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News(page 15)
Rechercher une news Affichage des news 141 à 150 sur 3490 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Posté par Attila le le 01/04/14 à 23:34:06 7807 affichages, 13 commentaires Voici une preview de nintendont par crediar, un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD. Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer. Ca marche sur Wii et WiiU (mode Wii). Voici la version reprise avec le code source de Crediar (voir la news à ce sujet). Vous pouvez donc lancer d'autres jeux que Zelda. Enfin en théorie. Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB. Pour lire la longue liste des changements, vous pouvez aller aller voir ici. Votre jeu doit être en iso à l'emplacement : sd:/games/(ce que vous voulez)/game.iso Site officiel : https://code.google.com/p/nintendont/ Source : http://wii.gx-mod.com/modules/news/index.php?storytopic=0&start=0 Télécharger Nintendont sd/usb r44: Backups GameCube sur SD/USB Posté par Attila le le 10/03/14 à 22:18:29 3812 affichages, 4 commentaires RetroArch est un émulateur multi plates formes utilisant la libRetro, et permettant ainsi d'avoir le même code pour les versions Wii, Xbox, pc etc, et la libRetro s'occupe de tout ce qui est spécifique à la plate forme. Version 1.0.0.2 Cores Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games. Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie. Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc. Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely. Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on. Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear. Screenshot comparison here: http://imgur.com/a/M9nRP Genesis Plus GX – Aspect ratio changes are now applied correctly. Genesis Plus GX – Other changes. Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette. Mednafen (All) – Should correctly save SRAM to save directory now. SNES9x – Memory leak fixes and some other improvements. Nestopia – Core updates. 3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now. VBA-M – Adds Code Breaker/Game Shark support (by using cheat files). FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM. RetroArch GX – Gamecube/Wii - More screen resolutions. - Overlay support. - Faster blitting – inlined lots of GX functions. Site officiel : http://www.libretro.com/ Site officiel : http://gbatemp.net/topic/333126-retroarch-a-new-multi-system-emulator/ Télécharger RetroArch v1.0.0.2 : Emulateur Multi Plates formes Posté par Attila le le 27/02/14 à 17:19:40 5662 affichages, 35 commentaires Comme vous le savez certainement, au bout d'un certain nombre d'années les éditeurs de jeux ferment les serveurs en ligne afin de réduire les coûts de jeux qui deviennent vieillissants. Malheureusement Nintendo vient lui aussi de suivre cette tendance et vous ne pourrez donc plus jouer aux jeux Nintendo après le 20 mai 2014. Passé cette date, voici les jeux Wii et Wiiware qui ne fonctionneront plus : Animal Crossing: Let's Go to the City Battalion Wars 2 Boom Street Dr. Mario & Bactéricide Démo de Dr. Mario Endless Ocean Endless Ocean 2 : Aventuriers des fonds marins Excitebike World Challenge LONPOS Mario Kart Wii Mario Sports Mix Mario Strikers Charged Football Pokémon Battle Revolution Samurai Warriors 3 Sin & Punishment: Successor of the Skies Super Smash Bros. Brawl The Last Story ThruSpace™ High Velocity 3D Puzzle Trauma Center New Blood WarioWare: Do It Yourself Showcase Wii Echecs Les chaines suivantes seront aussi supprimées : Chaîne TV Kirby Chaîne Mario Kart Chaîne Wii Speak Cependant, les autres chaines restent, à savoir : Chaîne Internet Navigateur Nintendo DS Navigateur Nintendo DSi Boutique Nintendo DSi Connexion Wi-Fi Nintendo Pay & Play Chaîne boutique Wii YouTube Concernant la DS/DSi, voici les jeux qui seront amputés du mode en ligne : 100 livres classiques 42 Jeux Indémodables Advance Wars: Dark Conflict Animal Crossing: Wild World Custom Robo Arena Diddy Kong Racing DS Dragon Quest IX: Sentinels of the Starry Skies Dragon Quest Monsters: Joker 2 Fire Emblem: Shadow Dragon Inazuma Eleven Inazuma Eleven 2 : Tempête de Glace Inazuma Eleven 2 : Tempête de Feu Jam with the Band Mario Kart DS Mario vs. Donkey Kong 2 : La Marche des Mini Mario vs. Donkey Kong : Pagaille à Mini- Land ! Mario vs. Donkey Kong : Le Retour des Mini ! Metal Torrent™ Metroid Prime Hunters Nintendo présente : La Maison du Style Picross 3D Picross DS Pokémon Version Noire Pokémon Version Noire 2 Pokémon Conquest Pokémon Version Diamant Pokémon Version Or HeartGold Pokémon Donjon Mystère : Explorateurs de l'Ombre Pokémon Donjon Mystère : Explorateurs du Ciel Pokémon Donjon Mystère : Explorateurs du Temps Pokémon Version Perle Pokémon Version Platine Pokémon Ranger : Sillages de Lumière Pokémon Ranger : Nuit sur Almia Pokémon Argent SoulSilver Pokémon Version Blanche Pokémon Version Blanche 2 Professeur Layton et la Boîte de Pandore Professeur Layton et l'Étrange Village Professeur Layton et le Destin Perdu Professeur Layton et l'Appel du Spectre Puzzle League DS Star Fox Command Sujin Taisen : La Guerre des Chiffres Tenchu: Dark Secret TETRIS DS The Legend of Zelda: Phantom Hourglass Marche avec moi - Quel est ton rythme? WarioWare: Do It Yourself C'est une page qui se ferme et je sens qu'un grand nombre d'entre vous seront attristés par la nouvelle. Site officiel : http://www.nintendo.fr/News/2014/Fevrier/Fin-du-service-Connexion-Wi-Fi-Nintendo-pour-les-logiciels-Nintendo-DS-DSi-et-Wii-859922.html Posté par Attila le le 25/02/14 à 18:56:01 2294 affichages, 0 commentaires Owen nous livre Newo Asteroids, un jeu du style "Asteroids". Vous devez détruire des astéroides du système solaire pour ramener la paix dans la galaxie. Version 2.8 - February 24, 2014 Added loading screen Added Auto Update Fixed Http bug which caused leaderboard to load slowly Leaderboard statistics now has its own website Updated engine libraries, fixed animation bugs, updated menus Site officiel : http://wiibrew.org/wiki/Newo_Asteroids Télécharger Newo Asteroids v2.8: Shoot spatial Posté par orwel le le 09/02/14 à 13:09:16 3534 affichages, 2 commentaires Voici un outil made by JoostinOnline et stfour. Settings Editor permet de modifier divers options du système de la console. FonctionnalitésPermet de modifier: - la résolution de l'écran - l'aspect ratio - la position de la sensor bar - le mode sonore - la vibration de la wiimote - le mode d'arrêt - la sensibilité de la wiimote - le Wii connect 24 - les paramètres d'internet (pour ainsi booter dessus) Note: Vous ne pourrez pas changer ces paramètres si vous ne les avez pas changés au moins une fois dans les Options Wii Version 2.0 - You can now define settings in ploader/present.cfg and quick-load them. This is paticularly useful on the Wii U, because it resets some of your settings on boot. You can also set what channel to exit to. - Updated some of the postLoader code. - Changed license to GPL v3.0. - Greatly improved the speed of debug logging. - Fixed the bug where the wrong resolution was displayed on the Wii U. - Improved method for detecting the Wii U (thanks crediar). - Updated libruntimeiospatch. - Video mode is no longer hidden on the vWii, as it can be used to enable Progressive Scan on Devolution. Source : http://gbatemp.net/threads/settings-editor-gui-v2-0.361747/ Site officiel : http://www.hacksden.com/showthread.php/3142-Settings-Editor-GUI Télécharger Settings Editor GUI v2.0 Posté par orwel le le 09/02/14 à 12:57:43 2580 affichages, 0 commentaires GCN MemCard Recover est une application compatible Windows et Linux servant à récupérer des données de cartes mémoires GameCube corrompues ou formatées. Le programme marche avec des dumps de carte mémoire fait avec GCMM. Glissez et déposez votre dump de sauvegarde sur l'application et vous aurez une liste de jeux dessus. En faisant scanner, vous aurez une liste des sauvegardes corrompues ou formatées que vous pourrez restaurer avec le bouton save qui exporte une sauvegarde en GCI. Version 0.2 Stability has been improved. In particular, the custom model for the QTreeView now handles all required signals correctly. Some parts of the program now utilize C++ 2011 functionality. A compatibility header has been included for older compilers. The toolbar that was formerly located in the "Memory Card" view is now a window toolbar, and contains additional items, such as the "Preferred Region" selection. Added preliminary support for displaying scanning progress in the taskbar. Currently, only the D-Bus DockManager protocol is supported. Support for Ubuntu's Unity and Windows 7 will be added later. GcImage and Checksum functions have been split out into their own library, libgctools. This library depends on libpng but does not depend on Qt. Added support for the Qt translation system. Currently, translations for en_US, en_GB, es_CL, and "1337" are included. Fixed some corner cases with full memory card images and certain save files. Support for Japanese save files is improved. Added preliminary support for compiling with Microsoft Visual C++. The primary distributions will still be compiled with gcc/MinGW. Banners and icons can now be exported as image files. Banners and non-animated icons are always exported as PNG. Icons can be exported as APNG, PNG (file per frame), PNG (vertical strip), and PNG (horizontal strip). Added "Preferred Region" support. Some games don't have any way to determine the region by simply looking at the description, and in some cases, might be identical in every way other than the region code in the game ID. "Preferred Region" allows you to specify which region you want to prefer in the case that multiple save files in different regions are detected. Added support for multiple database files. The included databases are now split by region, e.g. USA, JPN, etc. Homebrew and Unlicensed titles are also contained in their own databases. Added a new utility "gcbanner". This utility can extract banner images and icons from GameCube BNR1 and BNR2 opening.bnr files as well as Wii save files (both raw banner.bin and encrypted save files). Animated icons can be extracted to the same formats supported by GCN MemCard Recover's icon extraction function. Banners and static icons are always extracted in PNG format. The current directory and block tables can now be switched on the fly. This may allow for easier recovery of files that were deleted in the GameCube file manager, as long as no other files have been saved or updated in the meantime. Added a "top-secret" easter egg. :) Site officiel : http://wiibrew.org/wiki/GCN_MemCard_Recover Télécharger GCN MemCard Recover 0.2 Posté par Attila le le 29/01/14 à 02:22:41 5096 affichages, 3 commentaires Voici CTGP Revolution, un pack de custom tracks pour mario kart, crée par MrBean35000vr and Chadderz. Une bonne centaine de circuits personnalisés vous sont offerts ici, de quoi passer de bons moments devant la console. Version 1.03 [add] Homebrew Application to launch [add] CTGP-R Channel Cup/Course Organiser Lap Count & Speed Modification Automatic Updates Automatic BRSAR Patching [add] Cheat Protection [add] 64 new tracks [add] Character Changer [fix] Random Selection bugs [fix] Old track bugs [remove] 32 outdated tracks [remove] Riivolution support Version 1.02 [delete] Nintendo tracks in CTWW [add] 56 new tracks [add] Draggable Blue Shell [add] Wi-Fi Timer [add] Speedometer [add] Random Selection [fix] Demo Videos [fix] Multiplayer bug Site officiel : http://wiki.tockdom.de/index.php?title=CTGP_Revolution Télécharger CTGP Revolution v1.03 Posté par Attila le le 29/01/14 à 02:16:54 3324 affichages, 0 commentaires Wiimms ISO Tools et Wiimms WBFS Tool est un ensemble d'utilitaires réalisé par Wiimm. Ils vous permet de manipuler les Images ISO de jeu Wii et les containers WBFS. Les deux utilitaires principaux sont nommés wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool, le WBFS manager). Il s'agit de la solution la plus complète à l'heure actuelle en terme de manipulation d'ISO. Tous les formats sont supporté (de fichier comme de format de partition), il est possible de faire des transferts par lot, de réparer des partitions ou des fichiers WBFS, etc, etc... wit v2.26a r4863 - 2014-01-22 - Bug fix: Because of a bug after implementing the auto split detection, reading source images failed, if using stdin for parameters. - Support for Dolphins file format GCZ (GameCube Zip): - All commands detect and accept GCZ files as input file. - Creating of GCZ files is also supported, but EXPERIMENTAL until final tests have been done. - New option --gcz force GCZ output. - Patching of GCZ files is not possible, because the GCZ file structure doesn't allow modifications (size of compressed data must not change). - Composing an image to a GCZ file is not possible, because it needs patching checksums and header after writing the complete image. The GCZ support is very new, so please use it only with backups of your images and don't be anger, if it destroy something. (Image de qtwitgui) Site officiel : http://wit.wiimm.de/ Site officiel : http://gbatemp.net/t182236-wwt-wit-wiimms-wbfs-iso-tools Télécharger WIT: Wiimms ISO & WBFS Tools v2.26a 4863 Posté par Attila le le 29/01/14 à 01:19:57 3062 affichages, 0 commentaires De l'eau à coulé sous les ponts depuis la dernière version stable de ScummVM pour Wii. En effet, la version Wii est en 1.5.0 alors que la dernière stable pour les autres plates formes est en 1.6.0. Mais voici la toute dernière version bêta de la future version, à savoir la 1.7.0. Version 1.7.0 (????-??-??) New Games: - Added support for Return to Ringworld. - Added support for The Neverhood. - Added support for Mortville Manor. General: - Updated Munt MT-32 emulation code to version 1.3.0. - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and libpng, which are faster and can handle more images. (NOTE: The change to libpng was done in version 1.6.0, but it was not added to the NEWS file). Broken Sword 1: - Added back support for MPEG-2 videos. Broken Sword 2: - Added back support for MPEG-2 videos. Gob: - Improved video quality in Urban Runner. SCI: - Added support for the more detailed RAVE lip syncing data in the Windows version of King's Quest 6. Portraits should now be much more expressive when talking. - Added support for simultaneous speech and subtitles in the CD versions of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new "Dual" audio state, or via the ScummVM audio options). - Fixed music fading. - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5. - Improved the MIDI parser so that music event processing is done more properly. SCUMM: - Changed the saved game naming scheme of HE games to always contain the target name. - Fixed having multiple coaches in Backyard Football. Tinsel: - Discworld 1 and 2 no longer crash on big-endian systems. Version 1.6.0 (2013-05-31) New Games: - Added support for 3 Skulls of the Toltecs. - Added support for Eye of the Beholder. - Added support for Eye of the Beholder II: The Legend of Darkmoon. - Added support for Hopkins FBI. - Added support for Tony Tough and the Night of Roasted Moths. - Added support for The Journeyman Project: Pegasus Prime. - Added support for the Macintosh version of Discworld 1. General: - Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too. - Rewrote VideoDecoder subsystem. - Added Galician translation. - Added Finnish translation. - Added Belarusian translation. - Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all. - Updated MT-32 emulation code to latest munt project snapshot. - Added FluidSynth settings dialog, mainly for reverb and chorus settings. - Fixed crash on certain Smacker movies. Cine: - Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game. CGE: - Soltys contains a puzzle requiring the ALT key to be pressed while clicking on an object. This puzzle has been disabled on devices not using this key. Drascula: - Resolved multiple UI issues with the original save/load screen. - Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs. - The F7 key (previously unmapped) now always shows the ScummVM load screen. The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs. Dreamweb: - Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option. Groovie: - Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear. SAGA: - Added music support for the Macintosh version of I Have No Mouth and, I Must Scream. SCUMM: - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis. - Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original. - Added sound and music support for the Macintosh version of Loom. - Handle double-clicking in the Macintosh version of Loom. - Major bugfixes in INSANE (the Full Throttle bike fights). TOUCHE: - Added support for Enhanced Music by James Woodcock (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/). Site officiel : http://www.scummvm.org/ Télécharger ScummVM 1.7.0 git 5208-g0756893 Posté par Attila le le 25/01/14 à 00:28:20 3296 affichages, 10 commentaires J'aurais jamais pensé voir ça mais ... Une drogue du nom de Nintendo est en service en Belgique. Cette drogue est basée sur l'ectasy et présente le logo de Nintendo sur le côté. Quote : While the drug has surfaced thanks to a program in Belgium where individuals can bring their substances in for a quality spot-check, the origin has not entirely been established, though reports suggest it could originate from China. A user reports that the pills contain "approximately 200mg of MDMA" and that within an hour of eating half a Nintendo, the effects were extremely noticeable: * 11:15pm - my friend is literally rolling around the floor and i'm complaining that nothing is happening. * 11:30pm - it starts to kick in for me and i start smiling and touching things, we're both feeling very euphoric and a little empathetic with each other, we realised this was going to be fun * 12pm - both rolling hard, i'm guessing because it's our first time its real strong for us, we're rolling everywhere, staring at my lampshade and laughing for ages, saying how pretty the walls and lights are! * 1am - from this point on everything is a bit of a blur, the other half kicked in hard and i felt on top of the world, we were both so euphoric and empathetic we spent one second dancing and the next minute cuddling saying we loved each other The comments at PillReports.com corroborate the strength of Nintendo, but there's also a ton of misspelled words and typos so take those with a grain of salt. Bien entendu, nous ne cautionnons pas l'achat de drogue. Source : http://www.maxconsole.com/maxcon_forums/threads/280076-New-drug-called-Nintendo-surfaces-in-Belgium?p=1671750#post1671750 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Pour votre téléphone, Jailbreak iPhone et Jailbreak iPad. - Hack PS3 - Hacker sa WiiU - Hacker PS Vita - Rage Comics, troll face - Retrouvez chaque jour des image drole sur internet grâce à LOLTube. - Meme Internet |
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