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Posté par Attila le le 23/10/17 à 17:09:52
3505 affichages, 0 commentaires
 
EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.

[Version 0.5.3
Plein de changements à lire ici


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télécharger Télécharger EasyRPG Player 0.5.3 : Emulateur RPG Maker 2000/2003

Posté par Attila le le 18/10/17 à 17:08:55
3035 affichages, 0 commentaires
 
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mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.



Version 0.6.1
Bugfixes:

GB, GBA: Fix crashes when attempting to identify null VFiles
GB, GBA: Fix sync to video with frameskip
GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
GB Audio: Fix NRx2 writes while active (fixes #866)
GB Core: Fix palette loading when loading a foreign config
GB MBC: Pocket Cam memory should be accessible without enabling
GB MBC: Fix SRAM sizes 4 and 5
GB MBC: Fix RTC initialization (fixes #825)
GB MBC: Fix RTC loading when file size is off
GB Memory: Initialize peripheral pointers
GB Memory: Prevent accessing empty SRAM (fixes #831)
GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
GB Memory: Actually load latch time from savestate
GB Serialize: Fix deserializing video STAT
GB Video: Fix 16-bit screenshots (fixes #826)
GB Video: Fix potential hang when ending mode 0
GB Video: Fix read mode when enabling LCD
GBA: Reset active region as needed when loading a ROM
GBA: Fix keypad IRQs not firing when extra buttons are pressed
GBA BIOS: Use core’s VRAM variable instead of renderer’s
GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
GBA Savedata: Fix size of SRAM saves (fixes #883)
GBA Video: Fix broken sprite blending hack (fixes #532)
Python: Fix importing .gb or .gba before .core
Qt: Fix command line debugger closing second game
Qt: Fix LOG argument order
Qt: Fix timezone issues with time overrides
Qt: Fix sprite export pausing game indefinitely (fixes #841)
SDL: Fix potential race condition when pressing keys (fixes #872)

Misc:

CMake: Fix CPack dependencies for libpng 1.6
GBA: Detect hardware for Pokémon FireRed ROM hacks
GBA Cheats: Improve detection of raw cheats
Qt: Don’t rebuild library view if style hasn’t changed
Qt: Allow overrides to be saved before a game is loaded
Qt: Hide mouse immediately when loading
SDL: Fix 2.0.5 build on macOS under some circumstances
VFS: Make VFile.truncate work growing files on PSV (fixes #885)

télécharger Télécharger mGBA v0.6.1: Emulateur GBA

Newo Sky   
Posté par Attila le le 02/10/17 à 20:57:20
2985 affichages, 1 commentaires
 
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Newo Sky est un "jeu" par Owen dans lequel vous vous baladez à la surface d'une planète avec des paysages générés dynamiquement.

image image image


http://wiibrew.org/wiki/Newo_Sky Site officiel : http://wiibrew.org/wiki/Newo_Sky
télécharger Télécharger Newo Sky

Posté par Attila le le 18/08/17 à 14:53:51
6482 affichages, 2 commentaires
 
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Witgui est un manager de jeux Wii et GameCube pour Mac OS X.
Cette interface est basée sur wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool).

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Fonctionnalités :
listing of Wii and GameCube games on your Mac or on an external drive (FAT is natively supported, if you wish NTFS support you may want to install NTFS-3G first) and on WBFS partitions.
converting between .wbfs, .iso, .wdf, .ciso and .wia file formats, adding, removing and extracting games to/from WBFS partitions.

downloading localized cover images from gametdb.com.
parsing localized game details from the gametdb.com database.
searching your games or even the whole offline database.
renaming games with a custom format.
exporting a game list to plain text or html.

Version 2.2.7
Fixed a bug where database titles would not be localized and some covers not downloaded on macOS Sierra. The batch renaming dialog works again.

Version 2.2.6
Updates

The Quick Start window accepts drags from the Finder to open new windows. The View menu has been deleted, the columns of the table view can now be managed from the context menu of the table view header, as does the Finder. Games can now be dragged to the trash.
Fixed bugs

Conversions run again on older systems.

Version 2.2.5
Updates

Updated for macOS Sierra.

Version 2.2.4
New features

Games can be transferred directly between WBFS partitions.
Fixed bugs

An alert is now displayed when dragging a game from the Finder to a WBFS partition and wit is not installed. Fixed a bug where WBFS partitions would sometimes not be detected.

télécharger Télécharger Witgui 2.2.7

Posté par Attila le le 18/08/17 à 14:50:07
4411 affichages, 1 commentaires
 
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Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB.
Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer.
Ca marche sur Wii et WiiU (mode Wii).

Voici la version reprise avec le code source de Crediar. Vous pouvez donc lancer d'autres jeux que Zelda.
Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB.



Version 4.448
added support for more virtua striker 3/4 versions

Version 4.447
added support for the JP version of mario kart arcade gp 2 (check out triforce-nand-iso-extract)

Version 4.446
-added patches to allow the japanese versions of pso 1&2 (retail and demo), pso 1&2 plus and pso 3 to boot up, note that the demo of pso 1&2 wont actually be playable since it actually requires a currently not emulated internet connection

Version 4.445
-added patch to Swingerz Golf NTSC-U to allow forcing other video modes

-extended getTiming patch to fix a few more games when forcing other video modes (such as Crazy Taxi NTSC-U)
-clearing out more cache of controller inputs to allow controllers with bigger messages to work properly

télécharger Télécharger Nintendont sd/usb v4.448 : Backups GameCube sur SD/USB

Posté par Attila le le 17/08/17 à 16:51:37
4183 affichages, 2 commentaires
 
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Wiimms ISO Tools et Wiimms WBFS Tool est un ensemble d'utilitaires réalisé par Wiimm. Ils vous permet de manipuler les Images ISO de jeu Wii et les containers WBFS. Les deux utilitaires principaux sont nommés wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool, le WBFS manager). Il s'agit de la solution la plus complète à l'heure actuelle en terme de manipulation d'ISO. Tous les formats sont supporté (de fichier comme de format de partition), il est possible de faire des transferts par lot, de réparer des partitions ou des fichiers WBFS, etc, etc...

wit v3.00a r7387 - 2017-08-13
- At the beginning of Wiimms-SZS-Tools I extraced the universal usable source
code from Wiimms-ISO-Tools and created an independent C source code library
called »dcLib«. I use this dcLib also for some other projects like mkw-ana,
Wiimmfi, XDump and some more private projects. Now I inserted the expanded
and more functional dcLib back into Wiimms-ISO-Tools and removed old WIT
specific functions and members with same name or functionality. The great
advantage is the easier management of the shared sources. The adapted code
works fine with at least one issue: The error codes (numbers, not names)
changed. If you used »wit error« to translate numbers to messages, you'll
not have any problems.
- New options: --color[=mode], --256-colors, --no-colors: Define the color
mode of the tools. If a command is prefixed by 'C-', then --color=ON is
used implicitly as default. By default, the color support is only enabled
for terminals. However, commands have to be recoded to support colors.
- List of commands with color support:
- HELP (complete help system)
- wit ID6 + ID8 (highlight unusal IDs)
- wwt SPACE
- Bug fix: When extracting GameCube images, »fst.bin« was 4 times too large.
- Some minor fixes.
- Windows only: Cygwin update to v2.8.1, 2017-07-03.
- Apple Mac is no longer supported because I no longer have access to a Mac.

wit v2.40a r7331 - 2017-01-05
- This will be the last release of v2.* series. I plan to reorganize the code
and to use my own C source library and to integrate Wii U support.
- New command: wit ID8: Print ID6 + 2 next bytes as disc and version number.
- Title database: Definitions without titles (e.g. "RMCP =") will remove the
related title from the internal title database. If a ID is followed by a
star (e.g. "RMC* ="), then all titles beginning with the ID are removed.
- Title database updated.
- Some minor text edits.
- Windows only: Cygwin update to v2.6.1 2016-12-16.

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(Image de qtwitgui)


télécharger Télécharger WIT: Wiimms ISO & WBFS Tools v3.00a r7387

Posté par Attila le le 08/08/17 à 01:16:19
3054 affichages, 0 commentaires
 
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Tobende Tanz Tomaten est un homebrew dans lequel vous devez appuyer sur les boutons en rythme avec une tomate.



http://www.pouet.net/prod.php?which=71130 Site officiel : http://www.pouet.net/prod.php?which=71130
http://www.nintendomax.com/viewtopic.php?t=16317&f=54 Source : http://www.nintendomax.com/viewtopic.php?t=16317&f=54
télécharger Télécharger Tobende Tanz Tomaten: jeu de danse avec tomates

Posté par Attila le le 02/08/17 à 02:59:14
3556 affichages, 1 commentaires
 
Epic hacker et emu_kidid nous présentent Swiss
Swiss est le digne successeur de SD-boot.
Attention, vous aurez sûrement besoin de swiss booter sur wii.

Ce programme permet déjà:
- Lancer des .dol depuis SD/SDHC/DVD-R/HDD
- Lancer des GCM/ISO depuis Disque original/SD/SDHC/DVD-R/HDD
- Support Multi-Game DVD-R (Cobra/GCOS)
- Support Multi-Disc depuis Disque original/SD/SDHC/DVD-R/HDD
- Dump de disque vers SD/SDHC/HDD
- Region free / Video forcing (480p)
- Code de triche pour tout les jeux (mise à jour depuis SD/SDHC/HDD)
(les HDD doivent être mis sur un adaptateur spécial et les SD sur un SDGecko)

Tutoriel pour installer et utiliser Swiss

Version 0.4 rev 418
Beaucoup de changements depuis la version 0.3 (de 2011), je vous invite à lire ces changements ici.

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télécharger Télécharger Swiss 0.4 Rev418 : Lanceur de backups/dol GameCube

Posté par Attila le le 19/07/17 à 01:38:01
3244 affichages, 0 commentaires
 
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mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii.



Version 0.6.0
En court :
A library view has been added
Translations to Italian, Spanish and German have been added for QT GUI ports (computer ports)
Various debugging features
Last directory loaded is now saved on the PSVita, Wii and 3DS. That means that if you opened a ROM from ux0:data/mGBA/GBA ROMs. you’ll be in that directory again when you re-open the emulator
Various bug fixes to give you a better experience

En long :
Features

Library view
Sprite viewer
Debugging console
Improved memory viewer
Memory search
Command line ability to override configuration values
Add option to allow preloading the entire ROM before running
Add option for whether rewinding restores save games
Savestates now contain any RTC override data
Add option to lock video to integer scaling
LR35902: Watchpoints
LR35902/GB-Z80 disassembler
GB: Tile viewer
GB: Video/audio channel enabling/disabling
GB: Symbol table support
GB MBC: Add MBC1 multicart support
GBA: Support printing debug strings from inside a game
GBA: Better cheat type autodetection
Implement keypad interrupts
Configuration of gamepad hats
Video log recording for testing and bug reporting
Debugger: Segment/bank support
Debugger: Execution tracing
Partial Python scripting support
Qt: German translation (by Lothar Serra Mari)
Qt: Spanish translation (by Kevin López)
Qt: Italian translation (by theheroGAC)

Bugfixes

ARM7: Fix MLA/MULL/MLAL timing
Core: Fix crash with rewind if savestates shrink
Core: Fix interrupting a thread while on the thread (fixes #692)
Core: Fix directory sets crashing on close if base isn’t properly detached
FFmpeg: Fix overflow and general issues with audio encoding
GB: Fix flickering when screen is strobed quickly
GB: Fix STAT blocking
GB MBC: Fix ROM bank overflows getting set to bank 0
GB MBC: Fix swapping carts not detect new MBC
GB Timer: Improve DIV reset behavior
GB Timer: Fix DIV batching if TAC changes
GB Video: Reset renderer when loading state
GBA: Fix multiboot ROM loading
GBA: Fix multiboot loading resulting in too small WRAM
GBA BIOS: Implement BitUnPack
GBA BIOS: Fix ArcTan sign in HLE BIOS
GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689)
GBA BIOS: Fix INT_MIN/-1 crash
GBA Hardware: Fix crash if a savestate lies about game hardware
GBA I/O: Handle audio registers specially when deserializing
GBA Memory: Improve initial skipped BIOS state
GBA Savedata: Fix savedata unmasking (fixes #441)
GBA Savedata: Update and fix Sharkport importing (fixes #658)
GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
GBA Video: Don’t update background scanline params in mode 0 (fixes #377)
Libretro: Fix saving in GB games (fixes #486)
LR35902: Fix core never exiting with certain event patterns
LR35902: Fix pc overflowing current region off-by-one
LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735)
OpenGL: Fix some shaders causing offset graphics
GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
Qt: Fix timing issues on high refresh rate monitors
Qt: Fix linking after some windows have been closed
Qt: Fix crash when changing audio settings after a game is closed
Qt: Ensure CLI backend is attached when submitting commands (fixes #662)
Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes #107)
Qt: Fix game unpausing after frame advancing and refocusing
SDL: Fix game crash check
SDL: Fix race condition with audio thread when starting
SDL: Fix showing version number
Test: Fix crash when loading invalid file
Test: Fix crash when fuzzing fails to load a file
Test: Don’t rely on core for frames elapsed
Test: Fix crash when loading invalid file
Test: Fix crash when fuzzing fails to load a file
Tools: Fix recurring multiple times over the same library
Util: Fix overflow when loading invalid UPS patches
Util: Fix highest-fd socket not being returned by SocketAccept
Windows: Fix VDir.rewind

Miscellaneous

All: Add C++ header guards
All: Move time.h include to common.h
3DS, PSP2, Wii: Last directory loaded is saved
CMake: Add ability to just print version string
Core: New, faster event timing subsystem
Core: Clean up some thread state checks
Core: Add generic checksum function
Core: Cores can now have multiple sets of callbacks
Core: Restore sleep callback
Core: Move rewind diffing to its own thread
Core: Ability to enumerate and modify video and audio channels
Core: List memory segments in the core
Core: Move savestate creation time to extdata
Core: Config values can now be hexadecimal
Core: Improved threading interrupted detection
Debugger: Modularize CLI debugger
Debugger: Make building with debugging aspects optional
Debugger: Add functions for read- or write-only watchpoints
Debugger: Make attaching a backend idempotent
Debugger: Add mDebuggerRunFrame convenience function
Feature: Move game database from flatfile to SQLite3
Feature: Support ImageMagick 7
Feature: Make -l option explicit
FFmpeg: Return false if a file fails to open
FFmpeg: Force MP4 files to YUV420P
GB: Trust ROM header for number of SRAM banks (fixes #726)
GB: Reset with initial state of DIV register
GB MBC: New MBC7 implementation
GB Audio: Simplify envelope code
GB Audio: Improve initial envelope samples
GB Audio: Start implementing “zombie” audio (fixes #389)
GB Video: Improved video timings
GBA: Ignore invalid opcodes used by the Wii U VC emulator
GBA, GB: ROM is now unloaded if a patch is applied
GBA DMA: Refactor DMA out of memory.c
GBA DMA: Move DMAs to using absolute timing
GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
GBA Memory: Support reading/writing POSTFLG
GBA Memory: Remove unused prefetch cruft
GBA Timer: Improve accuracy of timers
GBA Video: Clean up unused timers
GBA Video: Allow multiple handles into the same tile cache
GBA Video, GB Video: Colors are now fully scaled
GBA Video: Optimize when BLD* registers are written frequently
OpenGL: Add xBR-lv2 shader
Qt: Move last directory setting from qt.ini to config.ini
Qt: Improved HiDPI support
Qt: Expose configuration directory
Qt: Merge “Save” and “OK” buttons in shader options
Qt: Automatically load controller profile when plugged in
Qt: Rename “Resample video” option to “Bilinear filtering”
Qt: Remove audio thread
Qt: Remove audio buffer sizing in AudioProcessorQt
Qt: Re-enable QtMultimedia on Windows
Qt: Make “Mute” able to be bound to a key
Qt: Add .gb/.gbc files to the extension list in Info.plist
Qt: Relax hard dependency on OpenGL
Qt: Better highlight active key in control binding
SDL: Remove scancode key input
SDL: Automatically map controllers when plugged in
Test: Add a basic test suite
Util: Add size counting to Table
Util: Add 8-bit PNG write support
Util: Tune patch-fast extent sizes
VFS: Call msync when syncing mapped data
VFS: Allow truncating memory chunk VFiles
VFS: Fix some minor VFile issues with FILEs
VFS: Optimize expanding in-memory files
VFS: Add VFileFIFO for operating on circle buffers

télécharger Télécharger mGBA v0.6.0: Emulateur GBA

Posté par Attila le le 28/06/17 à 12:19:30
3011 affichages, 1 commentaires
 
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EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003.
Version 0.5.2
- Encore plein de changements dont des correctifs critiques, voir ici.


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télécharger Télécharger EasyRPG Player 0.5.2 : Emulateur RPG Maker 2000/2003


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