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News(page 3)
Rechercher une news Affichage des news 21 à 30 sur 3490 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Posté par Attila le le 23/10/17 à 17:09:52 3505 affichages, 0 commentaires EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003. [Version 0.5.3 Plein de changements à lire ici Télécharger EasyRPG Player 0.5.3 : Emulateur RPG Maker 2000/2003 Posté par Attila le le 18/10/17 à 17:08:55 3035 affichages, 0 commentaires mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii. Version 0.6.1 Bugfixes: GB, GBA: Fix crashes when attempting to identify null VFiles GB, GBA: Fix sync to video with frameskip GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834) GB Audio: Fix NRx2 writes while active (fixes #866) GB Core: Fix palette loading when loading a foreign config GB MBC: Pocket Cam memory should be accessible without enabling GB MBC: Fix SRAM sizes 4 and 5 GB MBC: Fix RTC initialization (fixes #825) GB MBC: Fix RTC loading when file size is off GB Memory: Initialize peripheral pointers GB Memory: Prevent accessing empty SRAM (fixes #831) GB Memory: Fix HDMA count starting in mode 0 (fixes #855) GB Memory: Actually load latch time from savestate GB Serialize: Fix deserializing video STAT GB Video: Fix 16-bit screenshots (fixes #826) GB Video: Fix potential hang when ending mode 0 GB Video: Fix read mode when enabling LCD GBA: Reset active region as needed when loading a ROM GBA: Fix keypad IRQs not firing when extra buttons are pressed GBA BIOS: Use core’s VRAM variable instead of renderer’s GBA Cheats: Fix PARv3 multiline blocks (fixes #889) GBA I/O: Fix reading from a few invalid I/O registers (fixes #876) GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877) GBA Savedata: Fix size of SRAM saves (fixes #883) GBA Video: Fix broken sprite blending hack (fixes #532) Python: Fix importing .gb or .gba before .core Qt: Fix command line debugger closing second game Qt: Fix LOG argument order Qt: Fix timezone issues with time overrides Qt: Fix sprite export pausing game indefinitely (fixes #841) SDL: Fix potential race condition when pressing keys (fixes #872) Misc: CMake: Fix CPack dependencies for libpng 1.6 GBA: Detect hardware for Pokémon FireRed ROM hacks GBA Cheats: Improve detection of raw cheats Qt: Don’t rebuild library view if style hasn’t changed Qt: Allow overrides to be saved before a game is loaded Qt: Hide mouse immediately when loading SDL: Fix 2.0.5 build on macOS under some circumstances VFS: Make VFile.truncate work growing files on PSV (fixes #885) Télécharger mGBA v0.6.1: Emulateur GBA Posté par Attila le le 02/10/17 à 20:57:20 2985 affichages, 1 commentaires Newo Sky est un "jeu" par Owen dans lequel vous vous baladez à la surface d'une planète avec des paysages générés dynamiquement. Site officiel : http://wiibrew.org/wiki/Newo_Sky Télécharger Newo Sky Posté par Attila le le 18/08/17 à 14:53:51 6482 affichages, 2 commentaires Witgui est un manager de jeux Wii et GameCube pour Mac OS X. Cette interface est basée sur wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool). Fonctionnalités : listing of Wii and GameCube games on your Mac or on an external drive (FAT is natively supported, if you wish NTFS support you may want to install NTFS-3G first) and on WBFS partitions. converting between .wbfs, .iso, .wdf, .ciso and .wia file formats, adding, removing and extracting games to/from WBFS partitions. downloading localized cover images from gametdb.com. parsing localized game details from the gametdb.com database. searching your games or even the whole offline database. renaming games with a custom format. exporting a game list to plain text or html. Version 2.2.7 Fixed a bug where database titles would not be localized and some covers not downloaded on macOS Sierra. The batch renaming dialog works again. Version 2.2.6 Updates The Quick Start window accepts drags from the Finder to open new windows. The View menu has been deleted, the columns of the table view can now be managed from the context menu of the table view header, as does the Finder. Games can now be dragged to the trash. Fixed bugs Conversions run again on older systems. Version 2.2.5 Updates Updated for macOS Sierra. Version 2.2.4 New features Games can be transferred directly between WBFS partitions. Fixed bugs An alert is now displayed when dragging a game from the Finder to a WBFS partition and wit is not installed. Fixed a bug where WBFS partitions would sometimes not be detected. Télécharger Witgui 2.2.7 Posté par Attila le le 18/08/17 à 14:50:07 4411 affichages, 1 commentaires Voici nintendont par crediar (et repris par d'autres personnes), un homebrew qui permet de lancer des backups de jeux gamecube depuis une carte SD ou clé USB. Comme devolution, vous pourrez utiliser une manette GameCube, une Wiimote ou une autre manette USB (manette PS3) pour jouer. Ca marche sur Wii et WiiU (mode Wii). Voici la version reprise avec le code source de Crediar. Vous pouvez donc lancer d'autres jeux que Zelda. Cette version est mixée avec une autre version compatible USB et vous pouvez donc a priori lire vos jeux depuis une carte SD ou une clé USB/disque dur USB. Version 4.448 added support for more virtua striker 3/4 versions Version 4.447 added support for the JP version of mario kart arcade gp 2 (check out triforce-nand-iso-extract) Version 4.446 -added patches to allow the japanese versions of pso 1&2 (retail and demo), pso 1&2 plus and pso 3 to boot up, note that the demo of pso 1&2 wont actually be playable since it actually requires a currently not emulated internet connection Version 4.445 -added patch to Swingerz Golf NTSC-U to allow forcing other video modes -extended getTiming patch to fix a few more games when forcing other video modes (such as Crazy Taxi NTSC-U) -clearing out more cache of controller inputs to allow controllers with bigger messages to work properly Télécharger Nintendont sd/usb v4.448 : Backups GameCube sur SD/USB Posté par Attila le le 17/08/17 à 16:51:37 4183 affichages, 2 commentaires Wiimms ISO Tools et Wiimms WBFS Tool est un ensemble d'utilitaires réalisé par Wiimm. Ils vous permet de manipuler les Images ISO de jeu Wii et les containers WBFS. Les deux utilitaires principaux sont nommés wit (Wiimms ISO Tool) et wwt (Wiimms WBFS Tool, le WBFS manager). Il s'agit de la solution la plus complète à l'heure actuelle en terme de manipulation d'ISO. Tous les formats sont supporté (de fichier comme de format de partition), il est possible de faire des transferts par lot, de réparer des partitions ou des fichiers WBFS, etc, etc... wit v3.00a r7387 - 2017-08-13 - At the beginning of Wiimms-SZS-Tools I extraced the universal usable source code from Wiimms-ISO-Tools and created an independent C source code library called »dcLib«. I use this dcLib also for some other projects like mkw-ana, Wiimmfi, XDump and some more private projects. Now I inserted the expanded and more functional dcLib back into Wiimms-ISO-Tools and removed old WIT specific functions and members with same name or functionality. The great advantage is the easier management of the shared sources. The adapted code works fine with at least one issue: The error codes (numbers, not names) changed. If you used »wit error« to translate numbers to messages, you'll not have any problems. - New options: --color[=mode], --256-colors, --no-colors: Define the color mode of the tools. If a command is prefixed by 'C-', then --color=ON is used implicitly as default. By default, the color support is only enabled for terminals. However, commands have to be recoded to support colors. - List of commands with color support: - HELP (complete help system) - wit ID6 + ID8 (highlight unusal IDs) - wwt SPACE - Bug fix: When extracting GameCube images, »fst.bin« was 4 times too large. - Some minor fixes. - Windows only: Cygwin update to v2.8.1, 2017-07-03. - Apple Mac is no longer supported because I no longer have access to a Mac. wit v2.40a r7331 - 2017-01-05 - This will be the last release of v2.* series. I plan to reorganize the code and to use my own C source library and to integrate Wii U support. - New command: wit ID8: Print ID6 + 2 next bytes as disc and version number. - Title database: Definitions without titles (e.g. "RMCP =") will remove the related title from the internal title database. If a ID is followed by a star (e.g. "RMC* ="), then all titles beginning with the ID are removed. - Title database updated. - Some minor text edits. - Windows only: Cygwin update to v2.6.1 2016-12-16. (Image de qtwitgui) Télécharger WIT: Wiimms ISO & WBFS Tools v3.00a r7387 Posté par Attila le le 08/08/17 à 01:16:19 3054 affichages, 0 commentaires Tobende Tanz Tomaten est un homebrew dans lequel vous devez appuyer sur les boutons en rythme avec une tomate. Site officiel : http://www.pouet.net/prod.php?which=71130 Source : http://www.nintendomax.com/viewtopic.php?t=16317&f=54 Télécharger Tobende Tanz Tomaten: jeu de danse avec tomates Posté par Attila le le 02/08/17 à 02:59:14 3556 affichages, 1 commentaires Epic hacker et emu_kidid nous présentent Swiss Swiss est le digne successeur de SD-boot. Attention, vous aurez sûrement besoin de swiss booter sur wii. Ce programme permet déjà: - Lancer des .dol depuis SD/SDHC/DVD-R/HDD - Lancer des GCM/ISO depuis Disque original/SD/SDHC/DVD-R/HDD - Support Multi-Game DVD-R (Cobra/GCOS) - Support Multi-Disc depuis Disque original/SD/SDHC/DVD-R/HDD - Dump de disque vers SD/SDHC/HDD - Region free / Video forcing (480p) - Code de triche pour tout les jeux (mise à jour depuis SD/SDHC/HDD) (les HDD doivent être mis sur un adaptateur spécial et les SD sur un SDGecko) Tutoriel pour installer et utiliser Swiss Version 0.4 rev 418 Beaucoup de changements depuis la version 0.3 (de 2011), je vous invite à lire ces changements ici. Télécharger Swiss 0.4 Rev418 : Lanceur de backups/dol GameCube Posté par Attila le le 19/07/17 à 01:38:01 3244 affichages, 0 commentaires mGBA est un émulateur Game Boy Advance (GBA), fonctionnant sur de multiples plate formes, dont la Wii. Version 0.6.0 En court : A library view has been added Translations to Italian, Spanish and German have been added for QT GUI ports (computer ports) Various debugging features Last directory loaded is now saved on the PSVita, Wii and 3DS. That means that if you opened a ROM from ux0:data/mGBA/GBA ROMs. you’ll be in that directory again when you re-open the emulator Various bug fixes to give you a better experience En long : Features Library view Sprite viewer Debugging console Improved memory viewer Memory search Command line ability to override configuration values Add option to allow preloading the entire ROM before running Add option for whether rewinding restores save games Savestates now contain any RTC override data Add option to lock video to integer scaling LR35902: Watchpoints LR35902/GB-Z80 disassembler GB: Tile viewer GB: Video/audio channel enabling/disabling GB: Symbol table support GB MBC: Add MBC1 multicart support GBA: Support printing debug strings from inside a game GBA: Better cheat type autodetection Implement keypad interrupts Configuration of gamepad hats Video log recording for testing and bug reporting Debugger: Segment/bank support Debugger: Execution tracing Partial Python scripting support Qt: German translation (by Lothar Serra Mari) Qt: Spanish translation (by Kevin López) Qt: Italian translation (by theheroGAC) Bugfixes ARM7: Fix MLA/MULL/MLAL timing Core: Fix crash with rewind if savestates shrink Core: Fix interrupting a thread while on the thread (fixes #692) Core: Fix directory sets crashing on close if base isn’t properly detached FFmpeg: Fix overflow and general issues with audio encoding GB: Fix flickering when screen is strobed quickly GB: Fix STAT blocking GB MBC: Fix ROM bank overflows getting set to bank 0 GB MBC: Fix swapping carts not detect new MBC GB Timer: Improve DIV reset behavior GB Timer: Fix DIV batching if TAC changes GB Video: Reset renderer when loading state GBA: Fix multiboot ROM loading GBA: Fix multiboot loading resulting in too small WRAM GBA BIOS: Implement BitUnPack GBA BIOS: Fix ArcTan sign in HLE BIOS GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes #689) GBA BIOS: Fix INT_MIN/-1 crash GBA Hardware: Fix crash if a savestate lies about game hardware GBA I/O: Handle audio registers specially when deserializing GBA Memory: Improve initial skipped BIOS state GBA Savedata: Fix savedata unmasking (fixes #441) GBA Savedata: Update and fix Sharkport importing (fixes #658) GBA Video: Fix wrong palette on 256-color sprites in OBJWIN GBA Video: Don’t update background scanline params in mode 0 (fixes #377) Libretro: Fix saving in GB games (fixes #486) LR35902: Fix core never exiting with certain event patterns LR35902: Fix pc overflowing current region off-by-one LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes #735) OpenGL: Fix some shaders causing offset graphics GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering Qt: Fix timing issues on high refresh rate monitors Qt: Fix linking after some windows have been closed Qt: Fix crash when changing audio settings after a game is closed Qt: Ensure CLI backend is attached when submitting commands (fixes #662) Qt: Disable “New multiplayer window” when MAX_GBAS is reached (fixes #107) Qt: Fix game unpausing after frame advancing and refocusing SDL: Fix game crash check SDL: Fix race condition with audio thread when starting SDL: Fix showing version number Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Test: Don’t rely on core for frames elapsed Test: Fix crash when loading invalid file Test: Fix crash when fuzzing fails to load a file Tools: Fix recurring multiple times over the same library Util: Fix overflow when loading invalid UPS patches Util: Fix highest-fd socket not being returned by SocketAccept Windows: Fix VDir.rewind Miscellaneous All: Add C++ header guards All: Move time.h include to common.h 3DS, PSP2, Wii: Last directory loaded is saved CMake: Add ability to just print version string Core: New, faster event timing subsystem Core: Clean up some thread state checks Core: Add generic checksum function Core: Cores can now have multiple sets of callbacks Core: Restore sleep callback Core: Move rewind diffing to its own thread Core: Ability to enumerate and modify video and audio channels Core: List memory segments in the core Core: Move savestate creation time to extdata Core: Config values can now be hexadecimal Core: Improved threading interrupted detection Debugger: Modularize CLI debugger Debugger: Make building with debugging aspects optional Debugger: Add functions for read- or write-only watchpoints Debugger: Make attaching a backend idempotent Debugger: Add mDebuggerRunFrame convenience function Feature: Move game database from flatfile to SQLite3 Feature: Support ImageMagick 7 Feature: Make -l option explicit FFmpeg: Return false if a file fails to open FFmpeg: Force MP4 files to YUV420P GB: Trust ROM header for number of SRAM banks (fixes #726) GB: Reset with initial state of DIV register GB MBC: New MBC7 implementation GB Audio: Simplify envelope code GB Audio: Improve initial envelope samples GB Audio: Start implementing “zombie” audio (fixes #389) GB Video: Improved video timings GBA: Ignore invalid opcodes used by the Wii U VC emulator GBA, GB: ROM is now unloaded if a patch is applied GBA DMA: Refactor DMA out of memory.c GBA DMA: Move DMAs to using absolute timing GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou) GBA Memory: Support reading/writing POSTFLG GBA Memory: Remove unused prefetch cruft GBA Timer: Improve accuracy of timers GBA Video: Clean up unused timers GBA Video: Allow multiple handles into the same tile cache GBA Video, GB Video: Colors are now fully scaled GBA Video: Optimize when BLD* registers are written frequently OpenGL: Add xBR-lv2 shader Qt: Move last directory setting from qt.ini to config.ini Qt: Improved HiDPI support Qt: Expose configuration directory Qt: Merge “Save” and “OK” buttons in shader options Qt: Automatically load controller profile when plugged in Qt: Rename “Resample video” option to “Bilinear filtering” Qt: Remove audio thread Qt: Remove audio buffer sizing in AudioProcessorQt Qt: Re-enable QtMultimedia on Windows Qt: Make “Mute” able to be bound to a key Qt: Add .gb/.gbc files to the extension list in Info.plist Qt: Relax hard dependency on OpenGL Qt: Better highlight active key in control binding SDL: Remove scancode key input SDL: Automatically map controllers when plugged in Test: Add a basic test suite Util: Add size counting to Table Util: Add 8-bit PNG write support Util: Tune patch-fast extent sizes VFS: Call msync when syncing mapped data VFS: Allow truncating memory chunk VFiles VFS: Fix some minor VFile issues with FILEs VFS: Optimize expanding in-memory files VFS: Add VFileFIFO for operating on circle buffers Télécharger mGBA v0.6.0: Emulateur GBA Posté par Attila le le 28/06/17 à 12:19:30 3011 affichages, 1 commentaires EasyRPG Player, par Ghabry, est une implémentation open source du moteur RPG Maker 2000/2003. Version 0.5.2 - Encore plein de changements dont des correctifs critiques, voir ici. Télécharger EasyRPG Player 0.5.2 : Emulateur RPG Maker 2000/2003 Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ... 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 Pour votre téléphone, Jailbreak iPhone et Jailbreak iPad. - Hack PS3 - Hacker sa WiiU - Hacker PS Vita - Rage Comics, troll face - Retrouvez chaque jour des image drole sur internet grâce à LOLTube. - Meme Internet |
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