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Posté par richardjouir le le 11/01/14 à 14:39:45
2112 affichages, 0 commentaires
 
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Wiimms, auteur des outils de manipulation de fichier image de jeu WIT/WWT, propose une nouvelle mise à jour de cet outil.

szs v1.31a r4828 - 2014-01-03

- BMG handling: \c{color} escape sequences in text output are now enabled by default. To be compatible with old tool versions (v1.22a released at 2013-09-14 and older versions), use option --no-color.

- wctct: Support of hex coded filenames for the 32 original tracks.

- Windows only: Cygwin update to v1.7.27 2013-12-09.

- New option: wstrt --all-ranks: Manipulate a query for Nintendos servers, so that all players in a region are found independent of their ranking points.

szs v1.30a r4810 - 2013-12-27

- Object export (wkclt DECODE & wkmpt DRAW):
- The default for normals changed. Normals will only be included if the keyword NORMALS of option --kcl is set. The new default is better for the SketchUp OBJ importer plugin in time and correctness.
- The ambient color of the material 'Ka' is not longer defined.
- Bug fix: If the object needed more than 65535 vertices, then a wrong OBJ was written with indices modulo 65536.

- wkmpt DRAW: The following objects are drawn in correct size and with a recognizable form and color: itembox, obakeblockSFC*, dokan*, karehayama and all trees.

- KCL: Improved error system, if a KCL has more than 65535 normals. Before aborting, the normals are rounded in multiple steps to find duplicates.

szs v1.29a r4788 - 2013-12-13

- Command 'wkmpt COBJECT' was renamed to the more intuitive name 'wkmpt DRAW'. The old command name can still be used.

- Option --draw has now a short twin: -w

- Option --draw supports the new keyword SOLIDOBJECTS: Draw all solid objects without any route as a blue octahedron. At the moment, the native object size, scaling and rotation are ignored.

- Command 'wkmpt DRAW --draw ITEMBOXES' draws itemboxes like in-game as a grey cube with a vertex down. The color for itemboxes with special items for players or enemies is dark grey.

- New KCL script functions: tri$createOctahedron(), tri$createAntiPrism() and tri$createAntiArrow().

szs v1.28a r4771 - 2013-12-09

- There was a disorder using the escape sequences '%E' and '%T' for file extensions/types. '%E' included a leading point, '%T' only sometimes. Henceforth both will include then leading '.' or are empty, if no file extension is available. So the earlier '%N.%T' becomes '%N%T'.

- Command wkmpt COBJECT will now also draw the start position with area, the respawn positions with area, the POTI routes and standard itemboxes. See http://szs.wiimm.de/opt/draw for details.

- Command wkmpt COBJECT: Check points with quadrilateral warnings are drawn in red. This option can be disabled by --draw=-warn.

- New KMP check: Test, if all enemy and item root points are inside of at least one convex check point quadrilateral.

szs v1.27a r4742 - 2013-11-24

- Bug fix: Occasional a triangle was marked as invalid by mistake, if it was inserted by the script function tri$create() (option --kcl-script).

- Minimap fixing: From now the minmum and maximum values of the MDL.s1 root are set too.

- KMP check: A test added, which controls, that the check points are not to near together and that they build convex quadrilaterals.
See http://szs.wiimm.de/cmd/wkmpt/check#desc for check details.

- KMP check: Some WARNINGS are HINTS now.

- New transformation option: --tform-script=script
The script is loaded and a macro is called for every vertex. So it is possible to add user defined and also non linear transformations.
See http://szs.wiimm.de/opt/tform-script for details.

- New parser functions: status(), len2(), hlen2(), sideOfLine(), ptInConvexPolygon(), ptsInConvexTri(), ptsInConvexQuad().
See http://szs.wiimm.de/cmd/wszst/functions#desc for details.

szs v1.26a r4726 - 2013-11-10

- Bug fix: A patched file was not marked as dirty (and not written), if only BMG was patched and only with modes 'ID' or 'ID-ALL'.

- New option --export (-X): Enable the export modus and create small and machine readable text files for easy post processing. The option works similar like -HBB for KMP and like -HBl11 for BMG text files.

- Windows version only: Update to Cygwin v1.7.25. I hope that it fixes the bug that occurred during creation of MKW-Fun 2013-10 with Windows 8.1.



http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools Site officiel : http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools
http://szs.wiimm.de Site officiel : http://szs.wiimm.de
télécharger Télécharger Wiimms SZS Tools v1.31a r4828

Posté par richardjouir le le 11/01/14 à 14:07:05
1756 affichages, 0 commentaires
 
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postLoader, par stfour, est un utilitaire vous permettant de lancer des homebrews ou des forwarders, en autoboot ou manuellement, directement après le priiloader. Vous pouvez l'installer en autorun après le priiloader en utilisant l'option "Load/Install File" de ce dernier.

postLoader 4.6.1

* emuBrowser: fixed dsi when browsing ntfs partitions
* changed hourglass icon with something more "modern"
* new locking method for covercache thread
* various fixes

postLoader 4.6.0

* now every mode allocate it's structure to mem2... tested with up to 23767 unique roms (thank abz)
* emuBrowser: now all partiotions should handled correctly
* various fixes

postLoader 4.5.4

* emuBrowser: introduced some more checking, like rom name checking. Only one rom is added if the same path is specified on another plugin
* fixed a memory issue with screensaver
* much faster ms_strcmp function. This should speedup a lot of operations
* various fixes

postLoader 4.5.3

* emuBrowser: Reduced memory occupation. Depending on roms path names, also more then 50%
* minor fixes


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Fichiers neekbooter.dol, neek2obooter.app, plugins et forwarder inclus dans l'archive
http://code.google.com/p/postloader/ Site officiel : http://code.google.com/p/postloader/
http://gbatemp.net/t299384-postloader2?&st=0 Site officiel : http://gbatemp.net/t299384-postloader2?&st=0
télécharger Télécharger Postloader 4.6.1 : Lanceur d'homebrews

Posté par Attila le le 09/01/14 à 03:14:11
1317 affichages, 0 commentaires
 
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TailTale est un jeu de type puzzle porté par Rikku2000. Les lignes de blocs arrivent du bas, il suffit de rassembler au moins 4 blocs de la même couleur verticalement ou horizontalement pour les faire disparaître.

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Version 1.5
- Fix Android SDL for Screensize
- Add SDL makefile for NDS & GBA (needed for NDS/GBA Build)
- Add GBA Support
- Fix Android Build
- Add Serverlist for Multiplayer
- Add a new sound for Portable Devices (Multiplayer)
- Add PSP Network code to open WLAN on PSP/PSPGO
- Add two new option for Multiplayer
- Fix some Graphics issus on game draw.
- Add some code to Multiplayer and Fix some Bugs.
- Remove SDL_net from gamecode and replace with Network Protocol
- Support for SDL2 (Beta)
- Fix some code for System / Portable Devices
- Fix some Bugs and issus

Version 1.4
- Add New Graphics, Sounds and Music
- Fix some code in Menu
- Fix some code for System / Portable Devices
- Add Day and Night Background (change by System Time)
- Add Language Support (English, German, Chinese, Japanese, Polish, French, Spanish)
- Add Multiplayer (PoC - only Windows / Linux)
- Fix some Bugs and issus
- Support for Android Device


http://u-ac.net/tailtale/index.php?id=0 Site officiel : http://u-ac.net/tailtale/index.php?id=0
http://wiibrew.org/wiki/TailTale Site officiel : http://wiibrew.org/wiki/TailTale
télécharger Télécharger TailTale v1.5

Posté par Attila le le 07/01/14 à 15:07:34
1743 affichages, 6 commentaires
 
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RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme.

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Version 1.0.0
VBA Next performance improvements - all games should now play at fullspeed more or less (even games like Final Fantasy 5/6)
Revised menu - should now have the same functionality as all other RetroArch versions
New 'Detect Core' function - you no longer have to switch a core and then select a ROM - with this mode you can select a ROM and RetroArch will look at the file extension and start the core associated to it. If there are multiple cores that support this file extension, then it will give you a list of supported cores and you can select which one you want to use.
Much improved OpenGL driver - the PS3 version of RetroArch should now have the
lowest input/video latency out of all RetroArch versions (with the exception of maybe KMS/libdrm on Linux).
Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed with the DCS Hack enabled.
Many more changes...

http://www.libretro.com/ Site officiel : http://www.libretro.com/
http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/
télécharger Télécharger RetroArch v1.0.0 : Emulateur Multi Plates formes

Posté par Attila le le 06/01/14 à 13:32:15
1421 affichages, 0 commentaires
 
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GCMM (GameCube/Wii Memory Manager) par suloku permet de gérer vos sauvegarde GameCube.
Version 1.4
- Désactivation de la vérification __sector_erase() lors de la restauration brute vu que certaines cartes non officielles ont des problèmes avec ça.

http://code.google.com/p/gcmm/ Site officiel : http://code.google.com/p/gcmm/
télécharger Télécharger gcmm (memory card manager) 1.4c

Posté par Attila le le 05/01/14 à 11:40:46
1239 affichages, 3 commentaires
 
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TicTacToe par crayon est un jeu de morpion (ou Tic Tac Toe).

Version 0.8
- Peut être joué avec 2 Wiimotes
- Affichage des FPS en appuyant sur le bouton +
- correction du meta.xml
- Mise à jour de librairies :
libogc 1.8.11
libfat 1.0.11
Mini-XML 2.6
UTF-8 CPP 2.3.4
Boost 1.52
GRRLIB 4.3.2
FreeType 2.4.4
libpngu (libpng 1.6.8 and zlib 1.2.8)


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http://wiibrew.org/wiki/Wii-Tac-Toe Site officiel : http://wiibrew.org/wiki/Wii-Tac-Toe
télécharger Télécharger Wii-Tac-Toe 0.8

Posté par richardjouir le le 31/12/13 à 14:57:23
1300 affichages, 0 commentaires
 
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Owen nous propose Newo Escape. Votre planète a été détruite et vous êtes poursuivi par un chasseur de prime. Le but du jeu est de s'échapper en évitant différents obstacles, sachant que vous n'avez ni frein, ni arme. Plus vous passerez près des astéroïdes et plus vos points seront élevés. Le jeu dispose d'un classement en ligne.

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http://wiibrew.org/wiki/Newo_Escape Site officiel : http://wiibrew.org/wiki/Newo_Escape
télécharger Télécharger Newo Escape v1.19

Posté par Attila le le 25/12/13 à 19:36:54
2766 affichages, 3 commentaires
 
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Riivolution est un homebrew développé par Aaron "AerialX" et tueidj. Riivolution est un patcher de jeu "à la volée", à utiliser avec vos jeux originaux.

Version 1.06
- Correction du bug de déconnexion des wiimotes (dans l'écran de branchement de strap wiimote de SSBB)

Un petit exemple valant mieux qu'un long discours, une petit vidéo de ce que fait Riivolution :


http://rvlution.net/riiv/Main_Page Site officiel : http://rvlution.net/riiv/Main_Page
http://wiibrew.org/wiki/Riivolution Source : http://wiibrew.org/wiki/Riivolution
télécharger Télécharger Riivolution v1.06

Posté par Attila le le 10/12/13 à 01:23:37
1477 affichages, 0 commentaires
 
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Build Blocks est un "jeu" simple bac à sable en 3D. Il n'y a aucun objectif, vous pouvez déplacer librement des blocs sur un terrain de jeu. Ce dernier est composé d'une zone de 8 cubes dans les 3 directions et 4 joueurs peuvent interagir dessus en même temps.

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http://poklik.pl/buildblocks/wii/ Site officiel : http://poklik.pl/buildblocks/wii/
télécharger Télécharger Build Blocks v0.1

Posté par Attila le le 10/12/13 à 01:12:32
1576 affichages, 0 commentaires
 
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Wire3D par antibyte est un outil permettant de développer des plates-formes pour homebrew en 3D, pour la Wii et Windows. Nécessite donc d'être soi-même développeur, afin de pouvoir utiliser cet outil.
Codé en C++.

Version 1.2
Wire:

added Input System
added support for multiple vertex streams per mesh
added layer masks to nodes, lights and cameras
seperated Image (i.e. buffer) from Texture (i.e. properties)
seperated handling of vertex declarations from vertex buffers
added usage type STATIC_DISCARD_ON_BIND for textures
removed VisibleObject in favour of RenderObject
removed scene graph dependency from Renderer
improved drawcall batching of static (sub)meshes
improved performance of drawing submeshes on PCs with software vertex processing
added camera node
added light attenuation
added blending mode 'BM_ADD' to Material
(Wii) added support for submeshes to displaylist handling
(Wii) fixed vertex cache issue
(Wii) fixed a bug in handling lights
(DX9) added support for HLSL shaders
(DX9) added support for multiple render targets

Importer/Unity3D exporter:

added import/export of collision shapes, rigid bodies and character controller
added import/export of skybox
added import/export of submeshes
added option to combine static meshes
added option to export vertex colors as 32bit
exporting lights
exporting camera
exporting fog from RenderSettings
added disk and memory statistics summary after export
using default values for undefined transformation parameters
fixed overwritten default color values in render state
fixed incorrect calculation of font texture size
fixed text exceeding specified maximum length divided by 6
fixed wrong filter mode being used when texture has no mipmaps
fixed Importer header files polluting global namespace
fixed memory leaks

Samples:

added Sample11 to show how to use the input system
added Game sample to demonstrate new features
rewrote Sample10 to better demonstrate batching




http://code.google.com/p/wire3d/ Site officiel : http://code.google.com/p/wire3d/
télécharger Télécharger Wire3D v1.2


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