News(page 9)

Rechercher une news
Affichage des news 81 à 90 sur 3486
Pages: 9 ...
Posté par orwel le le 21/02/15 à 10:38:46
8583 affichages, 12 commentaires
 
image

Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.



Depuis la dernière mise à jour de l'homebrew sur wii-info (v2.284), de très nombreux changements ont été fait, pour rendre nintendon't encore plus stable et compatible avec les jeux GC. Retrouvez la liste des changements ci dessous :

Version 2.319
-removed f-zero ax initial overscan so the menus dont look weird when pressing start before title screen
-better anti-crash hack for f-zero ax which doesnt require constant value overwriting

Version 2.318
-added ReadROM patch when emu memcard is used, fixes issues with multiple reads in games such as mr driller drill land

Version 2.317
-fixed a tiny mistake in the read speed code
-added the resident evil 4 demo to the arstartdma exception list to fix it

Version 2.316
-further worked on the disc read speed emulation, now it (more or less) emulates the disc drive caching which quite alot of games were dependent on, those should now run at a more proper speed again

Version 2.315
-added a patch for GXLoadTlut, fixes "rainbow sky" in burnout and possibly more

Version 2.314
-some adjustments to the patching system in order to further increase stability

Version 2.313
-limited the amount of fake interrupt checks to 120 times a second, this should still give a rather quick overall loading speed and should prevent certain games from creating a read overflow and freezing itself with that

Version 2.312
-relocated interrupt and audio streaming registers into mem2 to avoid problems with real memory cards in certain games

Version 2.311
-wrote a special arstartdma exception for the last 2 broken games, ghost recon 2 and rainbow six 3, now both should run just fine

Version 2.310
-added wait patch for sonic riders so on loading screens the game doesnt try to copy non-loaded files, should fix the game crashing at random file loads

Version 2.309
-added a code fix for certain crashes in x-men legends 2
-excluded sonic fighers from the arstartdma list

Version 2.308
-added a small disc read delay which should make sure that the read speed is somewhat equal to the original disc drive, this should fix some weird game issues such as suddenly stopping music in kururin squash
-added the japanese wind waker demo to the __gxsetvat list
-added sonic mega collection and moved sonic gems collection arstartdma exception

Version 2.307
-worked more on the code from the previous version to get it more stable overall

Version 2.306
-fixed some broken pad rumble code and added a missing pattern
-changed up some disc code, it should still work just like before, the only difference is that no actual disc drive needs to be in place to work from sd/usb
-added widescreen patch for super monkey ball

Version 2.305
-if no extension is plugged into your wiimote it will disconnect automatically after 20 seconds
-in the triforce games you now need to hold the test button for 2 seconds in order to enter the test menu

Version 2.304
-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work
-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage
-updated the internal nintendont version to v3 because of all the recent changes

Version 2.303
-updated the nintendont kernel to support all the characters in the filenames that the loader supports, this way you cant get sudden error messages about nonexistant files anymore

Version 2.302
-fixed some drastic thread bugs in the kernel, this should fix various freezes and startup problems for alot of people
-added code to disable WiiConnect24 before running a game, some games got interrupted by it and froze that way, now even with WiiConnect24 enabled the game should run fine
-cleaned up and corrected various IOS module usages in the loader so now things should work properly again as they used to in 296 and older
-added a small 10 seconds timeout for USB so even slow devices should now be picked up
-fixed burned discs on old wiis werent working anymore

Version 2.301
-updated the pso patches to now work with all pso1&2 and pso3 pal and ntsc versions even when compressed

Version 2.300
-heavy cleanup in the usb code, its now really small compared to before but should still do the same

Version 2.299
-silly change in usbstorage.c

Version 2.298
-added missing h files
-modified HID code the same way USB was modified so it should work again
-updated fatfs to the latest v0.11
-made various usb sync changes to hopefully work more stable

Version 2.297
-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit
-set the usb refresh rate to 2 minutes and 30 seconds
-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore
-added sources for the custom libfat version

Version 2.296
-added some security checks for triforce CARD and settings writing
-added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in use

Version 2.295
-somehow managed to write 2 different numbers for the exact same thing, whoops

Version 2.294
-wrote up hacks to allow exiting the test menu in the 4 triforce games
-fixed a bug in SIInit which always lead to the test menu booting up twice because of a not cleaned up status
-wrote up hacks for ax and vs4 which will allow the game settings you set in the test menu to actually be used ingame, it will even write a file so on the next boot it will remember these settings
-set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down
-moved the Mario Superstar Baseball arstartdma exception

Version 2.293
-activated CARD support in f-zero ax, please note that on saving and loading the screen will be frozen until its finished but you can hear on the audio the game still runs
-slighly slimmed down the triforce game data being constantly sent to nintendont to make it more smooth
-added a "Free Play" patch to SegaBoot so started triforce games will now use that

Version 2.292
-removed the timer patch for virtua striker 4 again cause it seems to produce crashes and instead set the menu timer to about 51 days which seems to work fine and should get rid of crashing

Version 2.291
-removed some menu timers in virtua striker 4
-added a proper widescreen patch to virtua striker 4
-reworked the controls code for the 4 triforce games, now the controls are going properly through the devices they should go through which should overall run really well now
-slightly modified the anti-crash code for gp1 and gp2, now its possible to enter the test menu of them, please note they both have the same problem as vs4 and ax which makes it impossible to exit the test menu for unknown reasons

Version 2.290
-removed menu timers from f-zero ax, thanks dj_skual
-removed the rest of the menu timers in gp2 and made them invisible
-changed the item and cancel button reading to a non-hacked version in both gp1 and gp2 so button presses wont happen multiple times in a row anymore

Version 2.289
-added proper widescreen patches to mario kart gp1 as well as gp2
-removed a few menu timers in mario kart gp1
-fixed the killer7 pal version running too fast

Version 2.288
-added widescreen patches to 1080, pikmin and pikmin 2
-patched a few more menu timers in gp2 and also made a few invisible

Version 2.287
-added unlimited card uses patch to gp2

Version 2.286
-fixed a drastic bug in triforce code which randomly broke all sorts of commands, this should help out various problems such as JVSIO errors and not working controls
-enabled CARD support in both GP1 and GP2 because they now seem to work on a usable level, to save into them you just need to say "no" on continue after racing, just wait a few seconds after that until you exit nintendont

Version 2.285
-if memcard emu is disabled skip the gc bios for now because it doesnt work -added a missing EXI call, fixes f-zero ax starting via segaboot if OSReport is disabled
-made it possible to press service and test button in triforce games, the test button is Z and the service button is X, please note that as of now there is no way to exit the test menu


https://code.google.com/p/nintendon-t/ Site officiel : https://code.google.com/p/nintendon-t/
télécharger Télécharger Nintendont sd/usb v3.319 : Backups GameCube sur SD/USB

Posté par richardjouir le le 15/02/15 à 15:47:24
9190 affichages, 1 commentaires
 
image

USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux. Avec cette nouvelle version, Cyan améliore le support de nintendon't par le loader. Il apporte également un meilleur support de la WiiU.

r1241
Changed partition detection for DIOS MIOS to allow logical partition located before primary partition. (Thanks RCJayce)
* Changed partition detection for Nintendont to allow logical and primary partitions before the first FAT32 partition. (ex. NTFS primary+FAT32 primary)
* Moved IsWiiU() function to sys.c

* Fixed French language file

imageimageimageimage


http://wiidatabase.de/usb-loader-gx-v3-0-r1241/ Source : http://wiidatabase.de/usb-loader-gx-v3-0-r1241/
http://code.google.com/p/usbloader-gui/ Site officiel : http://code.google.com/p/usbloader-gui/
télécharger Télécharger USB Loader GX v3.0 rev 1241

Posté par richardjouir le le 15/02/15 à 15:34:10
6776 affichages, 0 commentaires
 
image

Wiimms ISO Tools et Wiimms WBFS Tool est un ensemble d'utilitaires réalisé par Wiimm. Ils vous permet de manipuler les Images ISO de jeu Wii et les containers WBFS. Les deux utilitaires principaux sont nommés wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool, le WBFS manager). Il s'agit de la solution la plus complète à l'heure actuelle en terme de manipulation d'ISO. Tous les formats sont supporté (de fichier comme de format de partition), il est possible de faire des transferts par lot, de réparer des partitions ou des fichiers WBFS, etc, etc...

wit v2.31a r6005 - 2015-02-08

- Some minor text edits.
- Title database updated.
- Windows only: Cygwin update to v1.7.34-6 2015-02-04.

image
(Image de qtwitgui)


http://wit.wiimm.de/ Site officiel : http://wit.wiimm.de/
http://gbatemp.net/t182236-wwt-wit-wiimms-wbfs-iso-tools Site officiel : http://gbatemp.net/t182236-wwt-wit-wiimms-wbfs-iso-tools
télécharger Télécharger WIT: Wiimms ISO & WBFS Tools v2.31a r6005

Posté par richardjouir le le 15/02/15 à 15:27:22
5703 affichages, 0 commentaires
 
image

Wiimms, auteur des outils de manipulation de fichier image de jeu WIT/WWT, propose une nouvelle mise à jour de cet outil.

szs v1.37a r6010 - 2015-02-08

- New color management.
- Object database updated.
- New wstrt options --vs=ch & --bt=ch: Replace the second letter of versus/battle identification ('vs','bt') to a new character.
- Windows only: Cygwin update to v1.7.34-6 2015-02-04.

http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools Site officiel : http://wiki.tockdom.de/index.php?title=Wiimms_SZS_Tools
http://szs.wiimm.de Site officiel : http://szs.wiimm.de
télécharger Télécharger Wiimms SZS Tools v1.37a r6010

Posté par Attila le le 31/01/15 à 15:28:23
4396 affichages, 0 commentaires
 
image

EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.

Utilisation :

Prenez un jeu RPG Maker 2000/2003, et placez le Player (boot.dol) dans le dossier racine de ce jeu (dossier qui doit contenir un fichier RPG_RT.exe).

Cet émulateur ne contient pas de système de recherche de fichier, chaque jeu doit donc avoir son propre boot.dol!

Version 0.2.2
Shop: Fixed shop's invalid item bug and refresh sell window when opening it (Regression) (#305)
Bitmaps: Fixed sprite flashing (Regression) (#300)
Pictures: Fixed bitmap rotation (position and initial angle) (#310)
Inn: Implemented rest (fade out and fade in) in the inn (#313)
Font: Added full Hangul support (#336)
Font: Added 125 Traditional Chinese characters (#359)
Maps: Implemented Save (Allow/Forbid/As in parent) map property (#293)
Maps: Improved tile animation speed (#306)
Maps: Regenerate autotiles cache after a new chipset is setup (#313)
Messages: Fixed message flags clearing (#313)
Messages: Show gold window during inn prompt, skip prompt if price is 0 (#313)
Messages: Implemented closing windows animation (#313)
Messages: Fixed face not cleared after the event execution ends (#340)
Messages: Fixed font color when changing game system graphics (#345)
Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle interpreter work (#326)
Battle: Fixed the acquisition of battle backgrounds (#304)
Events: Improve animation speed (#235)
Events: Fix hero facing when triggered (#235)
Events: Use the prelock direction for spinning animation like in RPGM (#235)
Events: Use middle frame pattern when changing a character's graphic (#235)
Events: Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)
Events: Update interpreter after each autostarting event is set up (#280)
Events: Stop event processing during transitions (#313)
Events: Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)
Events: Fix delayed deallocation when there are multiple parallel interpreters (#327)
Events: Use the through-bool only for Through mode in movement events (#321)
Events: Implement "Transparent" flag for Events (#302)
Events: Implement bush depth for character sprites and fix screen center (#326, #361)
Menus: Fixed segfault when item ID > max ID in Equip menu (#337)
Menus: Don't play menu sound on cancel if menu access is not allowed (#289)
Menus: Always draw equipment stats (even when 'empty' item is chosen) (#329)
Input: Add Keypad 0 as Cancel button (#301)
Audio: MIDI support in OpenAL backend (#308)
Performance: Avoid recursive folder mapping when not needed (#326)
Building: Build SDL and SDL_mixer from Hg for Windows and Android to fix audio and wave issues (#353)
Building: Add code documentation generation option (Doxygen) to Autotools build (#323)


image

http://www.nintendomax.com/viewtopic.php?t=15485&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=15485&f=54
https://easy-rpg.org/ Site officiel : https://easy-rpg.org/
télécharger Télécharger EasyRPG Player 0.2.2 : Emulateur RPG Maker 2000/2003

Posté par richardjouir le le 25/01/15 à 14:10:04
7302 affichages, 4 commentaires
 
image

USB Loader GX est un homebrew qui permet de lancer des backups de jeux Wii stockés sur un disque dur USB ou une clé USB, via une interface agréable affichant les jaquettes de vos jeux. Avec cette nouvelle version, Cyan améliore le support de nintendon't par le loader. Il apporte également un meilleur support de la WiiU.

r1240
Push r1239 in internal update menu and window's installer.
Note: dol version only, not the full channel.

r1239
Forgot a line...

r1238
* Removed PS3 Controller support
* Added a check on WiiU aspect ratio setting in features menu
* Updated French and Spanish language file

r1237
Revert internal update to r1233 because of reported issues with 1235.
Currently investigating.

Please don't use 1235 anymore.


imageimageimageimage


http://wiidatabase.de/usb-loader-gx-v3-0-r1239/ Source : http://wiidatabase.de/usb-loader-gx-v3-0-r1239/
http://code.google.com/p/usbloader-gui/ Site officiel : http://code.google.com/p/usbloader-gui/
télécharger Télécharger USB Loader GX v3.0 rev 1239

Posté par richardjouir le le 25/01/15 à 13:48:12
4876 affichages, 0 commentaires
 
UAE Wii par Simon Kagstrom et Fabio Olimpieri (Oibaf) est un portage du célèbre émulateur amiga UAE.

image


Version 12
- Added background image in the GUI
- Added sound in the GUI
- Horizontally scrolling menu
- More readable fonts in the GUI
- Added autofire (configurable from virtual Keyboard)
- Added vsync option
- Moved Rumble option in wiimote menu
- Changed the refresh rate option
- Shorter bootstrap
- Fixed file attributes in virtual filesystem emulation
- Other bug fixes

http://wiidatabase.de/downloads/emulatoren/uae-wii/ Source : http://wiidatabase.de/downloads/emulatoren/uae-wii/
http://wiibrew.org/wiki/UAE_Wii Site officiel : http://wiibrew.org/wiki/UAE_Wii
télécharger Télécharger Emulateur Amiga : UAE Wii v12

Posté par orwel le le 18/01/15 à 17:10:12
6761 affichages, 23 commentaires
 
image

Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

Voici la version reprise avec le code source de Crediar. Vous pouvez donc lancer d'autres jeux que Zelda.
Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB.




Version 2.284
-added basic support for the triforce bios obtainable from virtua striker 4 (segaboot.img1), simply place it into your device root and rename it to segaboot.bin, triforce games now should start using it, if you want to enter its test menu press start while the media board init message is on screen

Version 2.283
-made __GXSetVAT patch a bit more dynamic and added smugglers run into its list, should fix the freezes it had

Version 2.282
-removed sonic adventure dx again from the pad exception list, that game must've been fixed with some previous change
-added a proper f-zero ax widescreen patch, thanks CosmoCortney
-removed a few mario kart gp2 menu timers, thanks conanac

Version 2.281
-added PADControlMotor security check to prevent the patch from applying to a wrong place, fixes Resident Evil 0 and NFL Street 2
-added pad state switching exception list for Call of Duty, Tiger Woods PGA Tour 2003, Tiger Woods PGA Tour 2004 and Sonic Adventure DX to try to fix their control problems

Version 2.280
-added Piglet's Big Game to the ARStartDMA exception list to fix sound issues ingame
-added an additional DOL file security check before patching, fixes WrestleMania X8

Version 2.279
-added missing file which makes it impossible to compile
-corrected triforce virtua striker offset check

Version 2.278
-slightly updated ARStartDMA code, fixed a small mistake in it and made it easier to debug
-fixed up progressive video mode flag and added a exception to skip it on BMX XXX so the game doesnt freeze when using a component/hdmi cable
-added a new img patching method which gets NBA 2k2, NBA 2k3, NCAA College Football 2K3 as well as NCAA College Basketball 2K3 fully working
-added ARStartDMA exceptions for NBA 2k2, Army Men Sarges War, ESPN MLS Extra Time 2002, Monster 4x4: Masters Of Metal and SD Gundam Gashapon Wars to fix various issues with these games
-skipping the GC BIOS if one of the 4 working triforce games gets detected
-slightly increased our kernel memory

Version 2.277
-wrote up a small pal gc ipl patch to try prevent its startup crashing
-make sure that the timer memory info is always set to the correct values

Version 2.276
-added gamecube bios support, please note that this is still very early in testing so it might not fully work, to let a game start using the original gamecube bios place iplusa.bin, ipljap.bin and/or iplpal.bin onto your device root, if nintendont finds the bios fitting to the game region it tries to start it, as of right now this feature has no use whatsoever and only exists for pure demonstration purposes

Version 2.275
-hopefully improved the audio streaming code to not crash certain games on the end of the audio file
-added triforce video mode patches so all 4 triforce games can be patched to run with force progressive

Version 2.274
-added a proper audio streaming resample check so games with too fast audio should now sound correct
-moved the Street Racing Syndicate exception to hopefully fix the game

Version 2.273
-Added new boot status message "Cheat path is empty" when cheats are on and cheat path is on and the cheat path isn't set
-Changed boot status messages "Initing devices..." to "Initing storage devices..."
-improved gamecube adapter for wii u bongo support

Version 2.272
-commented out some debug patches for ax which should let it start if OSReportis not enabled
-forgot to actually use a updated function, made sure its used now


https://code.google.com/p/nintendon-t/ Site officiel : https://code.google.com/p/nintendon-t/
télécharger Télécharger Nintendont sd/usb v2.284 : Backups GameCube sur SD/USB

Posté par richardjouir le le 11/01/15 à 13:17:37
4666 affichages, 0 commentaires
 
image


Oibaf nous propose le portage du dernier volet de la quadrilogie SQRZX qui sont des jeux multi plates-formes.

Quote :
After Sqrxz saving Yve in “Sqrxz 3 – Adventure for Love” it was truly a happy moment. Being still heavily in love they decided that the time for a tiny wedding ceremony has come. The celebration party was marvellous and still people talk about this heart breaking moment. Couple of months later both were sure that the time for an own small family has come. Although those are happy news Sqrxz is consequently short of money and a growing family requires a solid financial base. Picking up a newspaper and reading the job offers, a single add caught Sqrxz’s attention. An expedition in search of ice marbles needs a brave explorer. After all, he has gone trough a deep jungle to rescue Yve and made it back. This sounds like a job for Sqrxz! After meeting Dr. Branxz, who looked a bit creepy and shady, the deal has been set up and Sqrxz is brought to a mysterious island… full of shiny ice marbles. “Not a single one should be left there”, Dr. Branxz said, that just one missing marble will result in a pay refusal and not taking Sqrxz home. If you think Dr. Branxz didn’t do his homework, he very well did: His spy satellites spotted exactly 354 marbles. Challenging, isn’t it?

Features :
Authentic Retro graphics - Pixels forever!
10 die hard levels!
11 great tunes!
Top 10 highscore!
Unlimited continues!
Hidden passages!
Cheat codes! (if you can find them)


Version 1.0
- Initial release
- Shown at "6. Retro-Börse in Wien"

image


http://www.nintendomax.com/viewtopic.php?t=15386&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=15386&f=54
http://wiibrew.org/wiki/Sqrxz3 Site officiel : http://wiibrew.org/wiki/Sqrxz3
http://www.sqrxz.de/ Site officiel : http://www.sqrxz.de/
télécharger Télécharger Sqrzx 4 v1.0

Posté par richardjouir le le 11/01/15 à 12:59:06
4440 affichages, 0 commentaires
 
image


Oibaf nous propose le portage du troisième volet de la quadrilogie SQRZX qui sont des jeux multi plates-formes.

Quote :
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet. All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her. The old ruins he has to explore are anything else than safe. Traps are spread all over the place… and… Sqrxz is not alone!

Features :
Retrolook! Play like anno 1990!
Demanding and almost impossible Jump'n'Run annoyance!
10 knotty levels!
11 wonderful chiptunes!
Top 10 highscore!
Infinite continue mode!
Secrets to discover!


Version 1.05r
- Initial release
- Shown at "6. Retro-Börse in Wien"

image


http://www.nintendomax.com/viewtopic.php?t=15376&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=15376&f=54
http://wiibrew.org/wiki/Sqrxz3 Site officiel : http://wiibrew.org/wiki/Sqrxz3
http://www.sqrxz.de/ Site officiel : http://www.sqrxz.de/
télécharger Télécharger Sqrzx 3 v1.05r


Pages: 9 ...
 

rss


Pour votre téléphone, Jailbreak iPhone et Jailbreak iPad. - Hack PS3 - Hacker sa WiiU - Hacker PS Vita - Rage Comics, troll face - Retrouvez chaque jour des image drole sur internet grâce à LOLTube. - Meme Internet
138 connectés (5 membres, 133 anonymes)© 2007-2015 Attila