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News(page 5)
Rechercher une news Affichage des news 41 à 50 sur 3487 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Posté par Attila le le 07/12/16 à 20:52:19 11235 affichages, 1 commentaires ![]() Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB. Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer. Ca marche sur Wii et WiiU (mode Wii). Voici la version reprise avec le code source de Crediar. Vous pouvez donc lancer d'autres jeux que Zelda. Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB. Version 4.430 [kernel] DI.c: Fix an off-by-one in the 2disc code. This prevented *.iso from being used with 2disc mode. (*.gcm worked fine.) This bug was reported by Zonta85 on GBAtemp. This fixes a regression from commit 7671f98. ([kernel] DI.c: Fix disc swapping if Disc 2 is started initially.) Posté par Attila le le 23/11/16 à 13:03:45 10977 affichages, 1 commentaires ![]() Le homebrew channel, le point d'entrée du hack Wii, que vous avez tous utilisé si vous avez hacké votre console vient de passer en Open Source. Vous pouvez donc voir le code source de la chaine. C'est pour fêter les 10 ans de la Wii que l'équipe fail0verflow a décidé de partager le code source, permettant ainsi de faire votre propre homebrew channel. Attention, le code ne contient pas l'installateur, ni leur code qui protège leur application contre les modifications d'arnaqueurs désirant revendre le hack Wii. Le code n'a été testé que sur Dolphin cependant. En bonus, ça contient le fix pour l'aspect ratio sur la vWii (de Wii U), et le title ID est différent du vrai hbc. Posté par Attila le le 18/10/16 à 01:47:13 11875 affichages, 3 commentaires ![]() Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB. Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer. Ca marche sur Wii et WiiU (mode Wii). Version 4.425 -forgot to update segaboot ambb checksum in tri arcade mode Version 4.424 -added a new option called "TRI Arcade Mode", enabling this will remove all timer patches and the free play patch from triforce games giving it a more original feel, to insert coins in this mode just move the c-stick into any direction -fixed a bug which made nintendont crash on startup with no FAT device found, now it will properly exit Version 4.423 -when launching games through another loader nintendont will now boot silently so it will just stay on a black screen until the game comes up or an error occurs Version 4.422 -allow pal60 flag again, but only when actually forcing a video mode other than pal50 Posté par Attila le le 08/10/16 à 13:56:23 9140 affichages, 0 commentaires ![]() WoxelCraft est un petit jeu de Voxels 3D, un peu comme Minecraft. ![]() ![]() Posté par Attila le le 06/10/16 à 17:02:10 7936 affichages, 0 commentaires ![]() mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii. Version 0.5.1 Bugfixes: Core: Fix importing save games as read-only FFmpeg: Fix encoding AAC GB: Fix invalid STOP behavior on Game Boy Color GB: Initialize audio properly GB: Properly clear KEY1 bit 0 when switching speeds GB: Properly unload save files when unloading a ROM GB, GBA: Fix emulator hardlocking when halting with IRQs off GB MBC: Fix MBC7 when size is incorrectly specified GB MBC: Fix RTC access when no save file is loaded GB SIO: Don’t auto-clock external shift clock GB Video: Setting LYC=LY during mode 2 should trigger an IRQ GB Video: Fix video frames getting missed when LCDC is off GB Video: Clear screen when LCDC is off GBA Cheats: Fix holding onto pointers that may get invalidated GBA Cheats: Fix key-activated CodeBreaker cheats GBA Cheats: Fix uninitialized memory getting freed when saving GBA Hardware: Improve Game Boy Player rumble behavior GBA Memory: Fix several unused I/O register read values GBA Savedata: Fix loading savestates with 512Mb Flash saves LR35902: Fix events running with the wrong cycle active Qt: Fix “close” button on Overrides view Qt: Fix saving overrides Qt: Fix directory set unloading when replacing the ROM Qt: Fix patch loading Qt: Fix crash when saving an override if a game isn’t loaded Qt: Fix showing default display driver as OpenGL (force 1.x) SDL: Attach rumble in SDL frontend Util: Fix PNG identification on files too small to be a PNG Misc: All: Only update version info if needed All: Split out install locations for Libretro and OpenEmu FFmpeg: Encoding cleanup GB: Reset active region when reloading ROM GB Memory: Initialize RAM pattern for GBC GB Video: Improved video timings Qt: Manage window sizes slightly better Qt: Remember scale option independent of core dimensions Posté par Attila le le 20/09/16 à 12:30:08 7810 affichages, 0 commentaires ![]() mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii. Version 0.5.0 Features: Game Boy support Support for encrypted CodeBreaker GBA cheats Emulation of Vast Fame protected GBA carts (taizou) Tile viewer Threaded rendering mode Libretro: Memory map and achievement support (leiradel) GUI: Add UI control remapping GUI: Add fast-forward Wii: 240p support 3DS: Adjustable screen darkening Ability to temporarily load a savegame Load specific files out of archives Automatic BIOS detection Bugfixes: ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isn’t cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startup Misc: 3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that don’t support %z Quote : mGBA is a new Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA. Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support. mGBA is licensed under the Mozilla Public License 2.0, and the code can be found on GitHub. Posté par Attila le le 19/09/16 à 22:17:34 6388 affichages, 0 commentaires ![]() EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003. Version 0.5.0 - Beaucoup de changements comprenant une interface audio toute nouvelle, et des performances améliorées. Je vous invite à lire les changements complets ici. Posté par Attila le le 12/09/16 à 00:54:09 6862 affichages, 0 commentaires ![]() Wiimpathy nous propose HatariWii qui est un portage de l'émulateur Atari ST. Version 0.0.5 ST mouse can be emulated with Wii controllers sticks or d-pads. A better and nicer virtual keyboard. The mapper is improved. It's also possible to configure the d-pads. A new savegame system. 10 available slots with previews. A simple image viewer. A lot of cleanups and other improvements... Posté par Attila le le 23/08/16 à 02:18:52 8275 affichages, 0 commentaires ![]() TicTacToe par crayon est un jeu de morpion (ou Tic Tac Toe). Version 1.0 The arm of the Wii Remote is now moving on the Start screen. The two buttons at the bottom of the Game screen will open the HOME Menu. Library update libogc 1.8.12 libfat 1.0.14 Mini-XML 2.10 fmt 3.0.0 GRRMOD (997013aafbe9ee45e76c83cecedf0201ca8036a0) GRRLIB (33d044824bd315d55702b25fac6ff6cbb43fa441) FreeType 2.4.12 libpngu (libpng 1.6.23 and zlib 1.2.8) ![]() Posté par Attila le le 16/07/16 à 17:17:04 10555 affichages, 0 commentaires ![]() Pong2 est un nième portage par wplaat du jeu culte pong pour la Wii. Version 1.01 - Store highscore and trace files in the application folder, - A code bug if application version greater than 4 chars. Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 ![]() Pour votre téléphone, Jailbreak iPhone et Jailbreak iPad. - Hack PS3 - Hacker sa WiiU - Hacker PS Vita - Rage Comics, troll face - Retrouvez chaque jour des image drole sur internet grâce à LOLTube. - Meme Internet |
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