamepad_PID=0079_VID=0006

Version 1.67
-added alot of exceptions to fix Killer7, Cubivore, Frogger's Adventures, Two Towers, Chibi-Robo, Resident Evil 4, Hudson Selection Vol 2 and Kururin Squash
-if you dont give a cache.txt, nintendont will automatically cache files, thats not as efficient but should help improve loading times if you get to some area a second time for example

Version 1.66
Only use non-zero DMA interrupt size for Megaman X Command Mission.

Version 1.65
Correct branch offsets in Patch31A0.
-Fixes Pac-Man World 2.

Version 1.64
Dsp version does not control if ARQPostRequest is needed. Revert to lists.

Version 1.63
Use actual DMA length in ARStartDMA instead of 0 (assumes no actual data transfer occurs. Only affects timing.
-Fixes Mega Man X Command Mission.
Remove ARQPostRequest from all non-Zelda uCode games (Zelda=Dspv0,1,5,8,10,11).
-Fixes Mega Man X Command Mission.
Skip Dvd patching for all games (not just Harvest Moon MM) that load a dol or elf file after the first with no patchable segments.

Version 1.62
sorry for the wiiu crash in r61, recompiled...

Version 1.61
-leave in the ARQPostRequest patch, only skip it for games which really get problems otherwise
-made a few loader changes to try to fix some crashes on game startup

Version 1.60
Fix Harvest Moon Magical Melody.

Version 1.59
Remove ARQPostRequest patch for all games (Fixes Mario Golf). This might break things for some games.

Version 1.58
Remove ARQPostRequest patch from Metroid Prime 2.

Version 1.57
Don't patch ARQPostRequest for Metroid Prime.

Version 1.56
-Fixed reading <DeadZone> and<Radius> default values when their were "," in subsiquent commands in the controller.ini
The only controller in the svn this would affect controller_ps4.ini

Version 1.55
-you can now use gc and hid controller at the same time on a wii, if hid is enabled it will still check the gc ports if you are using a normal wii

Version 1.54
-Updated the Mayflash 3 in 1 Magic Joy Box controller.ini to work with v1.53
-Updated the memory map that I forgot to include with v1.53

Version 1.53
Added new parameters in controller.ini
<DeadZone> is a value in hex if the controller is up to that far from center nintendont will still send that the stick is center to the game. It has a default value of 0 which is correct for most controllers.It sholud only need to be changed it the stick appears to be pulling in one direction. Prior versions had this hardcoded to 1A.
<Radius> is a percent applied to the value coming from the stick. Prior versions had this hardcoded to 100. It has a default value of 80 which is correct for most sticks. Most sticks produce values ranging from 00 to ff, the camecube controller only produces values of only about 80% of that. It only needs to be changed if your controller dosent produce values ranging from 00 to ff.

Version 1.52
-added some code to fix games like pal luigis mansion
-added a new bin2h, this one should be compilable for linux etc as well

Version 1.51
Generate .h files from .S files.
Generate .S files for DVDInquiryAsync and DVDSeekAbsAsyncPrio.
Remove built files from repository.
Simplify PadStub calling (use a global location for PadBuff).

Version 1.50
-changed up some things to hopefully help save crashes

Version 1.49
-Fixed reading controller.ini when lines are separated by only a <line feed>
=Added Logitech Cordless Rumblepad 2 controller.ini (Thanks BravaCentauri)
=Added PDP Afterglow AP.1 Controller for PS3 controller.ini (Thanks BravaCentauri)
=Added Gioteck SC-1 controller.ini (Thanks Rockohoward)

Version 1.48
-more memory card emu tweaks, now nintendont will wait at least 3 seconds before it actually saves a file to your drive, that way it should not freeze because of too early storing, also optimized the save timing a bit to improve stability

Version 1.47
-added missing parts for drive led to still work

Version 1.46
-some more work on the pad read code, now for example final fantasy crystal chronicles works again
-changed up some timings again to help making for example melee more stable

Version 1.45
-Added disk read activity led support
-Fixed dump that could occur when the last line on controller.ini didn't have a carriage return linefeed
-Added testing of file system on SD: to match testing on usb:
-Added message to loading patched kernel 8 indicating using gamecube ports

Version 1.44
-changed up some thread priorities

Version 1.43
-Fixed GC analog triggers on controllers 2, 3 and 4 controlling player 1

Version 1.42
-took out the disc read input check of r40 again, I dont know why it would break for some people but whatever...

Version 1.41
-Moved writing the version info into ndebug.log so it is always written first

Version 1.40
-read in fonts before staring the game (fixes a few games)
-do not check for new disc read inputs if we are still reading a file (fixes a few games)

Version 1.39
Added configuration file for Thrustmaster T-Wireless(Thanks ALSINJAN)
Fixed compile error on systems where caps make a difference

Version 1.38
-slightly increased wait delay again to help stabilize games like melee

Version 1.37
-Optimized for space so DEBUG can stay enabled with USB kernel
-Nintendont version is now shown in log
-Added a few missing carriage returns

Version 1.36
-creating cache before we enter the game now, this way too slow devices should not cause any error anymore

Version 1.35
-Set Patch.c dbgprintf code as a separate category so it can be disabled if necessary

Version 1.34
Only cache fonts section of ipl.bin. (Save 1.5MB)

Version 1.33
-further improved the disc read thread introduced with r31
-improved usability of the return to feature, it should be more reliable now
-caching the font file by default now

Version 1.32
Add support for japanese font.
-Use either ipl.bin or font_sjis.bin

Version 1.31
-made the disc read threaded, that should greatly reduce the random beeps in games if you go from one screen to another and also should improve control reaction times
-moved up most of the memory positions to make space for the cache

Version 1.30
-Made the cache code a little easier to read
-Added note about not enabling DEBUG and DEBUG_DI at the same time (looking into it, problem is in Patch.c)

Version 1.29
-Fixed a few warnings
-Can now be compiled with AUDIOSTREAM defined

Version 1.28
-used wrong devkit for r27, sorry

Version 1.27
-added a new controller patching method which seems to be required for some games to be controllable, its still not fully tested so I cant promise every game is controllable now

Version 1.26
Try to use font_ansi.bin if no ipl.bin file is found.

Version 1.25
*Added file caching
*Updated EXIDMA and EXIImm to prevent register corruption
*Updated DCInvalidateRange to handle smaller than 32 bytes reads (Triforce)
*Removed __OSReadROM patch
*Removed unused patches
*Optimised some code
*IPL reads are now done to MEM2 first and then copied to dst to prevent data corruption

Note: Certain games try to load the IPL font and crash or don't display any font at all when the sd:/ipl.bin or usb:/ipl.bin is missing!
(i.e. FZero-GX)

File caching:
Put a file called cache.txt into the same dir as the game.iso and put any filenames you want to cache in there.
There is currently a file limit of 220 entries.

Version 1.24
-Made some of the init code clearer
-Fixed some typo's
-Removed empty Debug folders.

Version 1.23
Actually implement the change meant for r22 (Fix UStealth).

Version 1.22
Fix UStealth. - Thanks airline38

Version 1.21
Fix zero length DMA behavior. Fixes Animal Crossing (others?).

Version 1.20
-Cleaned up all the #ifdef DEBUG in kernel and loader, as they are pointless
-gprintf can be disabled like dbgprintf
-Added carriage return \r to all log code so nl_debug.log and ndebug.log can be read properly with Windows Notepad

Version 1.19
Added elf file for analyzing code dumps.

Version 1.18
Forgot the .dol

Version 1.17
Fixed meta.xml not updating to the correct version

Version 1.16
Revert minor DSP change from r13.

Version 1.15
-attempted to fix crashes on autoboot, on return to homebrew channel and when using memory card emulation

Version 1.14
Fix black screen when using interlace with component cable.

Version 1.03
Attempt to fix reset hangups.
Speed up memory card writes.

Version 1.02
-added a small patch to fix up some japanese games on non-japanese consoles

Version 1.01
Added DSP fixes for v2, v3, v4, v6, and v9

Version 1.00
If your loader provides a return stub, the reset combination will now use it, if no loader was used, you will return to the system menu
Added Mayflash 3 in 1 Magic Joy Box support (Thanks Adeka & Fludit)
Added Thrustmaster Firestorm Dual Analog 2 support
Cleared message to plug in HID controller once it is plugged in
Added error message for "PS3 controller init error"
Added display of error codes for unknown HID init errors
Removed DSP patches

-The loader now updates the meta.xml file (thanks faku1810)

-Added a MCE exception for Melee until the issue is solved
-Moved another break that was for testing
-Made the Title ID check a little clearer.

-Hopefully improved MC emulation (thanks crediar)

Fixed game with a '.' in their directory name not showing up in the loaders game

Fix Tales of Symphonia always up when using GC Pad.

- Press B at launch to prevent autobooting
- Remove NYI text from settings

Added message during boot to plug in HID controller if needed.
Added display of revision on the top of the screen.
Added display of additional error information during boot

The change to the ESPatch breaks the shutdown function. This will load the
Hollywood21 patch only for Wiis that are v21.
Fix Shutdown for WiiU as well.

Add Language selection to Loader Menu.

Rev 50 à 53
- Correction de l'erreur kernel=-1 sur les nouvelles Wii

Le paramètre langue SRAM peut être contrôlé avec la config

Nettoyage des erreurs affichées au démarrage et indication de pourquoi le contrôleur USB ne marche pas. Site officiel :
télécharger Télécharger Nintendont sd/usb v1.129: Backups GameCube sur SD/USB

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