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Posté par richardjouir le le 27/10/13 à 11:45:13
2965 affichages, 0 commentaires
 
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postLoader, par stfour, est un utilitaire vous permettant de lancer des homebrews ou des forwarders, en autoboot ou manuellement, directement après le priiloader. Vous pouvez l'installer en autorun après le priilader en utilisant l'option "Load/Install File" de ce dernier.

postLoader 4.5.2

* rolled back to the damn slow sd logging system

postLoader 4.5.1

* fixed missing roms
* added more information if wad installation fails.

postLoader 4.5.0

* version changed

NOTE: this version will clear all configuration files (autoboot settings... etc.etc.)

postLoader 4.4.18

* emuBrowser: fixed empty page on plugins filter menu
* emuBrowser: up to 32768 rom can be virtually browsed.
* emuBrowser: the cache file is no more fully readed in memory, but in small chunk.
* emuBrowser: fixed rom count display if none or every plugin is selected in filters.

postLoader 4.4.17

* any mode can now be locked using [home]->lock this mode. Top and botton bar are disabled as well the d-pad shortcuts.
* fixed button text that may be cutted in 4.4.16
* better debug output for emulators
* faster ploader.log writing (as usual, log is activated only if the file exist on sd root, thx joostin for the tip)
* GameBrowser (GC): added current installed wad information (AUTO:DM, AUTO:DML.... etc)
* Fixed default homebrew category creation when configuration file change revision
* minor changes in user interface

postLoader 4.4.16

* up to 256 different plugins are supported
* rom count is displayed in filter menu
* new plugin.conf format. The old format is compatible as the first digitig of definition line in plugin.conf is '0'
* added to grlib_menu the support for (<) (>) buttons
* added cfg_RemoveIndex/cfg_RemoveTag functions to cfg library

postLoader 4.4.15

* fixed "|" support in emulators. Use $ symbol

postLoader 4.4.14

* fixed support for multiple fat32 partitions

postLoader 4.4.13

* bhoooo ?!?

postLoader 4.4.12

* gameBrowser/gc: fixed cheat codes support for dml. Cheats files (gct) must be in the same partition of game and only '/codes' folder is supported.
* gameBrowser/gc: added manual mios installation ([home]->"Manual MIOS installation..."). You can also create in /ploader/wads/mios.wad and cmios.wad as standard mios and custom mios

postLoader 4.4.11

* ....


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Fichiers neekbooter.dol, neek2obooter.app, plugins et forwarder inclus dans l'archive
http://code.google.com/p/postloader/ Site officiel : http://code.google.com/p/postloader/
http://gbatemp.net/t299384-postloader2?&st=0 Site officiel : http://gbatemp.net/t299384-postloader2?&st=0
télécharger Télécharger Postloader 4.5.2 : Lanceur d'homebrews

Posté par Attila le le 22/10/13 à 14:40:13
5968 affichages, 29 commentaires
 
Nintendo vient d'arrêter la production de la Wii.
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La Wii, une des consoles qui s'est les plus vendues tire enfin sa révérence, 7 ans plus tard. Vous trouverez encore des consoles en stock pendant un moment mais Nintendo se tourne vers la WiiU et souhaite que les gens achètent cette nouvelle console.

Que pensez-vous de cet arrêt de la console ?

Posté par richardjouir le le 19/10/13 à 12:12:41
3112 affichages, 0 commentaires
 
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Wiimms, auteur des outils de manipulation de fichier image de jeu WIT/WWT, propose une nouvelle mise à jour de cet outil.


szs v1.24a r4703 - 2013-10-14

- Bug fix for wctct: Winning + losing ceremony after GP enabled.

- wctct: More possible names for music and property ids.
See http://szs.wiimm.de/doc/slot-id for details.

- Transforming complete tracks: VRCORN will now patched by default, if not
excluded by option --patch-file=list.

- Linux 'make': LIBPNG will be linked as static library, if available.

szs v1.23a r4682 - 2013-10-05

- Exported BMG text files will now show all characters of the Unicode Basic
Multilingual Plane (BMP; codes <=0xfffd) without escape sequences. New is,
that surrogates and private ranges are always printed as escape sequences.

- New options for BMG text output: --color and --no-color: If enabled, colors
are printed as new escape sequence "\c{color}". 'color' is eihter a known
color name or a hex number with 4 digits. At the moment, --no-color is
the default to avoid problems with old versions and other externl tools.
In 2014 --color shall become the default. However, the BMG text scanner
accepts the new escape sequence from now and independent of these options.

- New modes for option --patch-bmg: 'ID', 'ID-ALL', 'CT-COPY' and 'CT-FILL'.
See http://szs.wiimm.de/opt/patch-bmg for details.

- New command: wstrt DUMP: Dump the data structure of DOL files as text.

- wstrt ANALYSE: Analyse DOL files and compare them section by section with
the orginal main.dol file of MKWii.

- New command: wstrt EXTRACT: Extract the sections of a DOL file into a
directory. StaticR.rel files are ignored.

- New global option: --ctcode: Enable the CT-CODE modus of the tools.
See http://szs.wiimm.de/doc/ctcode for details and about CT-CODE.

- wstrt PATCH --add-ctcode: Add CT-CODE to original main.dol files.

- New tool: wctct: Manage CT-CODE. See http://szs.wiimm.de/wctct and
http://szs.wiimm.de/doc/ctcode for details.


http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools Site officiel : http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools
http://szs.wiimm.de Site officiel : http://szs.wiimm.de
télécharger Télécharger Wiimms SZS Tools v1.24a r4703

Posté par Attila le le 18/10/13 à 02:31:31
2996 affichages, 0 commentaires
 
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EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.

Utilisation :
Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).

Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!

Version 0.1.2
Fixes for the games Yume Nikki (#115) and Ib (#151)
Status scene (#127) (see picture below)
Debug scene (#133) (see picture below)
More move commands implemented (#124)
Problems with picture rotation fixed (#134)
Writing non-ascii characters (basicly all non-English characters like äöü or &#12354;&#12360;&#12356;) to files caused corruption. This broke savegame writing and our tool LCF2XML (#135)
Incorrect charset rendering when charset has non-default size fixed (#137)
Mistakes in the RTP translation table corrected (that one is used to run japanese RPG Maker games with an English RTP and vice versa) (#149)
Add screen effects (Tone/Tint and flash). Tone change was already supported for normal pictures but was very slow, the algorithm was replaced with a faster one. (#118, #153)
Weather rendering was refactored and is faster now, too. (#118, #153) (see performance notes below)

Only for developers:

Build system improvements for Unix based systems (#128, #130, #132, #136 and many others)
OpenDingux Makefile updated (#144)

Performance notes:

Tone change and weather rendering are quite demanding and can cause lag on slow systems. I made some tests to approximate the cpu usage. Results:

Weather increases CPU usage by 25% (1.25 times more)
Tone change by 100% (2 times)
Reducing saturation by 300% (4 times)
Increasing saturation by 400% (5 times)

Calculating the CPU usage for combined effects is left open as an exercise for the reader.


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http://wiibrew.org/wiki/EasyRPG_Player Site officiel : http://wiibrew.org/wiki/EasyRPG_Player
https://easy-rpg.org/ Site officiel : https://easy-rpg.org/
télécharger Télécharger EasyRPG Player 0.1.2 : Emulateur RPG Maker 2000/2003

Posté par Attila le le 14/10/13 à 12:18:24
2052 affichages, 0 commentaires
 
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Insin nous présente Powder, un portage du jeu vidéo "Rogue" dans lequel le principe est que le joueur joue le rôle d’un aventurier typique des jeux de rôle « médiévaux-fantastiques » tels que Donjons et Dragons.
Voici une toute petite MAJ pour ce jeu.

Version 117-2
- Powder est maintenant compatible avec les nouvelles Wiimotes (grâce à une recompilation de la 117 avec les dernieres libogc).



http://www.zincland.com/powder/index.php?pagename=release Site officiel : http://www.zincland.com/powder/index.php?pagename=release
télécharger Télécharger Powder v117-2

Posté par Attila le le 14/10/13 à 02:45:59
2007 affichages, 0 commentaires
 
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Owen nous livre Newo Asteroids, un jeu du style "Asteroids". Vous devez détruire des astéroides du système solaire pour ramener la paix dans la galaxie.

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Version 2.6 - October 10, 2013
- Ajout de physique spatiale.
- Ajout de mode de jeu classique (maximum de physique d'espace et moins d'ennemis).
- Correction des contrôles au pavé directionnel. Vous pouvez l'utiliser sur une wiimote p1 de côté, une manette gamecube ou classique.
Leaderboard now shows scores based on difficulty selected.
Leaderboard now reloads every time you change the difficulty.
Fixed rendering issues with disappearing objects.
Near field radar lines now show asteroids that are close to the ship in order to help find asteroids when there are few.
Fixed Leaderboard Bugs
improved graphics

http://wiibrew.org/wiki/Newo_Asteroids Site officiel : http://wiibrew.org/wiki/Newo_Asteroids
télécharger Télécharger Newo Asteroids v2.6: Shoot spatial

Posté par Itachijiraya le le 08/10/13 à 23:08:54
18668 affichages, 4 commentaires
 
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USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux.
Cet USB Loader est originalement basé sur l'USB Loader 1.1 par Waninkoko. Les backups sur carte SD ne sont pas supportés.



Tous les changements : http://code.google.com/p/usbloader-gui/source/list
r1218
* Fixed missing games in "GameCube Delete menu" if
the "GameCube Source" setting has USB priority.
* Fixed Playlog writing when using Hermes cIOS v4 (untested)
(Requires AHB access).
* Fixed EmuNAND when using cIOS revision 65535 ( issue 2225 )
* Added Nintendont support:
1. Select Nintendont's boot.dol folder in userpath settings.
2. Set the "GameCube Mode" setting to Nintendont.
3. Nintendont share some of DIOS MIOS (Lite) settings.
* Added sections in the Loader settings
(Wii/gamecube/Devolution/DIOS MIOS/Nintendont).
* Updated the GameCube game settings to display only
the selected GameCube mode related settings.
* Updated some menus to support more controller's input:
- Prevent GC/CC X and Y buttons to change row number in
Wall layout (use d-pad up/down only)
- Added GC/CC support to carousel's arrow button
- Added GC/CC support to Wall/Carousel continuous
scroll (+/- on CC, L/R on GC)
- Added GC support L/R and Start buttons in the
settings/homebrew browser.
- Added D-pad support in listing windows if not pointing
the screen. The cursor now moves with the selection
(not very good with high Overscan value) (issue 2093)
* Changed the StartupProcess to speed up launch time by
using AHB access to read config files. IOS argument in
meta.xml has priority over AHB detection.
* Added IOS58 + AHB support for launching the loader
without cIOS (Wii games and EmuNAND still require cIOS).
* Added a Loader's IOS setting (now Loader and Games use
two separate settings: loader can use 58 and games 249).
* Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to
get ISFS access and enable Banner mode, Channel's title
and System font with these IOSes (Requires AHB access)
* Added a delete prompt if downloaded cheat file is empty.
* Force all launched homebrew to reload to IOS58 if available.
* Changed Gecko.c to send logs to wifigecko too.
* Changed wifigecko IP to send logs to all IP 192.168.0.x
* Updated French translation.



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Télécharger différents thèmes
http://code.google.com/p/usbloader-gui/source/list Changement : http://code.google.com/p/usbloader-gui/source/list
http://usbloadergx.koureio.net/ Site officiel : http://usbloadergx.koureio.net/
http://code.google.com/p/usbloader-gui/ Site officiel : http://code.google.com/p/usbloader-gui/
télécharger Télécharger USB Loader GX v3.0 rev 1218

Posté par Attila le le 29/09/13 à 19:54:16
5619 affichages, 6 commentaires
 
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Dolphin, l'émulateur gameCube et Wii le plus avancé existant se met à jour en version majeure, soit la 4.0.
La liste des changements est énorme et je vous invite à la consulter (en anglais) ci dessous.

Version 4.0
Très grosse mise à jour !
With about 2500 changes since Dolphin 3.5, Dolphin 4.0 is a big release with the addition of several new major features:

Beta support for the Wii official online multiplayer (Documentation)
This is a feature that has been coming for a long time. More than two years ago, Matthew Parlane and Shawn Hoffman started working on emulating the Wii Wi-Fi networking API in order to run Wii online multiplayer games inside Dolphin. While it was not an easy change in itself, it also required a lot of modifications to core components of the emulator to be implemented properly (for example asynchronous IPC HLE) and a lot of debugging. It is now working well enough that we are releasing it to the public as a beta: don't expect everything to work, but popular games like Mario Kart Wii or Super Smash Bros Brawl can be played online right now.
Alpha support for ARM/Android
About two years ago, Ryan Houdek began the implementation of an ARM port of Dolphin, designed to run on powerful mobile phones and other ARM devices in the future. After a long time spent making Dolphin work well on both ARM and x86, Dolphin can now emulate GameCube and Wii games on recent Android phones. This support is still in early alpha stages: crashes happen, it's slow on Qualcomm hardware because of graphics drivers issues, and it is still missing a ton of features. Nowadays, Dolphin on Android is a two man project: Mathew Maidment is helping Ryan with the UI and making the Android version actually usable.
Global User directory on Windows (Documentation)
This is not exactly a major feature, but it is a big change in how Dolphin works on Windows, and requires user interaction to move from the old configuration system to the new one. Before 4.0, Dolphin configuration was stored next to Dolphin.exe, often causing issues when upgrading to a new version of Dolphin. New versions of Dolphin use a centralized location to store the configuration for all builds, usually My Documents\Dolphin Emulator. The documentation article linked above explains the details of this move, as well as what you need to do to migrate your old configuration to the new system (if you were using Dolphin before).
New AX DSP HLE emulation code
DSP HLE is the main audio emulation technique used in Dolphin. Before 4.0, it was extremely inaccurate and full of bugs, mostly due to how it was implemented. Dolphin 4.0 introduces a full rewrite of the audio emulation used in 99% of games, fixing hundreds of audio related bugs in Dolphin. On the flip side, it is now required to run a game at full speed to get full speed audio out of it, which is a direct consequence of fixing these bugs.

A lot of more minor changes were also integrated in that new Dolphin release:

New look
A new look has been designed by MaJoR for Dolphin (new icon, new icon theme) and implemented on a new version of the Dolphin website by Pierre Bourdon.
Wii Balance Board and GC Steering Wheel support
Support for these two devices was added respectively by Matthew Parlane and skidau. The Wii Balance Board is not emulated and requires the real device to be used.
Wii Remote support improvements
Wii Remote background scanning was implemented to more closely match how a real Wii detects remotes, and support for -TR (Wii Motion Plus Inside) remotes was implemented for Mac OS X. A new documentation guide about Wii Remotes on Dolphin was also written by MaJoR to help Windows users with Wiimote issues.
Fastmem support for Linux and OS X
Fastmem is an optimization for Dolphin's CPU emulation, which was previously only implemented on Windows. Adding Fastmem support on Linux and OS X boosted the performance by 15 to 20% on these platforms.
New OpenAL audio backend
This audio backend, written by skidau, supports three important features that are not implemented in other backends yet: configurable audio latency, surround sound using the information contained in the Dolby Pro Logic II encoding used by most GameCube and Wii games, and support for sound stretching to make audio slow down when a game does not run at full speed.
OpenGL video backend rewrite
The Dolphin OpenGL video backend was rewritten by Markus Wick in order to use newer features of OpenGL and be GLES3 compatible. As a result, the OpenGL backend is now the fastest Dolphin video backend on NVIDIA cards.
NetPlay stability and usability improvements
Before Dolphin 4.0, GameCube NetPlay was at best a curiosity. 4.0 added a lot of NetPlay related changes which makes it actually usable for most games, but sometimes with performance issues. Super Smash Bros Melee players are now using Dolphin for regular online NetPlay tournaments, and it just works. Read the official NetPlay guide for more information.
Mac OS X support enhancements
This release also adds a few small OS X improvements: the Dolphin DMG bundles are now signed by a valid developer ID and do not require you to disable Gatekeeper to be used. The emulator is also Retina Display aware and handles the logical scaling better on these screens.
Icon themes support
In addition to shipping with a new default icon theme, Dolphin now allows you to make your own themes and share them with other people.


Pour fêter les 10 ans de l'émulateur Dolphin (déjà!), une vidéo rétrospective est disponible ici :


http://code.google.com/p/dolphin-emu/ Site officiel : http://code.google.com/p/dolphin-emu/
http://dolphin-emu.org Site officiel : http://dolphin-emu.org
télécharger Télécharger Emulateur GameCube / Wii : Dolphin v4.0

Posté par Attila le le 25/09/13 à 23:03:04
16551 affichages, 11 commentaires
 
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Voici une mise à jour surprise de Pimp my Wii pour ajouter un correctif de bug avec l'installation du dernier cIOS et la compatibilité des nand émulées.
Le correctif était prêt depuis des mois mais faute de tests et de temps je ne le diffuse que maintenant :;)::.



Version 3.02
- Correction de l'installation du cIOS d2x v10 beta52 pour une utilisation en nand émulée. Merci à Actar pour avoir rapporté le problème.

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Source: Mon cerveau :)

télécharger Télécharger Pimp My Wii 3.02: Hackez la Wii facilement

Posté par Attila le le 25/09/13 à 01:44:55
2123 affichages, 0 commentaires
 
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Owen propose, à l'occasion de la Nintendomax Wii Dev Compétition 2011, une version améliorée de "Newo Puzzle". C'est donc tout naturel que ce jeu soit un jeu de puzzle pour la Wii :). Bravo Owen !

Version 1.3
- Correctifs mineurs
- Support des nouvelles Wiimotes



http://owensoft.net/project/newogame/ Site officiel : http://owensoft.net/project/newogame/
http://www.nintendomax.com/viewtopic.php?t=15054&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=15054&f=54
télécharger Télécharger Newo Puzzle v1.3


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