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Posté par richardjouir le le 11/01/15 à 12:43:09
3096 affichages, 0 commentaires
 
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Oibaf nous propose le portage du second volet de la quadrilogie SQRZX qui sont des jeux multi plates-formes.

Quote :
Another day another journey... As living on planet earth and its surrounding solar system seemed boring Sqrxz decided to check out another location in the universe. Just in case and to be extra careful he took a pocketful of emeralds with him to keep him in ready cash, but after starting his exciting journey he realised all his emeralds are suddenly missing! Retracing his steps Sqrxz notices mysterious creatures popping up all over the place to hinder him in his search... Oh what troublesome days... Help poor Sqrxz get back all his emeralds!
Features :
Tough challenging gameplay - Extremely difficult; not for weaklings!
Retro graphics!
Hidden passages to discover!
10 tricky n' hard levels!
11 marvellous chiptunes!
Top 10 highscore!
Infinite continue mode, which you will need badly in order to practise! :)


Version 1.0
- Initial release
- Shown at "6. Retro-Börse in Wien"

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http://www.nintendomax.com/viewtopic.php?t=15369&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=15369&f=54
http://wiibrew.org/wiki/Sqrxz2 Site officiel : http://wiibrew.org/wiki/Sqrxz2
http://www.sqrxz.de/ Site officiel : http://www.sqrxz.de/
télécharger Télécharger Sqrzx 2 v1.0

Posté par richardjouir le le 11/01/15 à 12:25:10
2569 affichages, commentaires
 
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Oibaf nous propose le portage du premier volet de la quadrilogie SQRZX qui sont des jeux multi plates-formes.

Quote :
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Features :
Hardly any game will annoy you more! Frustration deluxe ahead!
Amiga'ish feeling!
16 levels including a "beginners" level
18 chiptunes
Classic AND new graphic mode
Top 10 highscore
Endless continue mode
Hidden easter egg


Version 1.0b
- Initial release

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http://www.nintendomax.com/viewtopic.php?t=15354&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=15354&f=54
http://wiibrew.org/wiki/Sqrxz Site officiel : http://wiibrew.org/wiki/Sqrxz
http://www.sqrxz.de/ Site officiel : http://www.sqrxz.de/
télécharger Télécharger Sqrzx (Remake) v1.0b

Posté par Attila le le 08/01/15 à 03:49:12
3109 affichages, 1 commentaires
 
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nitr8, nous livre un portage des jeux du moteur ID-Tech 1 (Doom), à savoir Doom, Heretic, Hexen et Strife.

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N'étant pas convaincu par les portages des jeux Doom/Heretic/Hexen, et voyant qu'aucun portage de Strife (qui utilise le même moteur de jeu) n'a été fait, a décidé de faire sa propre adaptation de ces 4 jeux tout en corrigeant les bugs éventuels des autres versions.

ATTENTION, vous aurez besoin d'avoir une manette Wii Classic controller pour pouvoir bien jouer, et vous êtes obligé d'installer le jeu sur un périphérique USB.

Version R28
CHANGES FOR DOOM:

- ADDED "NO REST FOR THE LIVING" SUPPORT
- CHANGES TO ERROR / FAILURE LOGGING & OUTPUT
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- FIXED A BUG THAT WOULD CAUSE THE PORT TO CRASH IF ENABLING THE DISPLAY TICKER WHEN NOT RUNNING A GAME
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE SELECTING A MAP TO WARP TO DIDN'T DISPLAY THE DESTINATION MAP
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE THE WEAPONS CHEAT MENU DIDN'T DISPLAY THE SUPER SHOTGUN ENTRY

CHANGES FOR HERETIC:

- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- ENHANCEMENT TO THE SCREEN SIZE OPTION WHEN STARTING THE GAME WITH THE LOWEST POSSIBLE SCREEN SIZE
- ENHANCEMENT TO THE "BETA" FLASHING MESSAGE WHEN USING THE BETA VERSION OF HERETIC1.WAD WITH THIS PORT

CHANGES FOR HEXEN:

- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- ENHANCEMENT TO THE "BETA" FLASHING MESSAGE WHEN USING THE BETA VERSIONS OF HEXEN.WAD WITH THIS PORT
- FIXED A BUG THAT CAUSED A WRONG PLACEMENT OF THE CONTROL MENU'S FREELOOK SPEED SLIDER
- FIXED A BUG THAT CAUSED THE INTERMISSION SCREEN TO BE DRAWN INCORRECTLY
- FIXED A BUG THAT CAUSED THE STATUS BAR NOT BEING DRAWN CORRECTLY WHEN ENTERING / EXITING THE AUTOMAP
- FIXED A BUG THAT CAUSED THE PLAYER TO GET STUCK INSIDE THE FLOOR WHEN TELEPORTING BETWEEN MAPS
- RESTORED CHOCOLATE HEXEN'S STOCK SAVEGAME CODE

CHANGES FOR STRIFE:

- CHANGES TO THE CHEAT MENU: DISPLAY CHEAT NAMES FOR THE TEASER DEMO OR THE RETAIL GAME AND VICE VERSA
- CHANGES TO THE CHEAT MENU: DISPLAY ONLY CHEATS AVAILABLE IN THE TEASER DEMO
- CHANGES TO THE MUSIC CHEAT: DON'T PLAY THE TEASER DEMO MUSIC IN THE RETAIL GAME MODE AND VICE VERSA
- CHANGES TO THE MUSIC CHEAT: DON'T ALLOW DOUBLED SELECTION OF MUSIC TRACKS
- CHANGED (INCREASED) RAM USAGE DUE TO Z_MALLOC ERRORS
- RESTORED ORIGINAL SOUNDS & MUSIC AND CODE OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- RESTORED ORIGINAL HELP SCREENS 2 & 3 OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- RESTORED ORIGINAL INTRO & DEMO SLIDESHOWS OF THE STRIFE TEASER DEMO WHEN RUNNING THE DEMO CAMPAIGN
- FINISHED THE CODE FOR THE MISSING STRIFE TEASER DEMO SLIDESHOW ENDING WHEN RUNNING THE DEMO CAMPAIGN
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- FIXED A BUG THAT CAUSED THE LOADING INDICATOR TO NOT BEING DRAWN
- ADDED SUPPORT FOR TELEPORTING TO MAP35 (WHICH WAS PART OF THE STRIFE TEASER DEMO - IT'S A DEV-MAP)
- ADDED CAMPAIGN GAMEPLAY FEATURE (DEMO / RETAIL VERSION) FROM THE STEAM "STRIFE: VETERAN EDITION"
- ADDED MISSING "CAST" FEATURE THAT'S PART OF THE STEAM "STRIFE: VETERAN EDITION" AND WHICH WAS PART OF
THE STRIFE TEASER DEMO (THOUGH, I DON'T KNOW IF IT'S THE SAME THAT ROGUE HAD INCLUDED IN THE TEASER)


RELEASE INFO FOR WII-DOOM (R26)
- ADDED "NO REST FOR THE LIVING" SUPPORT
- DISABLED SHORTLY VISIBLE ERROR MESSAGE WHEN STARTING UP HACX ON MAP01
- SPEED-UP WHEN LOADING GAME RESOURCES
- DOUBLED THE RAM PROVIDED FOR USE
- SMALL COSMETIC CHANGES TO WAD SELECTOR MENU & GAME STARTUP SCREEN
- REMAPPING OF CLASSIC BUTTON B AND A FOR WAD SELECTOR MENU
- ALLOWING TO OPEN THE MENU USING THE CLASSIC CONTROLLER WHILE A DEMO IS RUNNING
- DEACTIVATED PSEUDO SD-GECKO SUPPORT FOR WAD SELECTOR MENU
- DEACTIVATED DEAD GAMECUBE CONTROLLER CODE
- DEACTIVATED DEMO PLAYBACK FOR ALL IWAD FILES OF DOOM (NEEDS FURTHER INVESTIGATION)
- UPGRADED RENDERER TO USE 32-BIT INTEGER MATH
- INCLUDED FLOOR / CEILING WIGGLE FIX BY FABIAN GREFFRATH'S SOURCE PORT "CRISPY DOOM"
- CHANGES TO ERROR / FAILURE LOGGING & OUTPUT
- CHANGED FLAG BACK TO NON-DEBUG MODE
- CHANGED THROTTLE FOR JOYSTICK Y AXIS FROM 0 TO +20 / -20
- CHANGED WAD SELECTOR HOME DIRECTORY TO DEFAULT APP PATH
- REMOVED DEMO PLAYBACK FOR SEVERAL DOOM IWADs (OUT OF SYNC ERROR)
- REFRESHING / REDRAWING ENHANCEMENT TO THE SCREEN BORDER
- FIXED WRONG TYPO UPON RENDERING SPRITE CLIPPING INFO (NOT REALLY A BUG)
- FIXED A BUG THAT WOULD CAUSE THE PORT TO CRASH IF ENABLING THE DISPLAY TICKER WHEN NOT RUNNING A GAME
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE SELECTING A MAP TO WARP TO DIDN'T DISPLAY THE DESTINATION MAP
- FIXED A BUG FOR FREEDOOM PHASE 2 WHERE THE WEAPONS CHEAT MENU DIDN'T DISPLAY THE SUPER SHOTGUN
- FIXED A BUG CAUSING A CRASH WHEN ENTERING GAME SETTINGS MENU WHILE NOT RUNNING ANY GAME
- FIXED A BUG CAUSING A CRASH WHEN PRESSING THE BUTTON FOR AUTOMAP START UPON GAME STARTUP
- FIXED A BUG CAUSING CRASHES WHEN WALKING INTO SECTORS THAT HAVE BEEN LOWERED BY CROSSING A LINEDEF
- FIXED A BUG WHEN USING CROSSHAIR AT FULLSCREEN WAS DRAWN AT WRONG Y-POS
- FIXED A BUG IN THE FINALE CAST OF DOOM II WHERE MONSTERS WEREN'T SHOWING THE DYING FRAMES
- FIXED BUTTONS FOR WAD SELECT MENU
- ADDED POSSIBILITY TO WARP TO SECRET MAP E1M10 (SEWERS) FOR XBOX DOOM.WAD
- ADDED POSSIBILITY OF USING A BUTTON BIND FOR RUNNING
- ADDED IWAD SUPPORT FOR THE PSN DOOM IWAD RELEASE
- ADDED IWAD SUPPORT FOR XBOX DOOM.WAD
- ADDED IWAD SUPPORT FOR THE XBOX DOOM 2 IWAD RELEASE
- ADDED SUPPORT FOR THE DOOM & DOOM 2 IWAD'S OF DOOM 3 BFG EDITION (PC)
- ADDED SUPPORT FOR WARPING XBOX' DOOM 2 IWAD FROM MAP 02 TO SECRET MAP 33
- ADDED POSSIBILITY TO JUMP IN THE GAME
- ADDED WAD SELECTOR MENU INFO ON HOW TO RESET THE FLAGS (SHOWN IF A FILE HAS BEEN ALMOST SELECTED)
- ADDED CROSSHAIR FLAG TO CONFIG
- ADDED SD-CARD SUPPORT
- ADDED BUTTON TO CHANGE WEAPONS BACKWARDS
- ADDED POSSIBILITY OF LOADING UP TO 3 PWADS
- RE_INTRODUCING KEY BINDINGS FROM MY PREVIOUS RELEASES OF CHOCOLATE TO THE PSP / PS VITA
- WORKAROUND FOR SOME MINOR "BAD V_DRAWPATCH" CRASHES (BUT HACX'S SHOTGUN FRAME IS STILL A BIT BUGGY)


https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/ Site officiel : https://gbatemp.net/threads/release-wii-doom-wii-heretic-wii-hexen-wii-strife-all-in-one-proper.374400/
télécharger Télécharger Wii Doom/Heretic/Hexen/Strife R28: Jeux de l'engine ID-Tech 1

Posté par orwel le le 06/01/15 à 20:00:53
6954 affichages, 0 commentaires
 
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USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux. Avec cette nouvelle version, Cyan améliore le support de nintendon't par le loader. Il apporte également un meilleur support de la WiiU.


r1236
Push r1235 in internal update menu and window's installer.

Added used libraries to /branches/libs/
You need to "make" and "make install" both libsicksaxis and libupc to compile
USBLoaderGX r1235+

r1235
* Added WiiU pro controller support.
Some menus or buttons might not work. (Thanks Airline38)
L3+R3 to shutdown the pad.
* Added PS3 controller support over USB, requires loader's
IOS set to IOS58. Button mapped as Classic Controller.
* Added a WiiU Auto aspect fixer based on current WiiU setting.
* Added a WiiU Widescreen switcher in Features menu.


Nintendont:
* Fixed detection for nintendont v2.263+ issue 2294
* Added a WiiU Widescreen setting. issue 2296
Default value based on current WiiU aspect ratio settings.
* Added a setting to choose Nincfg.bin behavior at launch issue 2297
Always delete; Always create; No change.
* Removed unused game specific settings section (MGS2)
* Renamed MCEmu ON setting to Multi
* Added Disc launching feature
* Added user prompt to select where MCEmu should be located when using Disc launching.
The device is auto-detected if Gamecube source setting is set to SD or Main(USB) only.
* Changed prompt type to warning if Nintendont version detection fails.


Thanks to Airline38 for the WiiU pro base patch.


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http://code.google.com/p/usbloader-gui/ Site officiel : http://code.google.com/p/usbloader-gui/
télécharger Télécharger USB Loader GX v3.0 rev 1236

Posté par orwel le le 06/01/15 à 19:41:25
3587 affichages, 15 commentaires
 
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nintendont continue d'évoluer pour apporter toujours plus de fonctionnalités, et de compatibilité avec les jeux GC sur Wii et WiiU. Depuis la version 260, les changements les plus notables sont :
- La gestion du nunchunk
- Le support des jeux multi-disque
- Le changement du nombre de "coins" par défaut pour triiforce qui passe à 9.

Diverses améliorations et corrections de bugs sont également au menu. Je vous laisse découvrir la (longue ::d::) liste de changements ci-dessous :

Version 2.271
-changed out some buffers in jvsio and changed some flushing code in order to help out triforce random crashes, missing controls and problems
-changed the default triforce ingame coin count to 9 so just in case it doesnt automatically refresh the coins you dont run out directly and may get lucky on the next coin update to get new coins
-commented out some possibly problematic debug code which might crash games on bootup
-added ARStartDMA exceptions for both Multi-Game Demo Disc 18 and Street Racing Syndicate

Version 2.270
-added proper memory flush security as well as proper ARStartDMA data copying if the data to be copied is not properly aligned already, fixes various games such as happy feet, legends of wrestling and gun

Version 2.269
-fixed up gc disc reading of multi-iso discs created with very old tools
-more security updates to try to fix return to loader freezing

Version 2.268
-cleaned up some patching, triforce games now have a bit less patching in order to run
-added a bit of security when reading data

Version 2.267
-Added Trio Linker Plus II controller.ini (Thanks gillhaj02)

Version 2.266
-fixed up the triforce game virtua striker 4 so it should boot and also added basic controls code for it
-small changes and bugfixes

Version 2.265
-Added Support for some generic Classic controllers (Thanks Abz)

Version 2.264
-if nintendont gets loaded with the wrong IOS it will try to load IOS58 by itself
-added code which makes sure we have permission to use the disc drive
-added a missing redraw when you change settings

Version 2.263
-added multi-iso disc support, it has been verified to work from burned discs, wode and as direct iso on sd/usb
-slightly adjusted the loader game selection, the controls should be a bit better now

Version 2.262
-Added Nunchuck support

Version 2.261
-fixed a little bug in disc reading which now fixes reading burned gc discs on old wiis


https://code.google.com/p/nintendon-t/ Site officiel : https://code.google.com/p/nintendon-t/
télécharger Télécharger Nintendont sd/usb v2.271 : Backups GameCube sur SD/USB

Posté par richardjouir le le 04/01/15 à 14:20:11
1995 affichages, 0 commentaires
 
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Oibaf qui est plutôt actif sur les portages, nous propose Giana's Return qui est un jeu multi plates-formes.

Quote :
Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really has power, or was it just a coincidence?As this is not bad enough, Swampy fell in love at first sight with Giana’s sister Maria and shamelessly kidnapped her. She simply has been at the wrong place at the wrong time.You will now have to take on the role of Giana and get back the magic ruby. And most important of all, save your beloved sister Maria and get home save! Good Luck!


Version 1.10.1
- Fixed spelling mistake in storyboard (English)
- Reduced tearing

Version 1.10
- Initial release


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http://wiibrew.org/wiki/Giana%27s_Return Site officiel : http://wiibrew.org/wiki/Giana%27s_Return
http://www.gianas-return.de/ Site officiel : http://www.gianas-return.de/
télécharger Télécharger Giana's Return v1.10.1

Posté par richardjouir le le 04/01/15 à 13:21:52
2859 affichages, 0 commentaires
 
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Tantric, avec l'aide de Emu_Kidid, a diffusé un nouveau portage de Visual Boy Advance, un émulateur GameBoy (simple, couleur, et GBA) pour la Nintendo Wii. Front SD, Wiimote, USB etc supportés.
Mettez vos roms dans SD:/vbagx/roms ou USB:/vbagx/roms.

Version 2.3.1
- Super Game Boy border support
- Borders can be loaded from (and are automatically saved to) PNG files
- Any border loaded from the game itself will override the custom PNG border
- Custom palette support from 2.2.8 restored
- Option added to select Game Boy hardware (GB/SGB/GBC/auto)
- Fixed pixel ratio mode added
- Overrides zoom and aspect ratio settings
- To squish the picture so it appears correctly on a 16:9 TV, you can open the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, setting your TV to 4:3 mode will yield a better picture.
- Real-time clock fixes for GB/GBC games, including Pokémon G/S/C
- RTC data in save file stored as little-endian
- Option added for UTC offset in the main menu (only required if you use the same SRAM on other, time-zone-aware platforms)
- New option for selecting "sharp" or "soft" filtering settings
- "Sharp" was the default for 480p, "soft" was the default for 480i

Version 2.3.0
- VBA-M core updated to r1231
- Tiled rendering used for GBA games (new VBA-M feature, originally from RetroArch) - provides a major speed boost!
- I merged the changes from cebolleto's version (http://gbatemp.net/threads/snes9xgx-fceugx-and-vbagx-with-screenshots-support.366990/). See that thread for details.
- New options available:
- Disable the " Auto" string being appended to save files
- Disable frameskip entirely on GBA (I like to turn this on in some games and keep it off in others.)
- Keyboard fixed (from libwiigui r56)
- GUI prompt is now purple instead of green (button colors more intuitive)
- Goomba and Goomba Color ROM support (using my code from here: http://gbatemp.net/threads/goomba-save-manager-export-replace-goomba-sram.364693/)
- Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA)
- Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly
- I put this in because I keep several GBC games on by GBA flash card, and I like to use the same save file no matter what device I'm using.
Custom controls available for Kid Dracula (see this video)


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http://gbatemp.net/threads/new-vba-gx-fork-2-3-0.371284/ Source : http://gbatemp.net/threads/new-vba-gx-fork-2-3-0.371284/
http://code.google.com/p/vba-wii/ Site officiel : http://code.google.com/p/vba-wii/
télécharger Télécharger Emulateur GBA: Visual Boy Advance GX 2.3.1

Posté par richardjouir le le 04/01/15 à 12:36:23
2267 affichages, 0 commentaires
 
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Witgui est un manager de jeux Wii et GameCube pour Mac OS X.
Cette interface est basée sur wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool).

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Fonctionnalités :
listing of Wii and GameCube games on your Mac or on an external drive (FAT is natively supported, if you wish NTFS support you may want to install NTFS-3G first) and on WBFS partitions.
converting between .wbfs, .iso, .wdf, .ciso and .wia file formats, adding, removing and extracting games to/from WBFS partitions.

downloading localized cover images from gametdb.com.
parsing localized game details from the gametdb.com database.
searching your games or even the whole offline database.
renaming games with a custom format.
exporting a game list to plain text or html.

Version 2.1.4
FIXED BUGS
The search field works again. Renamed games are correctly updated inside the app. Partition names are correctly displayed in the Format panel. Fixed some Mac OS X Yosemite (10.10) compatibility issues. Other minor bugs fixed.

UPDATES
The option to download the game covers has been moved to the Preferences panel. To enable the restoration of open windows, please enable/disable the corresponding option in the General tab of the System Settings.

http://wiidatabase.de/witgui-v2-1-4/ Source : http://wiidatabase.de/witgui-v2-1-4/
http://desairem.altervista.org/witgui/wordpress/ Site officiel : http://desairem.altervista.org/witgui/wordpress/
télécharger Télécharger Witgui 2.1.4

Posté par Attila le le 01/01/15 à 23:52:19
1488 affichages, 0 commentaires
 
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FBZX est un émulateur ZX Spectrum pour FrameBuffer, écrit par Sergio Costas (http://www.rastersoft.com/fbzx.html) et porté sur Wii par Oibaf.
Version 13.0
New set of microspeech allophones (shorter)
Added GUI volume setting
Added Currah microspeech volume setting
SE Basic extended to all models
Wiimote button 2 as default fire

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http://code.google.com/p/fbzx-wii/ Site officiel : http://code.google.com/p/fbzx-wii/
http://wiibrew.org/wiki/FBZX_Wii Site officiel : http://wiibrew.org/wiki/FBZX_Wii
télécharger Télécharger FBZX Wii v13.0 : émulateur ZX Spectrum

Posté par Attila le le 01/01/15 à 02:45:05
1517 affichages, 5 commentaires
 
Yooo
Bonne année 2015,

Je nous souhaite plein d'exploits pour toutes les consoles !

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